Player Matchup

Neith
Neith
Fostab
Neith
Level 15
God Stats
3W - 3L
1,851 SR
Queue Stats
18W - 26L
1,460 Elo+
Solo
Amaterasu
Amaterasu
JayKnite5
Amaterasu
Level 28
God Stats
10W - 9L
1,831 SR
Queue Stats
232W - 238L
1,487 Elo+
Party 1
Baron Samedi
Baron Samedi
swami_sacarr
Baron Samedi
Level 47
God Stats
13W - 11L
1,483 SR
Queue Stats
199W - 268L
1,432 Elo+
Party 1
Team Averages
Level 30
1,721 SR
1,459 Elo+

VS

Team Averages
Level 46
1,386 SR
1,512 Elo+
Hachiman
Hachiman
Ajhulk
Hachiman
Level 5
God Stats
0W - 1L
1,230 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Comradedog-_-
Cthulhu
Level 5
God Stats
0W - 1L
1,086 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
GoldieRocks
Chang'e
Level 127
God Stats
1W - 1L
1,842 SR
Queue Stats
137W - 127L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fostab
Neith
18
8 / 1 / 18
15,009
715
18,411
12,878
5,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amaterasu
JayKnite5
Amaterasu
18
16 / 1 / 12
15,304
729
19,274
31,918
23,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Baron Samedi
swami_sacarr
Baron Samedi
17
6 / 2 / 19
14,132
673
16,184
17,477
9,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ajhulk
Hachiman
13
0 / 9 / 1
10,699
509
8,725
17,948
7,857
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
13
0 / 12 / 1
10,906
519
12,288
27,381
18,331
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
GoldieRocks
Chang'e
15
4 / 9 / 0
13,056
622
24,473
21,309
7,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
6
30
Kills
4
4
Deaths
30
49
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ajhulk
Hachiman
0
9
1
0.06
L
Cthulhu
0
12
1
0.04
W
Neith
Fostab
Neith
8
1
18
17
L
Chang'e
GoldieRocks
Chang'e
4
9
0
0.44
W
Amaterasu
JayKnite5
Amaterasu
16
1
12
22
W
Baron Samedi
swami_sacarr
Baron Samedi
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,869
Damage
45,486
62,273
Taken
66,638
38,511
Mitigated
33,628
32,531
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ajhulk
Hachiman
8,725
3,991
0
1,388
17,948
7,857
318
2,761
14,761
0
29,348
L
Cthulhu
12,288
1,122
881
2,140
27,381
18,331
111
7,297
19,884
31,446
0
W
Neith
Fostab
Neith
18,411
8,976
0
3,772
12,878
5,332
835
7,973
4,759
0
89,670
L
Chang'e
GoldieRocks
Chang'e
24,473
1,458
2,234
6,815
21,309
7,440
518
6,182
14,824
74,291
0
W
Amaterasu
JayKnite5
Amaterasu
19,274
9,683
0
15,715
31,918
23,197
0
17,796
13,112
0
69,849
W
Baron Samedi
swami_sacarr
Baron Samedi
16,184
1,885
4,234
8,810
17,477
9,982
1,076
10,870
6,257
59,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,445
Gold Earned
34,661
216
Minions Killed
153
0
Camps Cleared
0
1,190,518
Distance Traveled
980,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,699
509
33
2
0
289,757
0
L
Cthulhu
10,906
519
38
2
0
350,291
0
W
Neith
15,009
715
113
5
0
363,283
0
L
Chang'e
13,056
622
82
4
0
340,879
0
W
Amaterasu
15,304
729
52
2
0
462,438
0
W
Baron Samedi
14,132
673
51
2
0
364,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role