Player Matchup

Thanatos
Thanatos
JMHtown
Thanatos
Level 103
God Stats
6W - 7L
1,407 SR
Queue Stats
207W - 193L
1,564 Elo+
Party 1
Artemis
Artemis
PaperBoater64
Artemis
Level 26
God Stats
3W - 2L
1,420 SR
Queue Stats
41W - 35L
1,540 Elo+
Party 1
Scylla
Scylla
SilverShroud8
Scylla
Level 85
God Stats
52W - 57L
1,544 SR
Queue Stats
158W - 177L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Steebus
Cthulhu
Level 25
God Stats
4W - 6L
1,531 SR
Queue Stats
4W - 18L
1,200 Elo+
Party 1
Bellona
Bellona
scylr
Bellona
Level 59
God Stats
0W - 1L
1,302 SR
Queue Stats
173W - 161L
1,540 Elo+
Party 1
Team Averages
Level 60
1,441 SR
1,469 Elo+

VS

Team Averages
Level 88
1,573 SR
1,559 Elo+
Loki
Loki
Bethiiee9700
Loki
Level 17
God Stats
1W - 1L
1,541 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Janus
Janus
BrothersGrimm70
Janus
Level 151
God Stats
4W - 7L
1,425 SR
Queue Stats
188W - 217L
1,571 Elo+
Party 2
Medusa
Medusa
MeatyMussy
Medusa
Level 152
God Stats
9W - 5L
1,702 SR
Queue Stats
174W - 192L
1,554 Elo+
Party 2
Ganesha
Ganesha
Misaiko
Ganesha
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Tanre
Sun Wukong
Level 47
God Stats
23W - 15L
1,696 SR
Queue Stats
205W - 152L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JMHtown
Thanatos
11
2 / 3 / 0
6,682
557
4,365
9,343
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
8
0 / 5 / 0
5,070
423
1,906
6,608
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 4 / 1
5,847
487
4,085
6,943
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Steebus
Cthulhu
7
0 / 4 / 1
5,036
420
2,768
8,051
3,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
scylr
Bellona
10
1 / 5 / 0
5,603
467
5,124
9,069
5,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
6,228
519
2,425
4,556
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
5 / 0 / 4
7,381
615
7,560
4,441
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
MeatyMussy
Medusa
13
11 / 1 / 1
7,879
657
10,192
6,136
2,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Misaiko
Ganesha
10
1 / 0 / 9
6,503
542
2,806
6,128
2,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Tanre
Sun Wukong
13
3 / 2 / 4
7,771
648
6,657
9,958
5,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
21
21
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
5
0
4
7
L
Thanatos
JMHtown
Thanatos
2
3
0
0.67
W
Medusa
MeatyMussy
Medusa
11
1
1
11.5
W
Ganesha
Misaiko
Ganesha
1
0
9
5.5
L
Artemis
0
5
0
0
L
0
4
1
0.13
L
Cthulhu
Steebus
Cthulhu
0
4
1
0.13
W
Sun Wukong
Tanre
Sun Wukong
3
2
4
2.5
L
Bellona
scylr
Bellona
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
29,640
40,014
Taken
31,219
15,589
Mitigated
13,012
10,324
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,425
1,027
0
2,904
4,556
1,262
0
1,422
3,017
0
29,251
W
7,560
446
0
800
4,441
1,182
456
788
3,603
39,855
0
L
Thanatos
JMHtown
Thanatos
4,365
1,359
0
6,206
9,343
4,028
0
1,830
7,389
0
35,932
W
Medusa
MeatyMussy
Medusa
10,192
5,097
0
2,248
6,136
2,037
1,215
2,367
3,683
0
48,504
W
Ganesha
Misaiko
Ganesha
2,806
376
0
1,451
6,128
2,795
175
1,622
4,453
15,031
0
L
Artemis
1,906
1,278
0
768
6,608
1,366
0
1,280
5,284
0
15,369
L
4,085
221
0
770
6,943
1,963
192
3,577
3,100
30,871
0
L
Cthulhu
Steebus
Cthulhu
2,768
149
0
990
8,051
3,188
448
2,480
5,477
10,725
0
W
Sun Wukong
Tanre
Sun Wukong
6,657
1,363
0
4,029
9,958
5,736
282
348
9,610
0
43,849
L
Bellona
scylr
Bellona
5,124
1,329
0
1,590
9,069
5,044
0
621
8,398
0
25,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,238
Gold Earned
35,762
258
Minions Killed
366
0
Camps Cleared
0
1,064,358
Distance Traveled
1,214,463
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,228
519
65
5
0
261,796
2
W
Janus
7,381
615
89
7
0
252,845
2
L
Thanatos
6,682
557
71
6
0
229,307
1
W
Medusa
7,879
657
105
9
0
220,368
6
W
Ganesha
6,503
542
5
0
0
233,412
5
L
Artemis
5,070
423
40
3
0
185,237
3
L
Scylla
5,847
487
70
6
0
203,824
4
L
Cthulhu
5,036
420
20
2
0
219,347
0
W
Sun Wukong
7,771
648
102
9
0
246,042
1
L
Bellona
5,603
467
57
5
0
226,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role