Player Matchup

King Arthur
King Arthur
Bunny EXE8898
King Arthur
Level 51
God Stats
15W - 12L
1,603 SR
Queue Stats
278W - 415L
1,260 Elo+
Party 2
Pele
Pele
CT474747
Pele
Level 18
God Stats
11W - 11L
1,346 SR
Queue Stats
65W - 57L
1,397 Elo+
Party 1
Merlin
Merlin
Zz Ray zZ2
Merlin
Level 8
God Stats
2W - 1L
1,576 SR
Queue Stats
4W - 8L
1,290 Elo+
Party 2
Sobek
Sobek
lxGAMBLExl
Sobek
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 18L
1,328 Elo+
Party 1
Discordia
Discordia
vitoredt12
Discordia
Level 35
God Stats
7W - 12L
1,336 SR
Queue Stats
73W - 109L
1,327 Elo+
Party 2
Team Averages
Level 27
1,472 SR
1,320 Elo+

VS

Team Averages
Level 22
1,455 SR
1,331 Elo+
Anhur
Anhur
Dinho_lokfx
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,209 Elo+
Party 3
Cthulhu
Cthulhu
ElroyJenkinz
Cthulhu
Level 18
God Stats
4W - 4L
1,471 SR
Queue Stats
20W - 23L
1,297 Elo+
Solo
Fenrir
Fenrir
Gus-Work
Fenrir
Level 54
God Stats
13W - 16L
1,505 SR
Queue Stats
232W - 237L
1,475 Elo+
Party 3
Bellona
Bellona
MycoS
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,336 Elo+
Solo
Serqet
Serqet
richydate5
Serqet
Level 25
God Stats
0W - 1L
1,301 SR
Queue Stats
226W - 303L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bunny EXE8898
King Arthur
12
3 / 3 / 6
8,901
495
4,362
14,751
9,124
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
17
7 / 1 / 3
10,992
611
11,007
10,391
4,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Zz Ray zZ2
Merlin
13
7 / 2 / 4
9,430
524
10,608
8,555
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
14
0 / 2 / 3
9,280
516
1,383
6,893
6,458
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
vitoredt12
Discordia
15
9 / 2 / 3
10,785
599
17,685
8,293
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,666
370
2,429
7,548
2,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
ElroyJenkinz
Cthulhu
13
3 / 4 / 1
7,987
444
6,135
15,916
12,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Gus-Work
Fenrir
14
3 / 2 / 0
8,708
484
4,376
12,754
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
MycoS
Bellona
11
1 / 8 / 0
6,447
358
2,382
15,972
6,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
richydate5
Serqet
11
1 / 8 / 3
7,168
398
3,987
13,583
4,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
26
Kills
8
10
Deaths
26
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bunny EXE8898
King Arthur
3
3
6
2
W
Pele
7
1
3
8.5
L
0
4
2
0.25
L
Cthulhu
ElroyJenkinz
Cthulhu
3
4
1
0.88
L
Fenrir
Gus-Work
Fenrir
3
2
0
1.5
L
Bellona
MycoS
Bellona
1
8
0
0.13
W
Merlin
Zz Ray zZ2
Merlin
7
2
4
4.5
W
Sobek
0
2
3
0.75
L
Serqet
richydate5
Serqet
1
8
3
0.31
W
Discordia
vitoredt12
Discordia
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,045
Damage
19,309
48,883
Taken
65,773
26,946
Mitigated
30,681
12,530
Healing
7,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bunny EXE8898
King Arthur
4,362
321
246
3,715
14,751
9,124
385
2,389
12,362
40
21,442
W
Pele
11,007
1,535
0
2,415
10,391
4,075
5,927
348
10,043
0
77,999
L
2,429
1,809
0
549
7,548
2,303
0
3,790
3,448
0
21,609
L
Cthulhu
ElroyJenkinz
Cthulhu
6,135
366
135
1,115
15,916
12,104
0
9,128
5,866
29,176
0
L
Fenrir
Gus-Work
Fenrir
4,376
794
282
3,615
12,754
5,216
2,596
2,006
10,612
0
49,381
L
Bellona
MycoS
Bellona
2,382
384
0
105
15,972
6,553
387
7,547
7,745
0
20,599
W
Merlin
Zz Ray zZ2
Merlin
10,608
2,435
0
2,633
8,555
4,385
1,678
2,710
5,205
34,397
0
W
Sobek
1,383
233
0
1,452
6,893
6,458
1,124
0
6,893
24,923
0
L
Serqet
richydate5
Serqet
3,987
759
342
1,727
13,583
4,505
145
4,819
8,386
0
27,234
W
Discordia
vitoredt12
Discordia
17,685
1,330
134
1,935
8,293
2,904
1,979
688
7,209
60,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,388
Gold Earned
36,976
391
Minions Killed
281
0
Camps Cleared
0
1,689,920
Distance Traveled
1,525,424
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,901
495
36
2
0
384,247
0
W
Pele
10,992
611
141
8
0
358,135
1
L
Anhur
6,666
370
51
3
0
299,104
0
L
Cthulhu
7,987
444
40
2
0
287,239
0
L
Fenrir
8,708
484
101
6
0
341,708
1
L
Bellona
6,447
358
38
2
0
302,329
0
W
Merlin
9,430
524
58
3
0
287,355
0
W
Sobek
9,280
516
44
2
0
315,548
5
L
Serqet
7,168
398
51
3
0
295,044
1
W
Discordia
10,785
599
112
6
0
344,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role