Player Matchup

Ares
Ares
EclipseDreem
Ares
Level 63
God Stats
3W - 1L
1,449 SR
Queue Stats
144W - 169L
1,409 Elo+
Party 2
Pele
Pele
Goldenrexking
Pele
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 23L
1,500 Elo+
Party 2
Cupid
Cupid
StaynGang
Cupid
Level 104
God Stats
4W - 3L
1,816 SR
Queue Stats
85W - 74L
1,516 Elo+
Party 2
Chernobog
Chernobog
ZECKARIUS
Chernobog
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 143L
1,519 Elo+
Party 2
Anubis
Anubis
swankier whoody
Anubis
Level 52
God Stats
2W - 2L
1,727 SR
Queue Stats
116W - 132L
1,363 Elo+
Party 2
Team Averages
Level 78
1,598 SR
1,461 Elo+

VS

Team Averages
Level 47
1,434 SR
1,393 Elo+
Scylla
Scylla
AestheticBullet
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,372 Elo+
Party 1
Pele
Pele
DPJ 2x
Pele
Level 63
God Stats
35W - 30L
1,449 SR
Queue Stats
123W - 106L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
GottiGoddi-
Danzaburou
Level 15
God Stats
2W - 5L
1,454 SR
Queue Stats
51W - 56L
1,376 Elo+
Party 1
Merlin
Merlin
Impale Them
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 49L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
Voiyage
Cthulhu
Level 87
God Stats
1W - 1L
1,267 SR
Queue Stats
127W - 104L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
7,577
541
2,703
8,753
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 3
7,407
529
3,001
8,022
2,373
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cupid
StaynGang
Cupid
13
1 / 1 / 1
7,558
540
3,456
7,612
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
ZECKARIUS
Chernobog
15
2 / 0 / 3
9,042
646
2,552
4,935
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 6
8,553
611
10,206
6,546
3,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
5,718
408
1,441
6,762
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
DPJ 2x
Pele
11
2 / 1 / 0
6,685
478
3,378
7,099
1,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
GottiGoddi-
Danzaburou
9
0 / 4 / 0
5,583
399
4,324
6,668
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
0 / 2 / 0
7,237
517
1,657
4,082
1,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Voiyage
Cthulhu
10
0 / 2 / 1
5,776
413
3,363
9,080
2,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
2
3
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Pele
DPJ 2x
Pele
2
1
0
2
W
4
1
3
5.5
W
3
1
3
4.5
L
Danzaburou
GottiGoddi-
Danzaburou
0
4
0
0
L
Merlin
0
2
0
0
W
Cupid
StaynGang
Cupid
1
1
1
1.5
L
Cthulhu
Voiyage
Cthulhu
0
2
1
0.25
W
Chernobog
ZECKARIUS
Chernobog
2
0
3
3.5
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,918
Damage
14,163
35,868
Taken
33,691
15,115
Mitigated
9,161
14,639
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,441
620
0
0
6,762
1,526
0
4,298
2,464
12,987
0
L
Pele
DPJ 2x
Pele
3,378
535
0
1,064
7,099
1,883
0
2,011
5,088
0
38,568
W
2,703
0
183
1,853
8,753
4,928
336
1,385
7,324
20,456
0
W
3,001
500
0
3,200
8,022
2,373
18
840
7,166
0
37,724
L
Danzaburou
GottiGoddi-
Danzaburou
4,324
2,448
0
1,010
6,668
1,698
0
3,490
3,178
0
26,059
L
Merlin
1,657
182
0
1,029
4,082
1,366
0
0
4,082
40,680
0
W
Cupid
StaynGang
Cupid
3,456
1,985
76
4,258
7,612
2,637
974
1,231
6,381
0
43,191
L
Cthulhu
Voiyage
Cthulhu
3,363
265
333
2,445
9,080
2,688
0
3,110
5,970
23,882
0
W
Chernobog
ZECKARIUS
Chernobog
2,552
1,503
0
545
4,935
1,668
0
1,162
3,606
0
60,505
W
10,206
1,080
0
4,524
6,546
3,509
606
1,608
4,930
48,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,137
Gold Earned
30,999
398
Minions Killed
321
0
Camps Cleared
0
1,399,641
Distance Traveled
1,232,320
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,718
408
26
2
0
227,767
0
L
Pele
6,685
478
89
6
0
284,052
0
W
Ares
7,577
541
31
2
0
280,448
4
W
Pele
7,407
529
66
5
0
307,714
0
L
Danzaburou
5,583
399
47
3
0
232,981
1
L
Merlin
7,237
517
111
8
0
223,743
1
W
Cupid
7,558
540
89
6
0
223,377
2
L
Cthulhu
5,776
413
48
3
0
263,777
3
W
Chernobog
9,042
646
126
9
0
323,331
1
W
Anubis
8,553
611
86
6
0
264,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role