Player Matchup

Tiamat
Tiamat
Silver I
Budgen
Tiamat
Silver I
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 135L
1,551 MMR
Solo
Khepri
Khepri
Gold II
CaptainMcTreeJr
Khepri
Gold II
Level 158
God Stats
58W - 45L
1,674 SR
Queue Stats
374W - 362L
1,504 MMR
Solo
Nike
Nike
Silver V
DIGB0ng
Nike
Silver V
Level 127
God Stats
3W - 6L
1,768 SR
Queue Stats
22W - 36L
1,338 MMR
Solo
Rama
Rama
Gold III
DaddyJB
Rama
Gold III
Level 47
God Stats
0W - 2L
1,279 SR
Queue Stats
51W - 46L
1,534 MMR
Solo
Ne Zha
Ne Zha
Silver V
eLSwifts
Ne Zha
Silver V
Level 109
God Stats
2W - 4L
1,639 SR
Queue Stats
25W - 44L
1,325 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,572 SR
1,450 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,742 SR
1,450 MMR
Loki
Loki
Gold IV
Choppadown
Loki
Gold IV
Level 81
God Stats
58W - 52L
1,640 SR
Queue Stats
201W - 207L
1,270 MMR
Solo
Nemesis
Nemesis
Gold IV
Emonkey
Nemesis
Gold IV
Level 148
God Stats
7W - 4L
1,906 SR
Queue Stats
30W - 32L
1,540 MMR
Solo
Anhur
Anhur
Gold IV
Ferrras
Anhur
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
IBarnaby
Ganesha
Gold IV
Level 141
God Stats
3W - 2L
1,882 SR
Queue Stats
152W - 155L
1,359 MMR
Solo
Janus
Janus
Gold II
ItsShero
Janus
Gold II
Level 114
God Stats
10W - 2L
1,779 SR
Queue Stats
103W - 109L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Budgen
Tiamat
16
2 / 4 / 0
9,817
517
5,723
8,527
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 2
9,165
482
5,363
10,740
5,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nike
DIGB0ng
Nike
15
2 / 4 / 1
9,410
495
6,124
14,977
10,623
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
DaddyJB
Rama
15
1 / 3 / 1
8,818
464
7,453
9,940
2,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
eLSwifts
Ne Zha
16
2 / 4 / 3
9,422
496
5,842
14,803
5,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CthulhuSetGilgameshTsukuyomiHeimdallr

VS

Bans
AthenaSobekVamanaKing ArthurGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 0
11,334
597
7,652
9,661
4,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
Emonkey
Nemesis
17
6 / 3 / 5
10,610
558
9,779
16,732
7,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Ferrras
Anhur
17
5 / 2 / 4
10,650
561
8,569
11,285
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
IBarnaby
Ganesha
15
0 / 2 / 10
9,967
525
4,338
10,686
5,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
ItsShero
Janus
18
3 / 0 / 5
10,669
562
6,365
7,233
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
18
18
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Budgen
Tiamat
2
4
0
0.5
L
2
3
2
1
W
4
2
0
2
L
Nike
DIGB0ng
Nike
2
4
1
0.63
L
Rama
DaddyJB
Rama
1
3
1
0.5
W
Nemesis
Emonkey
Nemesis
6
3
5
2.83
W
Anhur
Ferrras
Anhur
5
2
4
3.5
W
Ganesha
IBarnaby
Ganesha
0
2
10
2.5
W
Janus
ItsShero
Janus
3
0
5
5.5
L
Ne Zha
eLSwifts
Ne Zha
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
36,703
58,987
Taken
55,597
29,038
Mitigated
25,112
19,909
Healing
16,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Budgen
Tiamat
5,723
568
0
1,750
8,527
4,782
0
3,001
5,526
58,350
0
L
5,363
363
0
2,555
10,740
5,319
0
1,878
8,862
24,084
0
W
7,652
1,659
0
4,079
9,661
4,613
765
136
9,485
0
75,078
L
Nike
DIGB0ng
Nike
6,124
543
0
3,197
14,977
10,623
308
1,764
13,213
0
55,105
L
Rama
DaddyJB
Rama
7,453
6,494
0
5,123
9,940
2,723
1,194
2,204
7,736
0
76,451
W
Nemesis
Emonkey
Nemesis
9,779
5,667
0
4,356
16,732
7,936
1,208
2,327
14,323
0
75,479
W
Anhur
Ferrras
Anhur
8,569
3,811
0
4,059
11,285
3,872
678
2,648
8,637
0
65,510
W
Ganesha
IBarnaby
Ganesha
4,338
395
0
1,353
10,686
5,740
0
2,611
7,963
25,754
0
W
Janus
ItsShero
Janus
6,365
583
239
2,541
7,233
2,951
244
2,892
4,103
94,705
0
L
Ne Zha
eLSwifts
Ne Zha
5,842
983
0
7,284
14,803
5,591
928
1,856
12,947
0
64,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,632
Gold Earned
53,230
546
Minions Killed
617
0
Camps Cleared
0
1,607,847
Distance Traveled
1,855,737
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,817
517
139
7
0
343,022
5
L
Khepri
9,165
482
33
2
0
327,234
12
W
Loki
11,334
597
150
8
0
362,050
4
L
Nike
9,410
495
132
7
0
278,506
3
L
Rama
8,818
464
126
7
0
310,792
3
W
Nemesis
10,610
558
125
7
0
388,153
2
W
Anhur
10,650
561
125
7
0
330,896
7
W
Ganesha
9,967
525
12
1
0
354,771
5
W
Janus
10,669
562
205
11
0
419,867
4
L
Ne Zha
9,422
496
116
6
0
348,293
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role