Player Matchup

Chronos
Chronos
EyeDontWantToo
Chronos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,411 Elo+
Solo
Chaac
Chaac
KakarotBoom
Chaac
Level 107
God Stats
6W - 7L
1,450 SR
Queue Stats
156W - 142L
1,464 Elo+
Solo
Hel
Hel
SamadaraSinz
Hel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,475 Elo+
Party 1
Cerberus
Cerberus
ScoobyDooDaBoss
Cerberus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Party 1
Jing Wei
Jing Wei
Yonray
Jing Wei
Level 135
God Stats
0W - 3L
1,240 SR
Queue Stats
10W - 13L
1,514 Elo+
Party 1
Team Averages
Level 111
1,438 SR
1,466 Elo+

VS

Team Averages
Level 135
1,589 SR
1,457 Elo+
Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Gutis92
Khepri
Level 160
God Stats
12W - 10L
1,509 SR
Queue Stats
231W - 210L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Mourilloboom
Danzaburou
Level 119
God Stats
18W - 27L
1,530 SR
Queue Stats
136W - 161L
1,419 Elo+
Party 3
Nu Wa
Nu Wa
serginho_91
Nu Wa
Level 146
God Stats
11W - 1L
1,906 SR
Queue Stats
164W - 165L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,185
744
6,142
10,887
4,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 5 / 2
6,887
626
6,399
10,512
7,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 3 / 4
7,246
659
4,168
7,479
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
1 / 5 / 3
7,283
662
4,781
13,719
10,266
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Yonray
Jing Wei
14
2 / 2 / 3
7,802
709
11,037
10,377
4,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
4 / 0 / 15
9,211
837
8,902
10,072
9,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
 
King Arthur
14
2 / 4 / 4
8,109
737
8,427
10,983
6,364
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Khepri
Gutis92
Khepri
15
3 / 1 / 12
8,824
802
6,530
6,484
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Mourilloboom
Danzaburou
16
7 / 1 / 7
10,073
916
11,410
7,204
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 0 / 12
9,676
880
10,354
4,701
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
6
Kills
21
21
Deaths
6
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
15
11.5
W
King Arthur
 
King Arthur
2
4
4
1
L
2
6
1
0.42
W
Khepri
Gutis92
Khepri
3
1
12
9
L
1
5
2
0.4
W
Danzaburou
Mourilloboom
Danzaburou
7
1
7
10.5
L
0
3
4
0.67
L
Cerberus
1
5
3
0.5
L
Jing Wei
Yonray
Jing Wei
2
2
3
1.75
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,527
Damage
45,623
52,974
Taken
39,444
29,811
Mitigated
26,760
8,178
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
8,902
786
0
0
10,072
9,578
1
3,099
6,850
0
18,267
W
King Arthur
 
King Arthur
8,427
368
0
0
10,983
6,364
0
4,797
6,069
0
27,538
L
6,142
1,475
0
538
10,887
4,392
0
3,161
7,726
25,436
0
W
Khepri
Gutis92
Khepri
6,530
208
0
379
6,484
5,321
0
2,551
3,847
21,185
0
L
6,399
644
1,015
1,701
10,512
7,159
66
4,054
6,458
413
18,546
W
Danzaburou
Mourilloboom
Danzaburou
11,410
4,838
0
1,793
7,204
3,557
1,319
3,201
3,999
0
30,265
L
4,168
211
1,893
1,488
7,479
3,353
0
2,801
4,678
27,019
0
L
Cerberus
4,781
304
0
501
13,719
10,266
0
3,491
10,228
12,770
0
L
Jing Wei
Yonray
Jing Wei
11,037
8,170
0
1,042
10,377
4,641
0
3,591
6,786
0
29,035
W
10,354
1,981
0
0
4,701
1,940
1,534
1,352
3,349
40,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,403
Gold Earned
45,893
216
Minions Killed
237
5
Camps Cleared
10
949,192
Distance Traveled
1,082,243
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,211
837
31
3
1
235,150
2
W
King Arthur
8,109
737
37
3
2
203,424
0
L
Chronos
8,185
744
48
4
0
195,224
0
W
Khepri
8,824
802
37
3
0
229,405
2
L
Chaac
6,887
626
27
2
0
199,759
5
W
Danzaburou
10,073
916
53
5
3
204,269
2
L
Hel
7,246
659
64
6
5
164,207
1
L
Cerberus
7,283
662
29
3
0
184,549
0
L
Jing Wei
7,802
709
48
4
0
205,453
1
W
Nu Wa
9,676
880
79
7
4
209,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role