Player Matchup

Ullr
Ullr
AchingManatee21
Ullr
Level 119
God Stats
0W - 2L
1,333 SR
Queue Stats
91W - 95L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
CayJayWings
Gilgamesh
Level 106
God Stats
0W - 1L
1,566 SR
Queue Stats
3W - 4L
1,291 Elo+
Solo
Hel
Hel
DaBootyBandit15
Hel
Level 77
God Stats
0W - 1L
1,517 SR
Queue Stats
30W - 34L
1,472 Elo+
Party 1
Bakasura
Bakasura
DasAlotaDamage
Bakasura
Level 124
God Stats
0W - 1L
1,256 SR
Queue Stats
98W - 106L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
StubbyMcDFace
Cthulhu
Level 97
God Stats
1W - 1L
1,470 SR
Queue Stats
122W - 116L
1,470 Elo+
Party 1
Team Averages
Level 105
1,429 SR
1,434 Elo+

VS

Team Averages
Level 94
1,619 SR
1,534 Elo+
Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
EagleEye433
Mercury
Level 125
God Stats
2W - 2L
1,420 SR
Queue Stats
92W - 79L
1,573 Elo+
Party 2
Skadi
Skadi
MokeyC4mm3r
Skadi
Level 79
God Stats
9W - 1L
1,839 SR
Queue Stats
134W - 96L
1,525 Elo+
Party 2
Tiamat
Tiamat
StrolledRacer7
Tiamat
Level 64
God Stats
64W - 37L
1,613 SR
Queue Stats
205W - 168L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
noodlebagjones
Gilgamesh
Level 57
God Stats
3W - 0L
1,724 SR
Queue Stats
44W - 39L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 2
7,707
482
5,308
8,287
2,816
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
CayJayWings
Gilgamesh
12
0 / 6 / 1
7,159
447
4,337
11,835
6,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 5 / 1
7,350
459
2,355
8,417
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
15
4 / 5 / 0
9,058
566
6,801
14,845
6,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
13
2 / 3 / 2
8,289
518
9,840
10,401
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
0 / 2 / 6
9,154
572
5,081
11,376
9,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
EagleEye433
Mercury
17
6 / 1 / 5
9,979
624
7,888
11,504
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 3 / 2
8,032
502
9,079
10,261
3,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 1 / 2
9,765
610
8,164
7,338
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
noodlebagjones
Gilgamesh
14
3 / 1 / 3
8,662
541
8,408
11,083
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
8
Kills
21
22
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
2
6
1.5
L
2
3
2
1
L
Gilgamesh
CayJayWings
Gilgamesh
0
6
1
0.08
L
0
5
1
0.1
L
Bakasura
4
5
0
0.8
W
Mercury
EagleEye433
Mercury
6
1
5
8.5
W
4
3
2
1.67
W
8
1
2
9
L
Cthulhu
2
3
2
1
W
Gilgamesh
noodlebagjones
Gilgamesh
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,641
Damage
38,620
53,785
Taken
51,562
27,532
Mitigated
29,778
14,920
Healing
21,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,081
143
4,016
4,424
11,376
9,575
0
4,139
7,097
30,948
0
L
5,308
2,314
0
2,839
8,287
2,816
279
3,578
4,709
0
46,517
L
Gilgamesh
CayJayWings
Gilgamesh
4,337
1,245
0
963
11,835
6,752
0
964
10,871
0
34,068
L
2,355
220
1,163
2,727
8,417
2,740
978
3,156
5,261
37,624
0
L
Bakasura
6,801
4,521
0
3,989
14,845
6,931
0
4,057
10,788
0
54,413
W
Mercury
EagleEye433
Mercury
7,888
3,048
0
6,578
11,504
4,539
1,147
2,139
9,155
0
65,918
W
9,079
4,187
0
1,693
10,261
3,710
150
4,936
5,185
0
51,332
W
8,164
673
0
3,034
7,338
5,395
1,682
690
6,304
66,507
0
L
Cthulhu
9,840
789
76
3,163
10,401
8,293
0
1,490
8,911
35,110
0
W
Gilgamesh
noodlebagjones
Gilgamesh
8,408
2,998
0
1,723
11,083
6,559
689
291
10,232
0
42,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,563
Gold Earned
45,592
409
Minions Killed
474
0
Camps Cleared
0
1,432,070
Distance Traveled
1,518,115
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,154
572
59
4
0
262,343
3
L
Ullr
7,707
482
90
6
0
259,855
0
L
Gilgamesh
7,159
447
68
4
0
295,315
3
L
Hel
7,350
459
77
5
0
273,897
1
L
Bakasura
9,058
566
121
8
0
320,343
0
W
Mercury
9,979
624
119
7
0
397,903
1
W
Skadi
8,032
502
85
5
0
260,411
6
W
Tiamat
9,765
610
125
8
0
313,182
2
L
Cthulhu
8,289
518
53
3
0
282,660
3
W
Gilgamesh
8,662
541
86
5
0
284,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role