Player Matchup

Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
OddBranchez
Tyr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 107L
1,352 Elo+
Solo
Raijin
Raijin
hylyfe ps 393
Raijin
Level 129
God Stats
14W - 22L
1,391 SR
Queue Stats
434W - 642L
1,364 Elo+
Solo
Team Averages
Level 75
1,464 SR
1,405 Elo+

VS

Team Averages
Level 55
1,440 SR
1,339 Elo+
Vulcan
Vulcan
Mackshad390
Vulcan
Level 69
God Stats
14W - 20L
1,320 SR
Queue Stats
208W - 275L
1,291 Elo+
Solo
Ymir
Ymir
Sparklingwater
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,228 Elo+
Solo
Awilix
Awilix
ibirthedmyself
Awilix
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 3 / 1
7,204
720
3,929
6,746
2,055
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 1
5,803
580
1,818
4,985
2,037
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 3 / 2
7,160
716
6,540
6,529
1,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
2 / 2 / 6
7,364
736
5,708
5,122
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 6
6,519
652
2,126
6,309
4,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
7 / 1 / 1
8,488
849
4,836
6,880
2,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
9
9
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
1
1.17
W
Vulcan
2
2
6
2.5
L
0
3
1
0.17
W
0
1
6
3
L
1
3
2
0.67
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,287
Damage
12,670
18,260
Taken
18,311
6,046
Mitigated
9,212
853
Healing
1,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,929
1,835
0
545
6,746
2,055
134
2,863
3,883
0
21,798
W
Vulcan
5,708
2,678
0
1,130
5,122
1,789
280
1,767
3,355
28,258
0
L
1,818
237
0
214
4,985
2,037
0
2,807
2,178
0
6,031
W
2,126
180
0
0
6,309
4,593
0
2,678
3,631
9,338
0
L
6,540
493
0
94
6,529
1,954
0
2,232
4,297
31,037
0
W
4,836
1,228
0
255
6,880
2,830
0
2,183
4,697
0
28,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,167
Gold Earned
22,371
104
Minions Killed
122
0
Camps Cleared
0
416,432
Distance Traveled
584,380
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,204
720
39
4
0
152,965
0
W
Vulcan
7,364
736
54
5
0
194,635
3
L
Tyr
5,803
580
5
1
0
113,446
1
W
Ymir
6,519
652
24
2
0
167,580
0
L
Raijin
7,160
716
60
6
0
150,021
2
W
Awilix
8,488
849
44
4
0
222,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role