Player Matchup

Medusa
Medusa
Silver II
MAXMON91
Medusa
Silver II
Level 77
God Stats
6W - 14L
1,281 SR
Queue Stats
128W - 184L
1,006 MMR
Party 1
Thoth
Thoth
Silver I
Myxolidian
Thoth
Silver I
Level 116
God Stats
9W - 11L
1,473 SR
Queue Stats
142W - 203L
1,087 MMR
Party 1
Mulan
Mulan
Bronze III
jackside
Mulan
Bronze III
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 39L
1,361 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,418 SR
1,151 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,558 SR
1,254 MMR
Nox
Nox
Silver III
MnichuPro
Nox
Silver III
Level 109
God Stats
0W - 2L
1,277 SR
Queue Stats
21W - 28L
1,245 MMR
Party 2
Da Ji
Da Ji
Silver III
Olotrolo6
Da Ji
Silver III
Level 135
God Stats
7W - 3L
1,840 SR
Queue Stats
21W - 28L
1,245 MMR
Party 2
Hercules
Hercules
Bronze III
xSangue
Hercules
Bronze III
Level 43
God Stats
0W - 2L
1,556 SR
Queue Stats
1W - 6L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MAXMON91
Medusa
20
5 / 8 / 10
15,886
662
16,892
20,869
8,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
18
3 / 6 / 12
14,655
611
20,168
16,827
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
jackside
Mulan
18
8 / 7 / 8
15,792
658
21,404
23,001
31,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Cu ChulainnKukulkanAnhurGilgameshAphrodite

VS

Bans
Chang'eScyllaCthulhuTiamatHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 10
14,776
616
14,546
18,749
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Da Ji
Olotrolo6
Da Ji
20
13 / 8 / 7
17,100
713
22,711
22,505
17,731
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
xSangue
Hercules
16
4 / 4 / 9
14,128
589
11,475
28,130
36,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
16
Kills
21
21
Deaths
17
30
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
MAXMON91
Medusa
5
8
10
1.25
L
4
5
10
1.8
W
Thoth
3
6
12
1.5
L
Da Ji
Olotrolo6
Da Ji
13
8
7
2.06
W
Mulan
jackside
Mulan
8
7
8
1.71
L
Hercules
xSangue
Hercules
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,464
Damage
48,732
60,697
Taken
69,384
44,321
Mitigated
61,074
13,593
Healing
19,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
MAXMON91
Medusa
16,892
9,011
0
6,364
20,869
8,445
1,296
4,811
16,058
0
106,932
L
14,546
975
0
6,092
18,749
7,234
1,236
6,032
11,879
100,095
0
W
Thoth
20,168
816
0
2,195
16,827
4,714
1,149
2,671
14,156
85,142
0
L
Da Ji
Olotrolo6
Da Ji
22,711
5,768
0
555
22,505
17,731
1,184
7,083
14,580
0
42,130
W
Mulan
jackside
Mulan
21,404
4,472
0
5,034
23,001
31,162
652
7,725
15,276
844
48,779
L
Hercules
xSangue
Hercules
11,475
4,398
0
13,019
28,130
36,109
524
5,905
21,051
561
32,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,333
Gold Earned
46,004
267
Minions Killed
198
0
Camps Cleared
0
1,209,595
Distance Traveled
1,177,349
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,886
662
106
4
0
415,997
5
L
Nox
14,776
616
137
6
0
411,830
3
W
Thoth
14,655
611
95
4
0
379,827
3
L
Da Ji
17,100
713
38
2
0
355,443
5
W
Mulan
15,792
658
66
3
0
413,771
1
L
Hercules
14,128
589
23
1
0
410,076
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role