Player Matchup

Hun Batz
Hun Batz
Equipables
Hun Batz
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 25L
1,458 Elo+
Solo
Ares
Ares
Matthui
Ares
Level 9
God Stats
14W - 6L
1,513 SR
Queue Stats
402W - 375L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
RCJGC
Gilgamesh
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 7L
1,248 Elo+
Solo
Zeus
Zeus
SizzlingPear
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,390 Elo+
Solo
Danzaburou
Danzaburou
juggalo4lltime
Danzaburou
Level 10
God Stats
1W - 0L
1,659 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 9
1,534 SR
1,410 Elo+

VS

Team Averages
Level 12
1,479 SR
1,496 Elo+
Skadi
Skadi
MissYasha
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,450 Elo+
Party 1
Sol
Sol
NevaLovdYah
Sol
Level 15
God Stats
1W - 3L
1,479 SR
Queue Stats
53W - 49L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Reiskoon
Cthulhu
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Loki
Loki
megagard
Loki
Level 22
God Stats
6W - 18L
1,416 SR
Queue Stats
62W - 83L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
uwusan
Tsukuyomi
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 36L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Equipables
Hun Batz
14
7 / 2 / 1
8,350
596
6,181
8,929
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
Matthui
Ares
10
1 / 1 / 8
7,080
506
6,493
12,795
6,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
RCJGC
Gilgamesh
14
5 / 0 / 2
8,420
601
6,925
5,245
4,408
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 2
7,421
530
3,388
2,899
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
juggalo4lltime
Danzaburou
13
7 / 2 / 4
8,450
604
8,574
8,666
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
MissYasha
Skadi
9
2 / 6 / 2
6,106
436
6,489
8,445
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 1
6,758
483
2,533
7,322
2,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Reiskoon
Cthulhu
8
1 / 3 / 3
5,585
399
7,227
10,730
6,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
12
1 / 2 / 0
6,722
480
495
4,600
1,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
uwusan
Tsukuyomi
9
3 / 7 / 0
6,301
450
3,862
11,662
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
22
Kills
7
7
Deaths
22
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Equipables
Hun Batz
7
2
1
3.75
W
Ares
Matthui
Ares
1
1
8
5
L
Skadi
MissYasha
Skadi
2
6
2
0.5
L
0
4
1
0.13
W
Gilgamesh
RCJGC
Gilgamesh
5
0
2
6
L
Cthulhu
Reiskoon
Cthulhu
1
3
3
0.83
W
2
2
2
1.5
W
Danzaburou
juggalo4lltime
Danzaburou
7
2
4
4.5
L
Loki
1
2
0
0.5
L
Tsukuyomi
uwusan
Tsukuyomi
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,561
Damage
20,606
38,534
Taken
42,759
17,181
Mitigated
17,126
12,418
Healing
7,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Equipables
Hun Batz
6,181
2,493
0
4,517
8,929
3,023
0
564
8,335
0
54,302
W
Ares
Matthui
Ares
6,493
292
0
2,140
12,795
6,119
54
3,910
8,465
17,295
0
L
Skadi
MissYasha
Skadi
6,489
3,486
0
0
8,445
3,194
0
3,249
5,156
0
23,251
L
2,533
278
0
1,160
7,322
2,802
870
1,718
5,384
31,175
1,787
W
Gilgamesh
RCJGC
Gilgamesh
6,925
1,076
0
838
5,245
4,408
391
750
4,435
4,085
42,336
L
Cthulhu
Reiskoon
Cthulhu
7,227
1,023
98
2,348
10,730
6,291
0
4,189
6,486
15,873
0
W
3,388
488
0
947
2,899
845
1,608
1,273
1,626
30,589
0
W
Danzaburou
juggalo4lltime
Danzaburou
8,574
2,236
0
3,976
8,666
2,786
1,122
2,465
5,961
0
44,299
L
Loki
495
72
0
635
4,600
1,370
387
145
4,455
0
35,341
L
Tsukuyomi
uwusan
Tsukuyomi
3,862
1,042
0
3,121
11,662
3,469
0
1,220
10,430
0
27,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
31,472
388
Minions Killed
274
0
Camps Cleared
0
1,302,254
Distance Traveled
1,293,493
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,350
596
111
8
0
271,157
3
W
Ares
7,080
506
18
1
0
276,059
0
L
Skadi
6,106
436
36
3
0
243,496
2
L
Sol
6,758
483
83
6
0
260,559
1
W
Gilgamesh
8,420
601
103
7
0
290,223
2
L
Cthulhu
5,585
399
22
2
0
267,935
1
W
Zeus
7,421
530
81
6
0
251,949
1
W
Danzaburou
8,450
604
75
5
0
212,866
2
L
Loki
6,722
480
79
6
0
306,881
6
L
Tsukuyomi
6,301
450
54
4
0
214,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role