Player Matchup

Fenrir
Fenrir
Chewy1Savage
Fenrir
Level 64
God Stats
0W - 5L
1,500 SR
Queue Stats
637W - 624L
1,526 Elo+
Party 1
Neith
Neith
Mr_fifty1fifty
Neith
Level 27
God Stats
259W - 284L
1,537 SR
Queue Stats
260W - 286L
1,487 Elo+
Solo
Danzaburou
Danzaburou
fysrwpjpp
Danzaburou
Level 28
God Stats
13W - 14L
1,618 SR
Queue Stats
50W - 57L
1,523 Elo+
Solo
Nemesis
Nemesis
its CoId
Nemesis
Level 2
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 1L
1,609 Elo+
Solo
Bellona
Bellona
kurupthomie01
Bellona
Level 7
God Stats
17W - 18L
1,708 SR
Queue Stats
241W - 313L
1,472 Elo+
Party 1
Team Averages
Level 26
1,617 SR
1,523 Elo+

VS

Team Averages
Level 15
1,519 SR
1,494 Elo+
Vamana
Vamana
Ghostbuster1667
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,696 Elo+
Solo
Merlin
Merlin
GreenTlyfe
Merlin
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 31L
1,274 Elo+
Solo
Medusa
Medusa
O_Gskill
Medusa
Level 18
God Stats
36W - 16L
1,601 SR
Queue Stats
61W - 43L
1,415 Elo+
Solo
Kukulkan
Kukulkan
Villusion
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,596 Elo+
Solo
Loki
Loki
greatjesus69
Loki
Level 18
God Stats
6W - 9L
1,495 SR
Queue Stats
33W - 34L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 8 / 1
7,280
428
3,727
15,463
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 14 / 1
7,729
455
8,651
17,456
5,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
fysrwpjpp
Danzaburou
1
0 / 1 / 0
4,596
270
0
538
185
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
its CoId
Nemesis
9
0 / 15 / 2
5,977
352
2,199
17,815
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
12
1 / 6 / 0
6,855
403
1,167
10,885
8,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 12
10,229
602
8,957
16,960
9,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
GreenTlyfe
Merlin
13
6 / 0 / 5
8,549
503
4,968
4,584
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
O_Gskill
Medusa
15
10 / 2 / 10
10,696
629
11,180
10,674
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Villusion
Kukulkan
17
13 / 0 / 4
10,742
632
16,505
5,975
2,644
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
10 / 0 / 8
9,456
556
7,286
7,669
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
81
5
Kills
42
44
Deaths
5
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
1
0.31
W
3
3
12
3
W
Merlin
GreenTlyfe
Merlin
6
0
5
8.5
L
2
14
1
0.18
W
Medusa
O_Gskill
Medusa
10
2
10
7.5
W
Kukulkan
Villusion
Kukulkan
13
0
4
15
L
Danzaburou
fysrwpjpp
Danzaburou
0
1
0
0
W
10
0
8
14
L
Nemesis
its CoId
Nemesis
0
15
2
0.07
L
Bellona
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,744
Damage
48,896
62,157
Taken
45,862
24,800
Mitigated
20,757
6,400
Healing
10,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,727
425
0
1,554
15,463
5,024
0
5,711
9,566
0
15,105
W
8,957
4,164
0
7,005
16,960
9,402
118
0
16,960
0
63,900
W
Merlin
GreenTlyfe
Merlin
4,968
245
0
0
4,584
1,508
657
0
4,584
31,498
0
L
8,651
2,907
0
2,045
17,456
5,273
0
5,133
12,315
0
43,047
W
Medusa
O_Gskill
Medusa
11,180
5,387
0
0
10,674
4,415
6,682
0
10,674
0
63,837
W
Kukulkan
Villusion
Kukulkan
16,505
2,392
0
1,240
5,975
2,644
1,605
0
5,975
99,006
0
L
Danzaburou
fysrwpjpp
Danzaburou
0
0
0
0
538
185
0
538
0
0
0
W
7,286
1,988
0
2,322
7,669
2,788
1,680
0
7,669
0
37,205
L
Nemesis
its CoId
Nemesis
2,199
1,237
0
1,746
17,815
5,685
0
7,369
10,179
0
14,821
L
Bellona
1,167
387
0
1,055
10,885
8,633
0
2,219
8,624
0
25,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,437
Gold Earned
49,672
174
Minions Killed
517
0
Camps Cleared
0
1,086,240
Distance Traveled
1,619,350
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,280
428
27
2
0
283,979
0
W
Vamana
10,229
602
124
7
0
311,598
1
W
Merlin
8,549
503
58
3
0
329,197
0
L
Neith
7,729
455
61
4
0
240,327
1
W
Medusa
10,696
629
104
6
0
293,070
1
W
Kukulkan
10,742
632
166
10
0
306,272
1
L
Danzaburou
4,596
270
0
0
0
8,935
0
W
Loki
9,456
556
65
4
0
379,213
0
L
Nemesis
5,977
352
33
2
0
267,219
2
L
Bellona
6,855
403
53
3
0
285,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role