Player Matchup

Sylvanus
Sylvanus
AetherOgre
Sylvanus
Level 126
God Stats
19W - 22L
1,412 SR
Queue Stats
275W - 296L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
Hgg45rew
Nu Wa
Level 93
God Stats
34W - 28L
1,490 SR
Queue Stats
501W - 644L
1,399 Elo+
Party 1
Arachne
Arachne
VVS2003
Arachne
Level 56
God Stats
11W - 8L
1,493 SR
Queue Stats
61W - 63L
1,408 Elo+
Party 2
Guan Yu
Guan Yu
koallasaurus
Guan Yu
Level 128
God Stats
5W - 3L
1,509 SR
Queue Stats
444W - 528L
1,421 Elo+
Party 1
Athena
Athena
plastique_Dream
Athena
Level 131
God Stats
5W - 4L
1,239 SR
Queue Stats
218W - 191L
1,445 Elo+
Party 2
Team Averages
Level 107
1,429 SR
1,420 Elo+

VS

Team Averages
Level 79
1,539 SR
1,451 Elo+
Medusa
Medusa
Jayhank003
Medusa
Level 74
God Stats
15W - 19L
1,351 SR
Queue Stats
236W - 225L
1,446 Elo+
Party 3
Sol
Sol
UtmostFlame
Sol
Level 107
God Stats
18W - 18L
1,545 SR
Queue Stats
549W - 588L
1,440 Elo+
Solo
King Arthur
King Arthur
ZedgE253
King Arthur
Level 106
God Stats
6W - 3L
1,712 SR
Queue Stats
122W - 122L
1,460 Elo+
Solo
Osiris
Osiris
warworldzee
Osiris
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 56L
1,421 Elo+
Solo
Bacchus
Bacchus
xNinja56x
Bacchus
Level 49
God Stats
7W - 6L
1,590 SR
Queue Stats
10W - 11L
1,489 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AetherOgre
Sylvanus
17
2 / 1 / 7
10,346
575
7,463
8,719
9,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Hgg45rew
Nu Wa
17
5 / 3 / 9
10,684
594
18,401
11,113
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
VVS2003
Arachne
16
3 / 4 / 2
9,539
530
6,207
11,930
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
koallasaurus
Guan Yu
17
9 / 2 / 5
11,001
611
8,844
11,303
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 11
9,735
541
7,731
11,132
7,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jayhank003
Medusa
14
3 / 4 / 3
8,446
469
7,814
13,108
4,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 7 / 2
8,070
448
10,645
12,503
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ZedgE253
King Arthur
12
3 / 4 / 2
7,658
425
6,173
15,770
5,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Osiris
14
0 / 5 / 1
7,646
425
4,197
12,176
10,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
xNinja56x
Bacchus
11
2 / 3 / 2
7,675
426
5,161
12,321
11,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
23
Kills
10
10
Deaths
23
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AetherOgre
Sylvanus
2
1
7
5.5
W
Nu Wa
Hgg45rew
Nu Wa
5
3
9
3.17
L
Medusa
Jayhank003
Medusa
3
4
3
1.13
L
2
7
2
0.43
W
Arachne
VVS2003
Arachne
3
4
2
1
L
King Arthur
ZedgE253
King Arthur
3
4
2
1
W
Guan Yu
koallasaurus
Guan Yu
9
2
5
5.75
W
4
0
11
9.5
L
Osiris
0
5
1
0.1
L
Bacchus
xNinja56x
Bacchus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,646
Damage
33,990
54,197
Taken
65,878
32,792
Mitigated
36,262
22,665
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AetherOgre
Sylvanus
7,463
2,323
472
4,818
8,719
9,954
1,335
785
7,934
45,807
6,511
W
Nu Wa
Hgg45rew
Nu Wa
18,401
4,953
0
2,415
11,113
3,987
1,630
5,023
6,090
69,743
0
L
Medusa
Jayhank003
Medusa
7,814
2,961
0
2,140
13,108
4,232
351
5,620
7,186
0
51,263
L
10,645
3,073
0
2,261
12,503
4,089
295
5,851
6,290
56,812
3,597
W
Arachne
VVS2003
Arachne
6,207
4,330
0
4,794
11,930
3,930
560
2,999
8,931
0
47,507
L
King Arthur
ZedgE253
King Arthur
6,173
2,001
0
3,484
15,770
5,561
0
6,024
9,513
0
45,248
W
Guan Yu
koallasaurus
Guan Yu
8,844
1,546
1,276
6,652
11,303
7,011
2,169
2,333
8,970
0
65,290
W
7,731
2,129
0
2,238
11,132
7,910
384
4,254
6,878
31,721
0
L
Osiris
4,197
975
0
2,039
12,176
10,394
0
6,647
5,340
0
39,067
L
Bacchus
xNinja56x
Bacchus
5,161
888
0
1,515
12,321
11,986
419
7,460
4,456
26,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,305
Gold Earned
39,495
470
Minions Killed
426
0
Camps Cleared
0
1,728,274
Distance Traveled
1,524,121
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,346
575
116
6
0
285,696
5
W
Nu Wa
10,684
594
124
7
0
317,083
0
L
Medusa
8,446
469
91
5
0
304,013
2
L
Sol
8,070
448
119
7
0
280,400
3
W
Arachne
9,539
530
78
4
0
376,956
1
L
King Arthur
7,658
425
76
4
0
317,750
2
W
Guan Yu
11,001
611
108
6
0
392,485
0
W
Athena
9,735
541
44
2
0
356,054
0
L
Osiris
7,646
425
90
5
0
306,131
1
L
Bacchus
7,675
426
50
3
0
315,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role