Player Matchup

Medusa
Medusa
DARKBLAZ3R
Medusa
Level 18
God Stats
10W - 9L
1,882 SR
Queue Stats
24W - 30L
1,397 Elo+
Party 1
Erlang Shen
Erlang Shen
IamChaotic
Erlang Shen
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 51L
1,415 Elo+
Party 1
Tiamat
Tiamat
Jwrry34
Tiamat
Level 64
God Stats
2W - 4L
1,426 SR
Queue Stats
28W - 41L
1,352 Elo+
Party 1
Sobek
Sobek
OxzeeOyfum
Sobek
Level 16
God Stats
2W - 2L
1,397 SR
Queue Stats
30W - 37L
1,440 Elo+
Party 1
Ra
Ra
Shadowmaster191
Ra
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 37
1,541 SR
1,421 Elo+

VS

Team Averages
Level 18
1,597 SR
1,533 Elo+
Loki
Loki
Adormentor
Loki
Level 25
God Stats
4W - 4L
1,859 SR
Queue Stats
30W - 33L
1,473 Elo+
Solo
Tiamat
Tiamat
KrakaRapta
Tiamat
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
36W - 56L
1,503 Elo+
Solo
Chiron
Chiron
ViejoSabroson7v7
Chiron
Level 27
God Stats
1W - 1L
1,854 SR
Queue Stats
88W - 70L
1,571 Elo+
Solo
Ares
Ares
laricne
Ares
Level 3
God Stats
1W - 5L
1,274 SR
Queue Stats
14W - 33L
1,422 Elo+
Solo
Freya
Freya
lastingwet
Freya
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DARKBLAZ3R
Medusa
18
3 / 4 / 7
12,138
506
5,396
12,523
4,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
IamChaotic
Erlang Shen
20
8 / 0 / 11
15,435
643
12,026
14,985
8,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Jwrry34
Tiamat
20
12 / 1 / 5
15,016
626
20,242
15,850
9,499
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
17
1 / 1 / 11
11,808
492
3,204
12,909
12,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 4 / 10
12,151
506
4,945
12,178
7,845
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 0
11,083
462
11,818
18,604
5,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
KrakaRapta
Tiamat
19
1 / 5 / 1
11,783
491
12,809
15,263
11,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 4 / 1
11,182
466
11,725
10,619
2,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
laricne
Ares
4
0 / 2 / 0
6,448
269
0
2,569
1,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
18
0 / 7 / 2
10,703
446
8,276
17,905
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
26
Kills
10
10
Deaths
26
44
Assists
4
Player
Kills
Deaths
Assists
KDA
L
6
8
0
0.75
W
Medusa
DARKBLAZ3R
Medusa
3
4
7
1.63
W
Erlang Shen
IamChaotic
Erlang Shen
8
0
11
13.5
W
Tiamat
Jwrry34
Tiamat
12
1
5
14.5
L
Tiamat
KrakaRapta
Tiamat
1
5
1
0.3
W
Sobek
1
1
11
6.5
W
2
4
10
1.75
L
3
4
1
0.88
L
Ares
laricne
Ares
0
2
0
0
L
Freya
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,813
Damage
44,628
68,445
Taken
64,960
43,958
Mitigated
28,492
25,506
Healing
16,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,818
2,599
0
3,609
18,604
5,944
0
6,398
11,947
0
78,387
W
Medusa
DARKBLAZ3R
Medusa
5,396
2,322
0
4,456
12,523
4,743
4,954
1,705
10,784
0
66,774
W
Erlang Shen
IamChaotic
Erlang Shen
12,026
6,926
0
2,925
14,985
8,944
6,501
3,247
11,726
0
122,287
W
Tiamat
Jwrry34
Tiamat
20,242
1,191
0
6,765
15,850
9,499
1,806
6,328
9,392
106,055
0
L
Tiamat
KrakaRapta
Tiamat
12,809
651
0
3,852
15,263
11,198
96
6,273
8,877
83,345
0
W
Sobek
3,204
424
0
5,089
12,909
12,927
301
1,508
11,237
24,625
0
W
4,945
620
2,542
3,729
12,178
7,845
1,697
7,223
4,497
61,166
0
L
11,725
1,927
60
2,792
10,619
2,820
752
4,393
6,034
0
74,876
L
Ares
laricne
Ares
0
0
0
93
2,569
1,775
0
1,432
1,113
0
0
L
Freya
8,276
2,130
0
5,726
17,905
6,755
0
8,985
8,597
70,738
3,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,548
Gold Earned
51,199
684
Minions Killed
557
0
Camps Cleared
0
2,271,402
Distance Traveled
1,670,537
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,083
462
126
5
0
463,915
0
W
Medusa
12,138
506
113
5
0
407,766
0
W
Erlang Shen
15,435
643
184
8
0
520,725
2
W
Tiamat
15,016
626
211
9
0
461,807
4
L
Tiamat
11,783
491
162
7
0
384,721
4
W
Sobek
11,808
492
37
2
0
482,662
15
W
Ra
12,151
506
139
6
0
398,442
4
L
Chiron
11,182
466
144
6
0
355,584
1
L
Ares
6,448
269
0
0
0
35,443
0
L
Freya
10,703
446
125
5
0
430,874
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role