Player Matchup

Heimdallr
Heimdallr
Driffter
Heimdallr
Level 27
God Stats
5W - 7L
1,500 SR
Queue Stats
477W - 478L
1,533 Elo+
Solo
Chaac
Chaac
DustyLambo
Chaac
Level 28
God Stats
6W - 8L
1,615 SR
Queue Stats
153W - 124L
1,557 Elo+
Solo
Pele
Pele
Mastermt
Pele
Level 17
God Stats
9W - 4L
1,503 SR
Queue Stats
24W - 16L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
ToxicMercenary
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
mrhappy663
Olorun
Level 14
God Stats
3W - 3L
1,560 SR
Queue Stats
29W - 20L
1,661 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,556 Elo+

VS

Team Averages
Level 21
1,561 SR
1,566 Elo+
Yemoja
Yemoja
GuardianEternal
Yemoja
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
36W - 43L
1,640 Elo+
Solo
He Bo
He Bo
IFeed05
He Bo
Level 28
God Stats
3W - 2L
1,717 SR
Queue Stats
312W - 185L
1,765 Elo+
Solo
Tiamat
Tiamat
Nautico231
Tiamat
Level 28
God Stats
5W - 7L
1,633 SR
Queue Stats
94W - 98L
1,409 Elo+
Solo
Chiron
Chiron
pending-rapper19
Chiron
Level 28
God Stats
2W - 3L
1,454 SR
Queue Stats
7W - 6L
1,514 Elo+
Solo
Pele
Pele
superSimon100
Pele
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Driffter
Heimdallr
11
1 / 1 / 1
6,403
534
3,377
6,424
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
10
1 / 1 / 6
5,967
497
6,085
8,188
3,887
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
11
5 / 3 / 4
6,733
561
5,767
8,045
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
3 / 0 / 1
6,581
548
5,756
9,974
5,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
mrhappy663
Olorun
12
4 / 1 / 3
7,123
594
6,463
5,911
2,097
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,474
373
844
6,628
3,148
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
IFeed05
He Bo
11
1 / 2 / 1
6,494
541
8,746
7,628
3,604
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
Nautico231
Tiamat
10
1 / 3 / 0
6,109
509
5,359
7,811
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 1
5,425
452
3,577
7,844
2,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 2
7,508
626
6,386
9,145
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
6
6
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Driffter
Heimdallr
1
1
1
1.5
W
Chaac
1
1
6
4
L
0
3
0
0
L
He Bo
IFeed05
He Bo
1
2
1
0.75
W
Pele
5
3
4
2.33
L
Tiamat
Nautico231
Tiamat
1
3
0
0.33
W
3
0
1
3.5
W
Olorun
mrhappy663
Olorun
4
1
3
5.5
L
0
4
1
0.13
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,448
Damage
24,912
38,542
Taken
39,056
16,006
Mitigated
15,152
15,294
Healing
14,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Driffter
Heimdallr
3,377
1,680
0
2,333
6,424
2,147
637
2,741
3,407
0
31,529
W
Chaac
6,085
891
0
2,674
8,188
3,887
0
2,793
5,211
0
25,937
L
844
363
1,132
1,720
6,628
3,148
0
3,321
3,307
5,467
0
L
He Bo
IFeed05
He Bo
8,746
462
0
3,664
7,628
3,604
0
3,666
3,452
36,940
0
W
Pele
5,767
1,156
0
2,152
8,045
2,503
0
2,178
5,837
0
28,051
L
Tiamat
Nautico231
Tiamat
5,359
821
0
2,063
7,811
3,025
172
808
7,001
30,371
0
W
5,756
322
0
4,359
9,974
5,372
0
5,955
4,019
27,950
0
W
Olorun
mrhappy663
Olorun
6,463
3,635
161
3,615
5,911
2,097
0
752
5,119
52,054
0
L
3,577
1,581
217
1,891
7,844
2,183
0
2,079
5,765
0
32,899
L
6,386
1,665
0
4,026
9,145
3,192
0
1,685
7,310
0
47,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,807
Gold Earned
30,010
342
Minions Killed
289
0
Camps Cleared
0
1,155,480
Distance Traveled
1,083,088
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,403
534
70
6
0
205,724
1
W
Chaac
5,967
497
46
4
0
259,320
0
L
Yemoja
4,474
373
8
1
0
209,498
1
L
He Bo
6,494
541
68
6
0
198,090
0
W
Pele
6,733
561
69
6
0
247,529
0
L
Tiamat
6,109
509
59
5
0
223,963
3
W
Cthulhu
6,581
548
67
6
0
226,466
1
W
Olorun
7,123
594
90
8
0
216,441
1
L
Chiron
5,425
452
63
5
0
195,148
5
L
Pele
7,508
626
91
8
0
256,389
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role