Player Matchup

Jing Wei
Jing Wei
EternalRaven8
Jing Wei
Level 55
God Stats
27W - 15L
1,955 SR
Queue Stats
161W - 101L
1,587 Elo+
Party 1
Kuzenbo
Kuzenbo
FINAL_B-O-S-S_
Kuzenbo
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 91L
1,601 Elo+
Party 1
Zeus
Zeus
skullking1316
Zeus
Level 119
God Stats
192W - 81L
1,683 SR
Queue Stats
196W - 101L
1,600 Elo+
Party 1
Team Averages
Level 104
1,713 SR
1,596 Elo+

VS

Team Averages
Level 119
1,652 SR
1,539 Elo+
Ganesha
Ganesha
Cxrbzz
Ganesha
Level 86
God Stats
21W - 20L
1,601 SR
Queue Stats
940W - 1,000L
1,405 Elo+
Party 2
Fenrir
Fenrir
Sphintercide
Fenrir
Level 146
God Stats
33W - 15L
1,676 SR
Queue Stats
624W - 478L
1,620 Elo+
Party 2
Scylla
Scylla
TNTJ93
Scylla
Level 126
God Stats
16W - 11L
1,679 SR
Queue Stats
286W - 223L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EternalRaven8
Jing Wei
13
0 / 4 / 11
9,670
604
3,527
10,609
3,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 5 / 9
11,186
699
9,982
14,094
18,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
10 / 7 / 3
11,671
729
15,114
10,457
3,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cxrbzz
Ganesha
15
0 / 3 / 15
11,568
723
3,794
16,645
13,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
16
11 / 7 / 5
13,433
840
16,259
16,187
12,353
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
TNTJ93
Scylla
15
5 / 3 / 9
11,546
722
9,456
8,003
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
13
Kills
16
16
Deaths
13
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Cxrbzz
Ganesha
0
3
15
2.5
L
Jing Wei
EternalRaven8
Jing Wei
0
4
11
1.38
L
3
5
9
1.5
W
Fenrir
11
7
5
1.93
W
Scylla
TNTJ93
Scylla
5
3
9
3.17
L
10
7
3
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,623
Damage
29,509
35,160
Taken
40,835
25,978
Mitigated
28,530
4,027
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Cxrbzz
Ganesha
3,794
364
0
5,662
16,645
13,204
413
10,242
5,991
22,295
0
L
Jing Wei
EternalRaven8
Jing Wei
3,527
3,204
0
299
10,609
3,921
606
6,283
3,974
0
28,196
L
9,982
3,940
0
1,540
14,094
18,562
204
4,039
9,812
24,523
0
W
Fenrir
16,259
4,117
0
1,688
16,187
12,353
1,901
9,274
6,622
0
59,879
W
Scylla
TNTJ93
Scylla
9,456
318
92
1,725
8,003
2,973
1,001
5,117
2,756
54,062
0
L
15,114
2,236
0
2,188
10,457
3,495
635
2,299
8,028
55,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,527
Gold Earned
36,547
157
Minions Killed
175
0
Camps Cleared
0
801,270
Distance Traveled
877,141
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,568
723
10
1
0
288,450
0
L
Jing Wei
9,670
604
42
3
0
287,104
1
L
Kuzenbo
11,186
699
25
2
0
285,206
0
W
Fenrir
13,433
840
61
4
0
297,607
0
W
Scylla
11,546
722
104
7
0
291,084
0
L
Zeus
11,671
729
90
6
0
228,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role