Player Matchup

Ganesha
Ganesha
ChaosCard
Ganesha
Level 6
God Stats
5W - 2L
1,828 SR
Queue Stats
13W - 8L
1,541 Elo+
Party 1
Kali
Kali
Supersnowman22
Kali
Level 17
God Stats
2W - 2L
1,599 SR
Queue Stats
13W - 11L
1,502 Elo+
Party 3
Chang'e
Chang'e
Supersnowmander
Chang'e
Level 17
God Stats
3W - 4L
1,431 SR
Queue Stats
12W - 16L
1,378 Elo+
Party 3
Medusa
Medusa
ToxicMoose00
Medusa
Level 15
God Stats
1W - 3L
1,341 SR
Queue Stats
14W - 11L
1,446 Elo+
Party 1
Guan Yu
Guan Yu
iScrawnyy
Guan Yu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,452 Elo+
Solo
Team Averages
Level 14
1,540 SR
1,464 Elo+

VS

Team Averages
Level 20
1,631 SR
1,461 Elo+
Mulan
Mulan
Tabl0Escobar
Mulan
Level 18
God Stats
6W - 4L
1,553 SR
Queue Stats
92W - 75L
1,446 Elo+
Party 2
Neith
Neith
TimmyDrew
Neith
Level 22
God Stats
42W - 24L
1,590 SR
Queue Stats
107W - 96L
1,421 Elo+
Party 2
Bellona
Bellona
WildToledo
Bellona
Level 28
God Stats
29W - 8L
1,755 SR
Queue Stats
311W - 297L
1,401 Elo+
Solo
Thanatos
Thanatos
agentmaster46
Thanatos
Level 28
God Stats
62W - 40L
1,629 SR
Queue Stats
186W - 148L
1,523 Elo+
Solo
Sylvanus
Sylvanus
newplayername6
Sylvanus
Level 3
God Stats
14W - 10L
1,627 SR
Queue Stats
19W - 13L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChaosCard
Ganesha
8
0 / 2 / 5
5,316
483
4,671
7,232
3,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 4 / 3
5,476
498
2,653
7,377
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 2
6,199
564
5,498
7,620
2,099
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
5 / 3 / 0
6,576
598
4,884
5,589
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
iScrawnyy
Guan Yu
3
0 / 3 / 0
3,990
363
1,208
3,444
1,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 2
6,464
588
3,804
7,644
4,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
TimmyDrew
Neith
9
1 / 3 / 3
5,519
502
2,876
4,961
1,262
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
WildToledo
Bellona
12
5 / 1 / 1
7,765
706
5,233
6,120
4,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
agentmaster46
Thanatos
10
3 / 2 / 1
6,023
548
3,878
6,452
2,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
0 / 0 / 2
6,426
584
4,606
5,010
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
14
14
Deaths
7
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ChaosCard
Ganesha
0
2
5
1.25
L
0
4
3
0.38
L
2
2
2
1.5
W
5
1
2
6
W
Neith
TimmyDrew
Neith
1
3
3
0.83
L
Medusa
5
3
0
1.67
W
Bellona
WildToledo
Bellona
5
1
1
5.5
W
Thanatos
agentmaster46
Thanatos
3
2
1
1.75
L
Guan Yu
iScrawnyy
Guan Yu
0
3
0
0
W
Sylvanus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,914
Damage
20,397
31,262
Taken
30,187
11,099
Mitigated
14,458
7,682
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ChaosCard
Ganesha
4,671
436
0
615
7,232
3,142
0
935
6,297
11,051
0
L
2,653
1,162
0
1,362
7,377
2,888
0
402
6,975
0
26,872
L
5,498
673
637
3,452
7,620
2,099
320
3,680
3,940
26,278
0
W
3,804
828
0
2,564
7,644
4,366
298
2,722
4,922
0
20,900
W
Neith
TimmyDrew
Neith
2,876
1,110
0
563
4,961
1,262
570
2,272
2,689
0
21,598
L
Medusa
4,884
2,544
0
500
5,589
1,642
1,689
286
5,303
0
27,233
W
Bellona
WildToledo
Bellona
5,233
1,713
0
168
6,120
4,456
1,397
986
4,954
5,357
28,118
W
Thanatos
agentmaster46
Thanatos
3,878
1,112
0
6,248
6,452
2,130
0
1,282
5,110
0
28,141
L
Guan Yu
iScrawnyy
Guan Yu
1,208
613
0
1,116
3,444
1,328
0
0
3,444
0
4,956
W
Sylvanus
4,606
914
375
2,662
5,010
2,244
324
2,907
2,103
32,082
5,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
32,197
208
Minions Killed
302
0
Camps Cleared
0
892,251
Distance Traveled
965,078
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,316
483
4
0
0
233,833
3
L
Kali
5,476
498
57
5
0
195,732
0
L
Chang'e
6,199
564
74
7
0
199,048
0
W
Mulan
6,464
588
37
3
0
222,552
3
W
Neith
5,519
502
41
4
0
185,935
1
L
Medusa
6,576
598
60
5
0
193,996
1
W
Bellona
7,765
706
71
6
0
191,745
1
W
Thanatos
6,023
548
71
6
0
182,305
0
L
Guan Yu
3,990
363
13
1
0
69,642
1
W
Sylvanus
6,426
584
82
7
0
182,541
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role