Player Matchup

Anhur
Anhur
Bronze IV
OriOui
Anhur
Bronze IV
Level 117
God Stats
1W - 4L
1,212 SR
Queue Stats
3W - 15L
1,248 MMR
Solo
Ymir
Ymir
Bronze III
S4mur4ip
Ymir
Bronze III
Level 31
God Stats
0W - 2L
1,654 SR
Queue Stats
0W - 5L
1,500 MMR
Party 2
Agni
Agni
Silver III
keegan1234567890
Agni
Silver III
Level 122
God Stats
3W - 2L
1,554 SR
Queue Stats
50W - 70L
1,328 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 90
1,473 SR
1,359 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,654 SR
1,574 MMR
Chaac
Chaac
Gold III
Gho5ta55a55in69
Chaac
Gold III
Level 151
God Stats
8W - 1L
1,881 SR
Queue Stats
48W - 44L
1,698 MMR
Party 1
Fenrir
Fenrir
Platinum III
Nobles44
Fenrir
Platinum III
Level 159
God Stats
3W - 0L
1,612 SR
Queue Stats
45W - 36L
1,880 MMR
Party 1
Vulcan
Vulcan
Silver I
phatmacks
Vulcan
Silver I
Level 66
God Stats
15W - 26L
1,470 SR
Queue Stats
139W - 222L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
OriOui
Anhur
14
1 / 7 / 5
10,572
587
5,510
15,298
6,083
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
15
1 / 6 / 8
12,497
694
3,130
21,600
29,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 4 / 2
12,409
689
17,755
15,165
7,188
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GilgameshScyllaAthenaTiamatSet

VS

Bans
Guan YuThothNe ZhaKukulkanErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 12
14,555
809
14,531
17,901
13,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
Nobles44
Fenrir
17
7 / 6 / 10
14,634
813
15,047
16,603
13,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
phatmacks
Vulcan
15
5 / 2 / 7
12,196
678
14,802
6,161
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
10
Kills
17
17
Deaths
10
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
W
Fenrir
Nobles44
Fenrir
7
6
10
2
L
Anhur
OriOui
Anhur
1
7
5
0.5
L
Ymir
1
6
8
0.83
L
8
4
2
2.25
W
Vulcan
phatmacks
Vulcan
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,395
Damage
44,380
52,063
Taken
40,665
42,285
Mitigated
29,831
8,953
Healing
11,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,531
2,186
0
8,166
17,901
13,615
1,015
9,316
8,585
0
50,057
W
Fenrir
Nobles44
Fenrir
15,047
2,820
0
2,240
16,603
13,983
1,123
7,574
9,029
0
49,850
L
Anhur
OriOui
Anhur
5,510
2,721
0
1,999
15,298
6,083
1,076
5,096
10,202
0
45,146
L
Ymir
3,130
219
0
2,883
21,600
29,014
396
7,056
14,544
20,344
0
L
17,755
1,711
0
4,071
15,165
7,188
0
2,914
12,251
74,636
0
W
Vulcan
phatmacks
Vulcan
14,802
4,780
0
1,586
6,161
2,233
1,477
4,003
2,158
55,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,478
Gold Earned
41,385
173
Minions Killed
179
0
Camps Cleared
0
863,987
Distance Traveled
1,052,428
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,555
809
70
4
0
359,886
2
W
Fenrir
14,634
813
46
3
0
346,450
7
L
Anhur
10,572
587
64
4
0
268,649
5
L
Ymir
12,497
694
32
2
0
291,583
0
L
Agni
12,409
689
77
4
0
303,755
3
W
Vulcan
12,196
678
63
4
0
346,092
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role