Player Matchup

Olorun
Olorun
DkanoSR
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,677 Elo+
Party 1
Horus
Horus
Ifoundniksdad
Horus
Level 26
God Stats
7W - 8L
1,722 SR
Queue Stats
513W - 483L
1,637 Elo+
Solo
Sol
Sol
ImSean21
Sol
Level 18
God Stats
4W - 3L
1,615 SR
Queue Stats
76W - 56L
1,695 Elo+
Solo
Bellona
Bellona
mrvergonzZzX
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,677 Elo+
Party 1
Arachne
Arachne
ufellforitfool09
Arachne
Level 23
God Stats
1W - 6L
1,500 SR
Queue Stats
94W - 100L
1,566 Elo+
Solo
Team Averages
Level 14
1,567 SR
1,650 Elo+

VS

Team Averages
Level 23
1,566 SR
1,618 Elo+
Eset
Eset
DJBuckNakednKyle
Eset
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 22L
1,720 Elo+
Solo
Ymir
Ymir
Gambler1991
Ymir
Level 20
God Stats
21W - 21L
1,525 SR
Queue Stats
153W - 165L
1,544 Elo+
Solo
Cernunnos
Cernunnos
Gorwyk
Cernunnos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 128L
1,588 Elo+
Solo
Persephone
Persephone
Gu5GuS
Persephone
Level 28
God Stats
20W - 14L
1,807 SR
Queue Stats
177W - 174L
1,651 Elo+
Solo
Set
Set
Sukuna1522
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 118L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DkanoSR
Olorun
10
7 / 0 / 3
6,349
705
6,797
6,106
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
2 / 0 / 7
4,990
554
3,702
4,460
3,077
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 1 / 3
6,686
743
3,243
3,525
975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
mrvergonzZzX
Bellona
10
2 / 2 / 0
5,882
654
4,048
7,679
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 1 / 2
5,901
656
4,270
4,718
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,024
669
4,385
5,814
3,338
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

7
0 / 4 / 1
4,656
517
2,633
8,860
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
Gorwyk
Cernunnos
5
1 / 5 / 0
4,297
477
2,925
5,102
1,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Persephone
Gu5GuS
Persephone
10
1 / 3 / 0
5,560
618
2,459
4,453
1,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
4,772
530
1,226
6,658
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
18
Kills
4
4
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Olorun
DkanoSR
Olorun
7
0
3
8.5
L
0
4
1
0.13
L
Cernunnos
Gorwyk
Cernunnos
1
5
0
0.2
L
Persephone
Gu5GuS
Persephone
1
3
0
0.33
W
2
0
7
5.5
W
2
1
3
3.5
L
0
4
0
0
W
Bellona
mrvergonzZzX
Bellona
2
2
0
1
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,060
Damage
13,628
26,488
Taken
30,887
12,749
Mitigated
11,947
13,322
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,385
933
0
2,295
5,814
3,338
39
0
5,814
32,602
0
W
Olorun
DkanoSR
Olorun
6,797
3,765
301
4,079
6,106
1,980
610
1,540
4,566
35,780
0
L
2,633
736
0
2,095
8,860
3,587
0
4,159
4,701
14,228
0
L
Cernunnos
Gorwyk
Cernunnos
2,925
1,523
0
638
5,102
1,199
0
2,296
2,806
0
11,716
L
Persephone
Gu5GuS
Persephone
2,459
75
0
951
4,453
1,906
0
1,929
2,521
31,731
0
W
3,702
1,399
111
1,966
4,460
3,077
0
1,533
2,927
0
7,417
W
3,243
1,037
0
1,610
3,525
975
0
1,148
2,377
41,321
0
L
1,226
207
0
2,419
6,658
1,917
0
1,656
5,002
0
21,660
W
Bellona
mrvergonzZzX
Bellona
4,048
750
0
3,174
7,679
5,323
0
4,301
3,378
0
32,725
W
4,270
3,775
0
2,081
4,718
1,394
0
955
3,763
0
21,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,808
Gold Earned
25,309
271
Minions Killed
256
0
Camps Cleared
0
886,555
Distance Traveled
787,330
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,024
669
81
9
0
153,631
0
W
Olorun
6,349
705
56
6
0
148,309
4
L
Ymir
4,656
517
20
2
0
167,637
4
L
Cernunnos
4,297
477
27
3
0
117,073
0
L
Persephone
5,560
618
65
7
0
166,173
2
W
Horus
4,990
554
7
1
0
164,439
4
W
Sol
6,686
743
89
10
0
172,905
4
L
Set
4,772
530
63
7
0
182,816
0
W
Bellona
5,882
654
72
8
0
184,361
2
W
Arachne
5,901
656
47
5
0
216,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role