Player Matchup

Ymir
Ymir
XD-_-LOONY-T-918
Ymir
Level 124
God Stats
1W - 1L
1,568 SR
Queue Stats
33W - 43L
1,311 Elo+
Party 2
Loki
Loki
an_Act__of_God
Loki
Level 106
God Stats
2W - 2L
1,329 SR
Queue Stats
35W - 53L
1,349 Elo+
Party 2
Sol
Sol
zzrm4u2
Sol
Level 150
God Stats
7W - 3L
1,500 SR
Queue Stats
129W - 177L
1,445 Elo+
Party 2
Team Averages
Level 127
1,465 SR
1,368 Elo+

VS

Team Averages
Level 113
1,519 SR
1,532 Elo+
Nemesis
Nemesis
Rimplstein
Nemesis
Level 115
God Stats
1W - 2L
1,596 SR
Queue Stats
141W - 129L
1,575 Elo+
Party 1
Janus
Janus
SunTea87877
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
murdochyuga
Nike
Level 100
God Stats
7W - 12L
1,461 SR
Queue Stats
119W - 123L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 8
7,806
651
3,954
10,742
5,970
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
3 / 6 / 4
8,404
700
5,400
8,012
2,481
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
14
5 / 1 / 3
9,517
793
9,771
9,839
3,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rimplstein
Nemesis
8
6 / 0 / 1
8,061
672
7,360
5,206
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 4 / 4
9,207
767
9,783
7,054
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 5
8,554
713
4,496
12,812
7,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
8
Kills
10
10
Deaths
8
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Rimplstein
Nemesis
6
0
1
6.5
L
4
4
4
1.5
W
0
3
8
1.33
W
3
6
4
0.83
L
0
4
5
0.63
W
Sol
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,125
Damage
21,639
28,593
Taken
25,072
12,192
Mitigated
11,277
7,552
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Rimplstein
Nemesis
7,360
3,546
0
1,660
5,206
1,670
0
2,372
2,834
0
13,538
L
9,783
662
0
1,796
7,054
2,505
0
3,626
3,428
41,543
0
W
3,954
998
258
1,494
10,742
5,970
28
3,271
7,236
12,071
0
W
5,400
490
0
326
8,012
2,481
0
2,376
5,487
0
29,269
L
4,496
483
0
630
12,812
7,102
0
7,824
4,988
0
29,325
W
Sol
9,771
2,656
0
5,474
9,839
3,741
1,101
3,601
6,023
52,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,727
Gold Earned
25,822
166
Minions Killed
133
0
Camps Cleared
0
695,990
Distance Traveled
642,570
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,061
672
14
1
0
174,429
2
L
Janus
9,207
767
79
7
0
211,729
2
W
Ymir
7,806
651
29
2
0
226,917
1
W
Loki
8,404
700
35
3
0
236,571
2
L
Nike
8,554
713
40
3
0
256,412
1
W
Sol
9,517
793
102
9
0
232,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role