Player Matchup

Xbalanque
Xbalanque
AveiroKing
Xbalanque
Level 135
God Stats
15W - 13L
1,521 SR
Queue Stats
123W - 106L
1,488 Elo+
Party 1
Fenrir
Fenrir
Kirewinde
Fenrir
Level 143
God Stats
3W - 2L
1,285 SR
Queue Stats
239W - 211L
1,476 Elo+
Party 1
Nox
Nox
Seame
Nox
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,397 Elo+
Party 1
Raijin
Raijin
bruNiNTheBest1
Raijin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 140L
1,464 Elo+
Party 1
King Arthur
King Arthur
sterbensebo
King Arthur
Level 49
God Stats
7W - 17L
1,462 SR
Queue Stats
253W - 221L
1,472 Elo+
Solo
Team Averages
Level 88
1,454 SR
1,459 Elo+

VS

Team Averages
Level 93
1,534 SR
1,505 Elo+
Janus
Janus
AeriusAmesson
Janus
Level 109
God Stats
7W - 8L
1,621 SR
Queue Stats
278W - 203L
1,584 Elo+
Party 2
Izanami
Izanami
Boguinha69
Izanami
Level 141
God Stats
6W - 5L
1,733 SR
Queue Stats
191W - 136L
1,555 Elo+
Party 2
Bacchus
Bacchus
DecioPinto8
Bacchus
Level 28
God Stats
4W - 12L
1,264 SR
Queue Stats
343W - 370L
1,397 Elo+
Party 2
Ne Zha
Ne Zha
dicarential
Ne Zha
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
roldsrock
Hercules
Level 148
God Stats
2W - 4L
1,555 SR
Queue Stats
250W - 249L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AveiroKing
Xbalanque
20
9 / 0 / 4
12,398
590
16,456
15,453
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
Kirewinde
Fenrir
17
7 / 6 / 8
11,454
545
12,782
17,081
8,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
Seame
Nox
13
1 / 1 / 8
8,247
393
2,412
5,091
2,799
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 6 / 2
11,135
530
9,003
10,258
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
sterbensebo
King Arthur
19
4 / 4 / 1
11,552
550
13,200
24,637
18,206
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 5
11,615
553
15,603
9,864
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Boguinha69
Izanami
15
0 / 6 / 2
8,968
427
4,526
14,457
4,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
DecioPinto8
Bacchus
14
2 / 6 / 2
9,314
444
3,176
17,043
13,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
15
5 / 6 / 4
9,662
460
5,825
16,468
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
roldsrock
Hercules
17
3 / 3 / 2
10,181
485
10,460
19,505
18,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
23
Kills
17
17
Deaths
23
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
7
2
5
4.75
W
Xbalanque
AveiroKing
Xbalanque
9
0
4
11
L
Izanami
Boguinha69
Izanami
0
6
2
0.17
L
Bacchus
DecioPinto8
Bacchus
2
6
2
0.5
W
Fenrir
Kirewinde
Fenrir
7
6
8
1.83
W
Nox
Seame
Nox
1
1
8
5
W
2
6
2
0.5
L
Ne Zha
5
6
4
1.17
L
Hercules
roldsrock
Hercules
3
3
2
1.33
W
King Arthur
sterbensebo
King Arthur
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,853
Damage
39,590
72,520
Taken
77,337
39,827
Mitigated
46,460
25,905
Healing
23,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,603
1,727
156
2,058
9,864
3,599
0
2,857
6,863
77,179
0
W
Xbalanque
AveiroKing
Xbalanque
16,456
8,695
0
11,448
15,453
6,173
3,292
2,953
12,452
0
117,387
L
Izanami
Boguinha69
Izanami
4,526
2,496
0
4,509
14,457
4,629
738
383
14,074
0
78,036
L
Bacchus
DecioPinto8
Bacchus
3,176
260
0
3,672
17,043
13,382
0
2,859
14,086
22,906
0
W
Fenrir
Kirewinde
Fenrir
12,782
2,759
0
2,417
17,081
8,688
91
4,804
12,083
0
73,115
W
Nox
Seame
Nox
2,412
1,029
0
168
5,091
2,799
275
2,291
2,708
10,105
0
W
9,003
356
0
1,924
10,258
3,961
674
4,740
5,286
78,471
0
L
Ne Zha
5,825
1,518
0
6,090
16,468
6,620
0
3,516
12,756
0
49,430
L
Hercules
roldsrock
Hercules
10,460
3,205
0
7,065
19,505
18,230
0
1,332
18,069
0
65,057
W
King Arthur
sterbensebo
King Arthur
13,200
1,310
0
9,948
24,637
18,206
0
3,327
21,212
129
79,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,786
Gold Earned
49,740
625
Minions Killed
557
0
Camps Cleared
0
1,902,774
Distance Traveled
1,886,809
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,615
553
151
7
0
440,496
3
W
Xbalanque
12,398
590
179
9
0
373,052
6
L
Izanami
8,968
427
148
7
0
310,173
2
L
Bacchus
9,314
444
39
2
0
383,518
0
W
Fenrir
11,454
545
96
5
0
422,745
0
W
Nox
8,247
393
10
0
0
341,669
5
W
Raijin
11,135
530
176
8
0
368,262
1
L
Ne Zha
9,662
460
89
4
0
398,520
1
L
Hercules
10,181
485
130
6
0
354,102
7
W
King Arthur
11,552
550
164
8
0
397,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role