Player Matchup

Athena
Athena
ElNovato8869
Athena
Level 7
God Stats
13W - 7L
1,700 SR
Queue Stats
16W - 11L
1,558 Elo+
Solo
Danzaburou
Danzaburou
Endatrod
Danzaburou
Level 104
God Stats
11W - 7L
1,518 SR
Queue Stats
130W - 132L
1,393 Elo+
Party 1
Mulan
Mulan
FrogManComin
Mulan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,521 Elo+
Party 1
Ra
Ra
Rope and you
Ra
Level 6
God Stats
7W - 6L
1,470 SR
Queue Stats
84W - 45L
1,521 Elo+
Party 1
Awilix
Awilix
idonthelprandom2
Awilix
Level 16
God Stats
5W - 3L
1,779 SR
Queue Stats
66W - 54L
1,564 Elo+
Solo
Team Averages
Level 28
1,593 SR
1,511 Elo+

VS

Team Averages
Level 24
1,449 SR
1,421 Elo+
Guan Yu
Guan Yu
Bleach GUD4 us
Guan Yu
Level 28
God Stats
3W - 4L
1,472 SR
Queue Stats
107W - 82L
1,601 Elo+
Solo
Merlin
Merlin
IT X JUICE2204
Merlin
Level 9
God Stats
1W - 3L
1,275 SR
Queue Stats
3W - 6L
1,227 Elo+
Solo
Thanatos
Thanatos
Zedded
Thanatos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,486 Elo+
Solo
Cerberus
Cerberus
bank2888
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,366 Elo+
Party 2
Sol
Sol
slantingpuma888
Sol
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
259W - 237L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
8 / 0 / 5
6,734
673
4,175
5,204
2,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Endatrod
Danzaburou
9
5 / 1 / 6
6,439
644
4,177
5,429
1,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 4 / 0
5,615
562
4,728
9,009
3,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 6
6,930
693
3,668
4,326
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 1 / 2
6,007
601
3,741
5,229
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
6,803
680
7,550
6,642
3,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 5 / 0
3,999
400
453
4,689
1,219
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Zedded
Thanatos
9
3 / 3 / 0
5,631
563
2,100
5,416
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
bank2888
Cerberus
7
0 / 7 / 0
4,629
463
2,471
7,627
3,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 6 / 1
5,102
510
2,859
6,313
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
7
7
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
0
2
5
W
Athena
8
0
5
10.5
W
Danzaburou
Endatrod
Danzaburou
5
1
6
8
W
2
4
0
0.5
L
0
5
0
0
W
2
1
6
5
L
Thanatos
Zedded
Thanatos
3
3
0
1
L
Cerberus
bank2888
Cerberus
0
7
0
0
W
4
1
2
5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,489
Damage
15,433
29,197
Taken
30,687
10,762
Mitigated
12,177
9,836
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,550
1,339
104
3,923
6,642
3,343
0
717
5,925
0
30,324
W
Athena
4,175
915
234
2,397
5,204
2,810
606
1,904
3,300
20,370
0
W
Danzaburou
Endatrod
Danzaburou
4,177
1,481
0
1,637
5,429
1,579
893
1,174
4,255
0
24,720
W
4,728
811
0
2,340
9,009
3,450
459
167
8,842
0
24,358
L
453
59
0
0
4,689
1,219
0
580
4,109
7,883
0
W
3,668
576
633
2,037
4,326
1,287
392
1,504
2,822
45,232
0
L
Thanatos
Zedded
Thanatos
2,100
709
0
3,672
5,416
2,219
0
924
4,492
0
21,721
L
Cerberus
bank2888
Cerberus
2,471
217
0
637
7,627
3,294
0
2,724
4,903
13,236
0
W
3,741
1,991
0
558
5,229
1,636
377
792
4,437
0
22,824
L
2,859
1,266
0
575
6,313
2,102
182
2,898
3,415
21,887
1,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,725
Gold Earned
26,164
281
Minions Killed
218
0
Camps Cleared
0
1,025,367
Distance Traveled
927,162
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,803
680
68
7
0
218,329
3
W
Athena
6,734
673
43
4
0
205,861
0
W
Danzaburou
6,439
644
43
4
0
193,138
4
W
Mulan
5,615
562
46
5
0
179,688
0
L
Merlin
3,999
400
16
2
0
150,523
1
W
Ra
6,930
693
102
10
0
218,542
2
L
Thanatos
5,631
563
54
5
0
171,781
2
L
Cerberus
4,629
463
29
3
0
203,124
0
W
Awilix
6,007
601
47
5
0
228,138
2
L
Sol
5,102
510
51
5
0
183,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role