Player Matchup

Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
Flank_Butcher
Zeus
Silver I
Level 123
God Stats
4W - 1L
1,884 SR
Queue Stats
129W - 130L
1,463 MMR
Solo
Anhur
Anhur
Silver I
Juzze
Anhur
Silver I
Level 66
God Stats
5W - 9L
1,651 SR
Queue Stats
101W - 102L
1,440 MMR
Solo
Geb
Geb
Gold V
MICH4EL C4INE
Geb
Gold V
Level 159
God Stats
5W - 3L
1,504 SR
Queue Stats
119W - 122L
1,400 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
ZaWarudo2084
Sun Wukong
Bronze III
Level 40
God Stats
1W - 1L
1,314 SR
Queue Stats
4W - 6L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,570 SR
1,441 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 83
1,526 SR
1,441 MMR
Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
DARKSTEELBATMAN
Skadi
Gold IV
Level 100
God Stats
97W - 77L
1,675 SR
Queue Stats
269W - 278L
1,440 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
ElKarmaTeMato
Cu Chulainn
Silver II
Level 36
God Stats
9W - 7L
1,648 SR
Queue Stats
52W - 58L
1,434 MMR
Solo
Tiamat
Tiamat
Silver II
LethalSection
Tiamat
Silver II
Level 102
God Stats
1W - 5L
1,291 SR
Queue Stats
76W - 70L
1,435 MMR
Solo
Fenrir
Fenrir
Gold III
PereCheper
Fenrir
Gold III
Level 116
God Stats
9W - 11L
1,516 SR
Queue Stats
157W - 163L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
8 / 1 / 0
6,938
694
4,614
6,133
1,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 5 / 4
5,298
530
3,364
4,991
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Juzze
Anhur
10
0 / 1 / 1
5,687
569
1,714
5,349
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 4
5,565
557
2,633
7,365
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sun Wukong
ZaWarudo2084
Sun Wukong
10
1 / 0 / 0
5,762
576
4,568
5,894
2,483
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
MerlinGilgameshCthulhuSetArachne

VS

Bans
AthenaKumbhakarnaNu WaMercuryTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 1 / 2
5,178
518
2,701
6,060
1,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
1 / 2 / 0
5,308
531
3,245
3,815
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
ElKarmaTeMato
Cu Chulainn
9
0 / 1 / 0
4,975
498
4,067
7,689
3,602
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 2 / 0
6,246
625
4,705
5,517
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
PereCheper
Fenrir
9
2 / 4 / 3
5,762
576
3,399
6,653
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
8
8
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
1
0
8
L
Cerberus
 
Cerberus
0
1
2
1
L
1
2
0
0.5
L
Cu Chulainn
ElKarmaTeMato
Cu Chulainn
0
1
0
0
W
0
5
4
0.4
W
Anhur
Juzze
Anhur
0
1
1
0.5
L
5
2
0
2.5
W
1
1
4
3
L
Fenrir
PereCheper
Fenrir
2
4
3
0.88
W
Sun Wukong
ZaWarudo2084
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,893
Damage
18,117
29,732
Taken
29,734
10,340
Mitigated
10,901
7,086
Healing
7,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,614
2,211
0
1,651
6,133
1,950
0
853
5,188
0
35,017
L
Cerberus
 
Cerberus
2,701
301
0
1,849
6,060
1,814
0
2,292
3,700
15,058
0
L
3,245
1,160
0
929
3,815
790
0
314
3,501
0
32,051
L
Cu Chulainn
ElKarmaTeMato
Cu Chulainn
4,067
742
0
2,249
7,689
3,602
0
295
7,394
0
24,992
W
3,364
255
0
604
4,991
1,447
0
3,125
1,543
22,829
0
W
Anhur
Juzze
Anhur
1,714
954
0
1,291
5,349
1,230
0
643
4,706
0
32,599
L
4,705
389
0
1,644
5,517
2,541
0
1,833
3,524
25,264
0
W
2,633
209
0
1,690
7,365
3,230
0
2,304
4,995
14,383
0
L
Fenrir
PereCheper
Fenrir
3,399
1,067
0
635
6,653
2,154
0
959
5,618
0
26,825
W
Sun Wukong
ZaWarudo2084
Sun Wukong
4,568
847
0
1,850
5,894
2,483
476
0
5,894
0
30,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,250
Gold Earned
27,469
279
Minions Killed
260
0
Camps Cleared
0
994,692
Distance Traveled
932,065
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,938
694
64
6
0
226,506
2
L
Cerberus
5,178
518
31
3
0
197,503
3
L
Skadi
5,308
531
63
6
0
163,320
1
L
Cu Chulainn
4,975
498
51
5
0
193,267
2
W
Zeus
5,298
530
57
6
0
177,587
2
W
Anhur
5,687
569
75
8
0
175,947
4
L
Tiamat
6,246
625
51
5
0
187,013
2
W
Geb
5,565
557
18
2
0
194,121
2
L
Fenrir
5,762
576
64
6
0
190,962
0
W
Sun Wukong
5,762
576
65
7
0
220,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role