Player Matchup

Janus
Janus
Gold IV
DracuIaV
Janus
Gold IV
Level 126
God Stats
6W - 11L
1,591 SR
Queue Stats
117W - 98L
1,749 MMR
Solo
Skadi
Skadi
Platinum III
Dramogon
Skadi
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
JustTheTip21
Tsukuyomi
Platinum III
Level 126
God Stats
24W - 26L
1,563 SR
Queue Stats
330W - 340L
1,768 MMR
Solo
Hercules
Hercules
Gold II
Petsogris
Hercules
Gold II
Level 160
God Stats
3W - 0L
1,513 SR
Queue Stats
39W - 31L
1,702 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
aposivas58
Baron Samedi
Gold I
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 262L
1,725 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,533 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,606 SR
1,663 MMR
Heimdallr
Heimdallr
Gold III
Anniх
Heimdallr
Gold III
Level 108
God Stats
0W - 1L
1,557 SR
Queue Stats
59W - 62L
1,747 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
FrAnCoFrAnCo
Kuzenbo
Gold III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 28L
1,727 MMR
Solo
Hera
Hera
Platinum II
Qazl
Hera
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
Rudiobus
Fenrir
Gold I
Level 140
God Stats
1W - 2L
1,627 SR
Queue Stats
66W - 70L
1,701 MMR
Solo
Arachne
Arachne
Gold I
TeaJeay
Arachne
Gold I
Level 158
God Stats
7W - 4L
1,848 SR
Queue Stats
100W - 89L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DracuIaV
Janus
13
3 / 1 / 2
7,399
673
2,931
4,667
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
Dramogon
Skadi
12
1 / 0 / 3
6,745
613
3,256
2,236
532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
JustTheTip21
Tsukuyomi
12
3 / 1 / 3
6,871
625
2,769
5,580
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
Petsogris
Hercules
9
2 / 2 / 5
6,087
553
3,480
7,266
2,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
aposivas58
Baron Samedi
10
3 / 3 / 0
6,220
565
3,939
7,061
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
GilgameshAthenaTiamatThe MorriganSet

VS

Bans
ApolloAnhurGuan YuGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Anniх
Heimdallr
12
0 / 0 / 1
6,427
584
1,645
3,741
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
FrAnCoFrAnCo
Kuzenbo
8
1 / 3 / 2
5,251
477
3,703
6,284
3,829
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hera
Qazl
Hera
9
1 / 3 / 3
5,692
517
2,551
4,660
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Rudiobus
Fenrir
10
0 / 2 / 1
5,682
517
1,167
7,346
2,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
TeaJeay
Arachne
10
5 / 4 / 2
6,337
576
5,743
8,408
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
7
7
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Anniх
Heimdallr
0
0
1
0.5
W
Janus
DracuIaV
Janus
3
1
2
4
W
Skadi
Dramogon
Skadi
1
0
3
2.5
L
Kuzenbo
FrAnCoFrAnCo
Kuzenbo
1
3
2
0.67
W
Tsukuyomi
JustTheTip21
Tsukuyomi
3
1
3
4.5
W
Hercules
Petsogris
Hercules
2
2
5
2.25
L
Hera
Qazl
Hera
1
3
3
0.83
L
Fenrir
Rudiobus
Fenrir
0
2
1
0.25
L
Arachne
TeaJeay
Arachne
5
4
2
1.5
W
Baron Samedi
aposivas58
Baron Samedi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,375
Damage
14,809
26,810
Taken
30,439
8,485
Mitigated
12,807
11,086
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Anniх
Heimdallr
1,645
1,306
0
2,940
3,741
1,210
0
0
3,741
0
43,346
W
Janus
DracuIaV
Janus
2,931
574
0
2,431
4,667
1,177
494
133
4,534
45,003
0
W
Skadi
Dramogon
Skadi
3,256
1,619
0
1,156
2,236
532
851
205
2,031
0
48,617
L
Kuzenbo
FrAnCoFrAnCo
Kuzenbo
3,703
1,539
0
0
6,284
3,829
0
1,920
4,364
12,592
0
W
Tsukuyomi
JustTheTip21
Tsukuyomi
2,769
567
0
2,286
5,580
1,682
0
1,315
4,265
0
40,666
W
Hercules
Petsogris
Hercules
3,480
1,213
0
2,157
7,266
2,651
113
2,169
5,097
0
11,865
L
Hera
Qazl
Hera
2,551
862
0
740
4,660
1,416
0
999
3,661
31,923
0
L
Fenrir
Rudiobus
Fenrir
1,167
67
0
3,112
7,346
2,554
0
2,266
4,940
0
27,609
L
Arachne
TeaJeay
Arachne
5,743
3,036
0
2,843
8,408
3,798
0
1,523
6,863
0
25,728
W
Baron Samedi
aposivas58
Baron Samedi
3,939
406
165
2,891
7,061
2,443
270
2,432
4,629
32,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
29,389
383
Minions Killed
307
0
Camps Cleared
0
1,098,536
Distance Traveled
967,966
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,427
584
103
9
0
180,623
2
W
Janus
7,399
673
109
10
0
233,610
2
W
Skadi
6,745
613
94
9
0
191,327
4
L
Kuzenbo
5,251
477
17
2
0
197,407
3
W
Tsukuyomi
6,871
625
88
8
0
242,627
6
W
Hercules
6,087
553
25
2
0
242,826
4
L
Hera
5,692
517
71
6
0
177,778
6
L
Fenrir
5,682
517
68
6
0
196,457
1
L
Arachne
6,337
576
48
4
0
215,701
0
W
Baron Samedi
6,220
565
67
6
0
188,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role