Player Matchup

Baron Samedi
Baron Samedi
EXO-Over_Drive
Baron Samedi
Level 6
God Stats
3W - 2L
1,214 SR
Queue Stats
3W - 5L
940 Elo+
Party 1
Thor
Thor
LuigiGamer087
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,054 Elo+
Party 1
Sun Wukong
Sun Wukong
craigdragon1
Sun Wukong
Level 8
God Stats
6W - 0L
1,700 SR
Queue Stats
33W - 31L
1,143 Elo+
Party 1
Fenrir
Fenrir
tochisloc
Fenrir
Level 24
God Stats
6W - 6L
1,500 SR
Queue Stats
99W - 95L
1,154 Elo+
Party 1
Cabrakan
Cabrakan
wraithsouls
Cabrakan
Level 23
God Stats
30W - 25L
1,191 SR
Queue Stats
75W - 75L
1,148 Elo+
Party 1
Team Averages
Level 13
1,421 SR
1,088 Elo+

VS

Team Averages
Level 11
1,466 SR
1,242 Elo+
Horus
Horus
Davon65300
Horus
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
996 Elo+
Solo
Cthulhu
Cthulhu
Ghost_venom_xfn
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
Itz DarK Cubez
Loki
Level 18
God Stats
65W - 74L
1,332 SR
Queue Stats
132W - 149L
1,241 Elo+
Solo
Zeus
Zeus
Ninja Pro 20885
Zeus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 101L
1,285 Elo+
Solo
Chang'e
Chang'e
markito128
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 64L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EXO-Over_Drive
Baron Samedi
20
5 / 6 / 7
18,636
490
9,391
24,547
22,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 2
11,095
292
473
6,002
3,682
Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
craigdragon1
Sun Wukong
20
0 / 15 / 4
15,476
407
3,243
26,310
15,856
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
tochisloc
Fenrir
20
7 / 7 / 4
19,351
509
14,645
30,444
17,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
wraithsouls
Cabrakan
20
9 / 4 / 3
17,254
454
16,599
29,989
22,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
3
0 / 1 / 1
9,429
248
0
825
201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

3
0 / 2 / 1
9,429
248
171
1,399
670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
21 / 5 / 4
18,837
496
32,748
26,090
14,430
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
1 / 3 / 1
11,423
301
2,556
3,956
1,286
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
markito128
Chang'e
20
6 / 12 / 8
17,052
449
23,936
27,268
18,116
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
43
21
Kills
28
33
Deaths
23
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
1
0.5
W
Baron Samedi
EXO-Over_Drive
Baron Samedi
5
6
7
1.42
L
0
2
1
0.25
L
21
5
4
4.6
W
0
1
2
1
L
1
3
1
0.5
W
Sun Wukong
craigdragon1
Sun Wukong
0
15
4
0.13
L
Chang'e
markito128
Chang'e
6
12
8
0.83
W
Fenrir
tochisloc
Fenrir
7
7
4
1.29
W
Cabrakan
wraithsouls
Cabrakan
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,351
Damage
59,411
117,292
Taken
59,538
83,199
Mitigated
34,703
27,040
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
0
0
0
0
825
201
0
825
0
0
0
W
Baron Samedi
EXO-Over_Drive
Baron Samedi
9,391
943
1,144
4,729
24,547
22,832
999
8,231
16,286
119,589
0
L
171
66
0
30
1,399
670
0
214
1,185
317
0
L
32,748
13,461
0
484
26,090
14,430
4,488
8,394
17,696
0
119,352
W
473
230
0
0
6,002
3,682
204
2,406
3,596
0
12,875
L
2,556
646
0
0
3,956
1,286
186
2,283
1,673
20,528
0
W
Sun Wukong
craigdragon1
Sun Wukong
3,243
1,701
0
595
26,310
15,856
1,764
2,102
24,208
0
64,624
L
Chang'e
markito128
Chang'e
23,936
6,811
1,958
5,916
27,268
18,116
2,109
14,274
12,994
95,107
0
W
Fenrir
tochisloc
Fenrir
14,645
6,033
0
11,236
30,444
17,986
4,915
6,242
24,202
0
181,015
W
Cabrakan
wraithsouls
Cabrakan
16,599
2,209
0
9,336
29,989
22,843
2,703
14,577
13,818
62,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,812
Gold Earned
66,170
626
Minions Killed
357
0
Camps Cleared
0
2,400,131
Distance Traveled
1,415,791
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,429
248
0
0
0
0
0
W
Baron Samedi
18,636
490
166
4
0
594,814
1
L
Cthulhu
9,429
248
0
0
0
34,716
0
L
Loki
18,837
496
176
5
0
641,780
0
W
Thor
11,095
292
23
1
0
204,391
0
L
Zeus
11,423
301
37
1
0
215,169
3
W
Sun Wukong
15,476
407
112
3
0
550,053
0
L
Chang'e
17,052
449
144
4
0
524,126
0
W
Fenrir
19,351
509
244
6
0
531,825
0
W
Cabrakan
17,254
454
81
2
0
519,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role