Player Matchup

Achilles
Achilles
DenizChoban
Achilles
Level 38
God Stats
4W - 2L
1,458 SR
Queue Stats
140W - 177L
1,308 Elo+
Party 1
Loki
Loki
FireballFBA
Loki
Level 29
God Stats
3W - 3L
1,645 SR
Queue Stats
95W - 93L
1,373 Elo+
Party 1
Tiamat
Tiamat
Jiroume
Tiamat
Level 45
God Stats
3W - 4L
1,293 SR
Queue Stats
134W - 157L
1,489 Elo+
Solo
Aphrodite
Aphrodite
MafaldaOff
Aphrodite
Level 45
God Stats
36W - 33L
1,550 SR
Queue Stats
240W - 294L
1,396 Elo+
Party 2
Cernunnos
Cernunnos
OverTimePT
Cernunnos
Level 27
God Stats
25W - 20L
1,564 SR
Queue Stats
139W - 138L
1,444 Elo+
Party 2
Team Averages
Level 37
1,502 SR
1,402 Elo+

VS

Team Averages
Level 50
1,411 SR
1,355 Elo+
Cerberus
Cerberus
DevilTasman
Cerberus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 3
Anhur
Anhur
JavierVentosa
Anhur
Level 47
God Stats
3W - 9L
1,293 SR
Queue Stats
34W - 45L
1,388 Elo+
Solo
Kukulkan
Kukulkan
Kotins
Kukulkan
Level 46
God Stats
0W - 2L
1,272 SR
Queue Stats
80W - 101L
1,426 Elo+
Party 4
Hera
Hera
LujPalogrzmoty
Hera
Level 86
God Stats
3W - 5L
1,478 SR
Queue Stats
300W - 303L
1,490 Elo+
Party 4
Fenrir
Fenrir
zbyniopro
Fenrir
Level 25
God Stats
3W - 4L
1,512 SR
Queue Stats
5W - 13L
1,210 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DenizChoban
Achilles
18
1 / 1 / 2
10,156
508
4,239
10,786
11,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 3 / 3
10,187
509
10,256
15,002
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Jiroume
Tiamat
18
6 / 0 / 4
11,374
569
12,934
9,201
5,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
MafaldaOff
Aphrodite
15
1 / 2 / 4
9,245
462
2,996
7,930
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
OverTimePT
Cernunnos
16
1 / 3 / 3
9,556
478
11,763
12,355
3,365
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DevilTasman
Cerberus
12
1 / 2 / 2
8,325
416
3,250
13,412
9,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 3
9,982
499
8,806
10,877
3,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Kotins
Kukulkan
14
0 / 3 / 1
8,721
436
4,249
9,269
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
2 / 5 / 1
10,670
534
7,799
10,663
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
zbyniopro
Fenrir
14
5 / 4 / 2
9,250
463
9,604
17,557
7,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
9
9
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
DenizChoban
Achilles
1
1
2
2
L
Cerberus
DevilTasman
Cerberus
1
2
2
1
W
7
3
3
2.83
L
1
2
3
1.25
W
Tiamat
Jiroume
Tiamat
6
0
4
8
L
Kukulkan
Kotins
Kukulkan
0
3
1
0.17
L
2
5
1
0.5
W
Aphrodite
MafaldaOff
Aphrodite
1
2
4
1.5
W
Cernunnos
OverTimePT
Cernunnos
1
3
3
0.83
L
Fenrir
zbyniopro
Fenrir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,188
Damage
33,708
55,274
Taken
61,778
29,579
Mitigated
27,171
21,206
Healing
14,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DenizChoban
Achilles
4,239
1,080
0
2,339
10,786
11,854
878
2,893
7,523
0
62,097
L
Cerberus
DevilTasman
Cerberus
3,250
235
0
1,849
13,412
9,321
0
1,980
11,324
19,449
0
W
10,256
2,353
0
4,587
15,002
4,593
0
3,912
10,936
0
64,434
L
8,806
4,191
0
4,548
10,877
3,723
324
2,387
8,464
0
76,687
W
Tiamat
Jiroume
Tiamat
12,934
1,663
0
3,661
9,201
5,908
431
4,033
5,087
71,272
0
L
Kukulkan
Kotins
Kukulkan
4,249
519
0
0
9,269
2,950
0
5,423
3,514
56,913
0
L
7,799
1,696
0
3,121
10,663
3,366
177
3,365
6,937
72,872
0
W
Aphrodite
MafaldaOff
Aphrodite
2,996
692
3,101
4,045
7,930
3,859
43
954
6,976
40,118
0
W
Cernunnos
OverTimePT
Cernunnos
11,763
4,842
0
3,473
12,355
3,365
0
2,877
9,454
0
74,859
L
Fenrir
zbyniopro
Fenrir
9,604
2,852
0
4,918
17,557
7,811
0
2,167
15,208
0
62,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,518
Gold Earned
46,948
596
Minions Killed
575
0
Camps Cleared
0
1,847,661
Distance Traveled
1,703,141
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,156
508
122
6
0
376,186
1
L
Cerberus
8,325
416
37
2
0
349,306
0
W
Loki
10,187
509
115
6
0
378,608
0
L
Anhur
9,982
499
140
7
0
315,605
5
W
Tiamat
11,374
569
141
7
0
407,937
3
L
Kukulkan
8,721
436
136
7
0
329,880
0
L
Hera
10,670
534
181
9
0
332,069
4
W
Aphrodite
9,245
462
76
4
0
332,367
3
W
Cernunnos
9,556
478
142
7
0
352,563
5
L
Fenrir
9,250
463
81
4
0
376,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role