Player Matchup

Thanatos
Thanatos
Elias Ainsworth
Thanatos
Level 20
God Stats
0W - 1L
1,749 SR
Queue Stats
122W - 94L
1,739 Elo+
Solo
Hera
Hera
Und3f1n3dnublet
Hera
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 22L
1,612 Elo+
Party 2
Ratatoskr
Ratatoskr
Vezzzoth
Ratatoskr
Level 14
God Stats
2W - 1L
1,823 SR
Queue Stats
15W - 18L
1,507 Elo+
Party 2
Sol
Sol
chiefwanatoke
Sol
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 58L
1,525 Elo+
Solo
Ymir
Ymir
xxMISFIT99xx
Ymir
Level 14
God Stats
161W - 220L
1,463 SR
Queue Stats
284W - 354L
1,487 Elo+
Solo
Team Averages
Level 16
1,607 SR
1,574 Elo+

VS

Team Averages
Level 23
1,738 SR
1,513 Elo+
Nu Wa
Nu Wa
Calzonziyo
Nu Wa
Level 6
God Stats
1W - 0L
1,731 SR
Queue Stats
8W - 6L
1,269 Elo+
Solo
Danzaburou
Danzaburou
NotSneaks
Danzaburou
Level 38
God Stats
6W - 5L
1,954 SR
Queue Stats
71W - 69L
1,578 Elo+
Party 1
Heimdallr
Heimdallr
PoloElDestructor
Heimdallr
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
RealRyze
Bakasura
Level 23
God Stats
50W - 28L
1,804 SR
Queue Stats
80W - 59L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
SINZZ138
Cthulhu
Level 25
God Stats
7W - 8L
1,699 SR
Queue Stats
41W - 38L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
3 / 4 / 1
7,591
542
5,973
10,504
3,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 1
8,300
593
6,690
7,695
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ratatoskr
Vezzzoth
Ratatoskr
11
1 / 2 / 0
6,689
478
1,744
6,634
2,868
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 3
7,552
539
4,272
8,064
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 0 / 1
4,979
356
168
2,434
777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
1 / 3 / 4
7,363
526
7,103
8,240
2,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
NotSneaks
Danzaburou
11
1 / 1 / 3
6,576
470
3,179
5,256
2,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
1
0 / 0 / 0
4,125
295
0
0
0
Bakasura
RealRyze
Bakasura
14
5 / 2 / 1
7,966
569
7,493
10,412
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
SINZZ138
Cthulhu
11
2 / 4 / 2
6,441
460
3,960
6,961
4,385
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
9
Kills
9
9
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
1
3
4
1
L
Thanatos
3
4
1
0.88
W
Danzaburou
NotSneaks
Danzaburou
1
1
3
2.5
W
Heimdallr
0
0
0
0
W
Bakasura
RealRyze
Bakasura
5
2
1
2.75
W
Cthulhu
SINZZ138
Cthulhu
2
4
2
0.75
L
4
1
1
4.5
L
Ratatoskr
Vezzzoth
Ratatoskr
1
2
0
0.5
L
1
2
3
1.25
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,847
Damage
21,735
35,331
Taken
30,869
11,933
Mitigated
13,723
14,620
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
7,103
1,807
0
1,334
8,240
2,489
0
3,516
4,724
49,481
0
L
Thanatos
5,973
1,226
0
7,537
10,504
3,541
108
2,238
7,443
0
39,624
W
Danzaburou
NotSneaks
Danzaburou
3,179
1,887
0
1,580
5,256
2,142
0
2,601
2,655
0
26,985
W
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
RealRyze
Bakasura
7,493
5,506
0
3,328
10,412
4,707
0
1,586
8,826
0
42,201
W
Cthulhu
SINZZ138
Cthulhu
3,960
184
277
567
6,961
4,385
0
3,427
3,534
23,176
0
L
6,690
1,592
0
1,367
7,695
2,499
0
3,581
4,114
69,010
0
L
Ratatoskr
Vezzzoth
Ratatoskr
1,744
260
0
416
6,634
2,868
712
1,776
4,758
0
31,114
L
4,272
1,968
0
4,240
8,064
2,248
596
2,657
5,287
41,594
0
L
168
31
0
1,060
2,434
777
0
691
1,743
3,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,111
Gold Earned
32,471
396
Minions Killed
289
0
Camps Cleared
0
1,113,634
Distance Traveled
1,066,613
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,363
526
98
7
0
234,805
0
L
Thanatos
7,591
542
84
6
0
266,401
2
W
Danzaburou
6,576
470
46
3
0
251,280
3
W
Heimdallr
4,125
295
0
0
0
0
0
W
Bakasura
7,966
569
105
8
0
328,557
0
W
Cthulhu
6,441
460
40
3
0
251,971
3
L
Hera
8,300
593
141
10
0
273,721
3
L
Ratatoskr
6,689
478
77
6
0
261,815
0
L
Sol
7,552
539
88
6
0
248,345
3
L
Ymir
4,979
356
6
0
0
63,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role