Player Matchup

Osiris
Osiris
CLAlMED
Osiris
Level 123
God Stats
9W - 7L
1,542 SR
Queue Stats
344W - 255L
1,522 Elo+
Party 2
Sol
Sol
OPTIMAS MAXIMUL
Sol
Level 122
God Stats
5W - 1L
1,774 SR
Queue Stats
101W - 69L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
XANARCHY09
Cthulhu
Level 29
God Stats
9W - 2L
1,500 SR
Queue Stats
405W - 303L
1,592 Elo+
Party 2
Team Averages
Level 91
1,605 SR
1,563 Elo+

VS

Team Averages
Level 42
1,546 SR
1,541 Elo+
Horus
Horus
Naxier
Horus
Level 42
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 9L
1,560 Elo+
Party 1
Nox
Nox
Obstagoon
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,580 Elo+
Party 1
King Arthur
King Arthur
StarkJegan
King Arthur
Level 67
God Stats
8W - 8L
1,639 SR
Queue Stats
12W - 14L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CLAlMED
Osiris
12
3 / 1 / 10
8,614
783
6,580
7,390
4,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
9 / 0 / 4
9,142
831
13,874
6,560
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
XANARCHY09
Cthulhu
12
4 / 0 / 11
9,471
861
4,121
5,878
5,339
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Naxier
Horus
9
0 / 6 / 1
6,270
570
1,308
9,185
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 0
6,771
616
6,591
10,218
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
StarkJegan
King Arthur
8
0 / 6 / 1
6,378
580
3,078
11,965
5,858
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
16
Kills
1
1
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
CLAlMED
Osiris
3
1
10
8
L
Horus
Naxier
Horus
0
6
1
0.08
W
9
0
4
11
L
1
4
0
0.25
L
King Arthur
StarkJegan
King Arthur
0
6
1
0.08
W
Cthulhu
XANARCHY09
Cthulhu
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
10,977
19,828
Taken
31,368
12,640
Mitigated
15,352
8,278
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
CLAlMED
Osiris
6,580
2,286
0
1,932
7,390
4,971
594
1,834
5,279
0
45,971
L
Horus
Naxier
Horus
1,308
227
164
920
9,185
5,629
0
5,543
3,642
0
9,766
W
13,874
3,803
0
4,041
6,560
2,330
2,163
2,786
3,552
40,056
0
L
6,591
360
0
1,671
10,218
3,865
0
6,154
4,064
27,614
0
L
King Arthur
StarkJegan
King Arthur
3,078
709
0
750
11,965
5,858
0
6,344
5,621
0
15,558
W
Cthulhu
XANARCHY09
Cthulhu
4,121
447
147
2,158
5,878
5,339
496
1,518
4,086
11,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,227
Gold Earned
19,419
133
Minions Killed
87
0
Camps Cleared
0
634,678
Distance Traveled
559,993
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,614
783
62
6
0
218,565
5
L
Horus
6,270
570
19
2
0
175,404
0
W
Sol
9,142
831
51
5
0
205,966
1
L
Nox
6,771
616
35
3
0
186,198
4
L
King Arthur
6,378
580
33
3
0
198,391
0
W
Cthulhu
9,471
861
20
2
0
210,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role