Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AlexaFlexyy
Danzaburou
Level 64
God Stats
1W - 0L
1,760 SR
Queue Stats
3W - 0L
1,805 Elo+
Party 2
Osiris
Osiris
LoboMonsta
Osiris
Level 160
God Stats
21W - 11L
1,773 SR
Queue Stats
508W - 490L
1,545 Elo+
Solo
Nu Wa
Nu Wa
SlimShady9146
Nu Wa
Level 140
God Stats
2W - 1L
1,431 SR
Queue Stats
22W - 24L
1,571 Elo+
Party 3
Zeus
Zeus
Tsunamí
Zeus
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,746 Elo+
Party 2
Team Averages
Level 132
1,593 SR
1,633 Elo+

VS

Team Averages
Level 120
1,656 SR
1,577 Elo+
Nu Wa
Nu Wa
Delirium-937
Nu Wa
Level 156
God Stats
7W - 8L
1,748 SR
Queue Stats
445W - 447L
1,542 Elo+
Solo
Sun Wukong
Sun Wukong
Dills888
Sun Wukong
Level 65
God Stats
0W - 1L
1,570 SR
Queue Stats
33W - 19L
1,567 Elo+
Party 1
Heimdallr
Heimdallr
Paarthy
Heimdallr
Level 126
God Stats
1W - 1L
1,756 SR
Queue Stats
58W - 54L
1,532 Elo+
Solo
Jormungandr
Jormungandr
SlyWolf30
Jormungandr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 23L
1,631 Elo+
Party 1
Ullr
Ullr
coolcam54
Ullr
Level 147
God Stats
2W - 3L
1,708 SR
Queue Stats
69W - 33L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
10 / 5 / 18
14,832
824
31,207
23,014
11,710
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
AlexaFlexyy
Danzaburou
20
10 / 9 / 14
13,836
769
23,684
22,776
9,082
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
LoboMonsta
Osiris
20
6 / 4 / 21
14,589
811
10,906
30,638
44,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
3 / 4 / 15
13,913
773
13,835
14,128
5,261
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zeus
20
7 / 7 / 8
13,675
760
23,230
20,597
8,017
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 15
13,299
739
17,895
17,935
7,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Dills888
Sun Wukong
17
1 / 6 / 13
10,897
605
9,239
26,433
33,929
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Paarthy
Heimdallr
20
5 / 5 / 13
12,580
699
21,662
21,399
10,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
SlyWolf30
Jormungandr
20
6 / 9 / 16
13,374
743
23,913
23,202
10,389
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
20
12 / 9 / 8
14,181
788
22,580
24,868
11,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
93
36
Kills
28
29
Deaths
36
76
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
5
18
3.8
W
Danzaburou
AlexaFlexyy
Danzaburou
10
9
14
1.89
L
4
7
15
1.64
L
Sun Wukong
Dills888
Sun Wukong
1
6
13
1.25
W
Osiris
LoboMonsta
Osiris
6
4
21
4.13
L
Heimdallr
Paarthy
Heimdallr
5
5
13
2.3
W
3
4
15
2.63
L
Jormungandr
SlyWolf30
Jormungandr
6
9
16
1.56
W
Zeus
7
7
8
1.57
L
Ullr
12
9
8
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,862
Damage
95,289
111,153
Taken
113,837
78,406
Mitigated
73,526
36,402
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
31,207
1,995
575
7,395
23,014
11,710
2,270
11,297
11,717
72,031
0
W
Danzaburou
AlexaFlexyy
Danzaburou
23,684
12,135
0
5,999
22,776
9,082
352
7,502
15,274
0
47,587
L
17,895
3,534
3,206
3,276
17,935
7,194
742
10,605
7,330
47,160
0
L
Sun Wukong
Dills888
Sun Wukong
9,239
1,676
1,511
3,217
26,433
33,929
28
14,716
11,717
0
21,321
W
Osiris
LoboMonsta
Osiris
10,906
732
2,893
6,653
30,638
44,336
1,345
7,920
22,718
1,881
31,439
L
Heimdallr
Paarthy
Heimdallr
21,662
9,639
3,488
3,516
21,399
10,426
2,750
12,658
8,741
0
48,281
W
13,835
4,276
2,201
2,385
14,128
5,261
793
7,031
7,097
38,459
0
L
Jormungandr
SlyWolf30
Jormungandr
23,913
2,529
0
771
23,202
10,389
430
16,123
7,079
55,008
0
W
Zeus
23,230
3,725
1,180
7,121
20,597
8,017
1,697
8,058
12,539
50,083
0
L
Ullr
22,580
7,006
2,080
2,376
24,868
11,588
1,404
14,654
10,214
0
39,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,845
Gold Earned
64,331
266
Minions Killed
218
0
Camps Cleared
0
1,611,037
Distance Traveled
1,530,023
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,832
824
78
4
0
278,630
0
W
Danzaburou
13,836
769
36
2
0
284,492
0
L
Nu Wa
13,299
739
57
3
0
305,558
0
L
Sun Wukong
10,897
605
23
1
0
339,169
1
W
Osiris
14,589
811
29
2
0
412,342
0
L
Heimdallr
12,580
699
44
2
0
300,085
0
W
Nu Wa
13,913
773
59
3
0
285,210
5
L
Jormungandr
13,374
743
62
3
0
265,595
0
W
Zeus
13,675
760
64
4
0
350,363
1
L
Ullr
14,181
788
32
2
0
319,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role