Player Matchup

Achilles
Achilles
 
Achilles
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Sakura-Haruno1_
Cthulhu
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
SandeshFerrari
Set
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Loki
Loki
Themb0ys
Loki
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,113 Elo+
Solo
Anubis
Anubis
mindsculpter101
Anubis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,380 Elo+
Party 2
Team Averages
Level 11
1,500 SR
1,399 Elo+

VS

Team Averages
Level 23
1,490 SR
1,434 Elo+
Nu Wa
Nu Wa
EnablingFuture7
Nu Wa
Level 47
God Stats
4W - 5L
1,652 SR
Queue Stats
62W - 52L
1,502 Elo+
Party 1
Hel
Hel
MiaFinest97
Hel
Level 29
God Stats
10W - 11L
1,468 SR
Queue Stats
41W - 35L
1,329 Elo+
Solo
Fenrir
Fenrir
Pure vortex7984
Fenrir
Level 8
God Stats
5W - 7L
1,553 SR
Queue Stats
23W - 25L
1,543 Elo+
Party 1
Yemoja
Yemoja
XxRazorWarxX
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,532 Elo+
Party 1
Gilgamesh
Gilgamesh
atombest360
Gilgamesh
Level 24
God Stats
2W - 1L
1,277 SR
Queue Stats
28W - 39L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
3 / 1 / 0
6,214
518
3,004
7,280
4,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

3
0 / 3 / 1
4,172
348
320
3,239
1,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 8 / 0
4,345
362
1,350
5,845
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
9
1 / 3 / 0
5,860
488
1,750
6,152
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 1
6,399
533
4,839
7,639
3,012
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
7,087
591
7,396
7,111
1,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 2
6,902
575
3,055
4,869
1,207
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
3 / 3 / 1
6,058
505
3,732
4,395
1,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
9
1 / 0 / 3
6,244
520
850
4,332
1,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
atombest360
Gilgamesh
11
4 / 1 / 2
6,952
579
2,570
4,771
2,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
14
16
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
1
0
3
W
3
2
6
3
W
3
0
2
4
W
3
3
1
1.17
L
0
3
1
0.17
L
0
8
0
0
L
Loki
1
3
0
0.33
W
Yemoja
1
0
3
2.5
W
Gilgamesh
atombest360
Gilgamesh
4
1
2
5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,263
Damage
17,603
30,155
Taken
25,478
12,214
Mitigated
8,544
6,207
Healing
9,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,004
591
0
264
7,280
4,317
64
1,244
6,036
0
25,838
W
7,396
1,520
0
2,935
7,111
1,683
313
3,602
3,419
38,646
0
W
3,055
858
2,095
3,503
4,869
1,207
2,979
848
4,021
35,581
0
W
3,732
768
0
368
4,395
1,362
348
242
4,153
0
11,989
L
320
0
0
90
3,239
1,395
0
2,153
1,086
2,692
0
L
1,350
695
0
74
5,845
1,783
112
2,486
3,359
0
7,308
L
Loki
1,750
277
0
1,979
6,152
1,707
0
1,992
4,160
0
26,861
W
Yemoja
850
459
109
515
4,332
1,951
509
272
4,060
13,637
0
W
Gilgamesh
atombest360
Gilgamesh
2,570
588
0
379
4,771
2,341
290
105
4,666
0
25,229
L
4,839
203
0
3,800
7,639
3,012
0
3,426
4,213
41,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,990
Gold Earned
33,243
224
Minions Killed
234
0
Camps Cleared
0
937,610
Distance Traveled
1,178,623
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,214
518
47
4
0
229,131
0
W
Nu Wa
7,087
591
65
5
0
228,175
0
W
Hel
6,902
575
75
6
0
217,181
1
W
Fenrir
6,058
505
22
2
0
238,794
0
L
Cthulhu
4,172
348
4
0
0
72,802
0
L
Set
4,345
362
14
1
0
219,724
1
L
Loki
5,860
488
63
5
0
229,301
0
W
Yemoja
6,244
520
26
2
0
228,395
4
W
Gilgamesh
6,952
579
46
4
0
266,078
0
L
Anubis
6,399
533
96
8
0
186,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role