Player Matchup

Hercules
Hercules
Calpolyabam
Hercules
Level 13
God Stats
4W - 2L
1,259 SR
Queue Stats
84W - 86L
1,390 Elo+
Solo
Ullr
Ullr
IStayHighVR
Ullr
Level 23
God Stats
3W - 5L
1,478 SR
Queue Stats
68W - 49L
1,456 Elo+
Solo
Hera
Hera
THEOWEN993
Hera
Level 16
God Stats
3W - 4L
1,081 SR
Queue Stats
134W - 117L
1,474 Elo+
Solo
Guan Yu
Guan Yu
laurenszureiqi
Guan Yu
Level 3
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 2L
1,168 Elo+
Solo
Thanatos
Thanatos
paummer
Thanatos
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,398 Elo+
Solo
Team Averages
Level 15
1,319 SR
1,377 Elo+

VS

Team Averages
Level 19
1,537 SR
1,436 Elo+
Baron Samedi
Baron Samedi
Azachiel97
Baron Samedi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,406 Elo+
Party 1
Yemoja
Yemoja
Psyhonaut58
Yemoja
Level 13
God Stats
3W - 3L
1,733 SR
Queue Stats
3W - 6L
1,545 Elo+
Solo
Odin
Odin
Retailplep
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,478 Elo+
Party 1
Loki
Loki
Seniortoyota
Loki
Level 26
God Stats
0W - 2L
1,250 SR
Queue Stats
13W - 21L
1,370 Elo+
Party 1
Danzaburou
Danzaburou
xX_sanndee_Xx
Danzaburou
Level 25
God Stats
5W - 5L
1,705 SR
Queue Stats
143W - 182L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Calpolyabam
Hercules
16
6 / 0 / 14
10,791
568
10,786
19,377
17,089
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
7 / 0 / 11
10,743
565
10,517
11,716
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 4 / 11
10,191
536
11,738
10,851
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 7 / 8
8,786
462
4,539
12,335
10,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
paummer
Thanatos
19
17 / 1 / 7
12,286
647
11,259
11,826
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azachiel97
Baron Samedi
13
2 / 12 / 4
8,072
425
9,913
14,700
5,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
3 / 6 / 5
8,871
467
5,745
15,836
11,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 6 / 1
8,368
440
6,619
12,701
11,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 11 / 2
7,267
382
1,847
17,402
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
xX_sanndee_Xx
Danzaburou
7
2 / 5 / 2
6,677
351
4,678
8,884
2,404
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
24
38
Kills
10
12
Deaths
40
51
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Azachiel97
Baron Samedi
2
12
4
0.33
W
Hercules
Calpolyabam
Hercules
6
0
14
13
W
7
0
11
12.5
L
Yemoja
3
6
5
0.92
L
2
6
1
0.42
L
1
11
2
0.18
W
5
4
11
2.63
W
3
7
8
1
W
Thanatos
paummer
Thanatos
17
1
7
20.5
L
Danzaburou
xX_sanndee_Xx
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,839
Damage
28,802
66,105
Taken
69,523
41,346
Mitigated
34,987
31,171
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Azachiel97
Baron Samedi
9,913
1,030
1,054
805
14,700
5,402
240
3,939
10,391
41,828
0
W
Hercules
Calpolyabam
Hercules
10,786
2,909
855
10,739
19,377
17,089
1,108
3,089
15,728
0
51,963
W
10,517
5,692
0
5,120
11,716
4,531
4,516
2,377
9,237
0
57,814
L
Yemoja
5,745
1,584
2,740
707
15,836
11,371
352
2,757
12,721
19,333
0
L
6,619
2,342
0
595
12,701
11,164
0
2,304
10,191
0
36,241
L
1,847
311
0
2,234
17,402
4,646
0
1,271
15,929
0
33,961
W
11,738
1,917
238
475
10,851
4,139
707
5,698
4,610
49,401
0
W
4,539
1,191
909
1,791
12,335
10,826
888
2,733
9,438
0
26,591
W
Thanatos
paummer
Thanatos
11,259
3,759
0
11,044
11,826
4,761
3,033
1,016
10,714
0
84,322
L
Danzaburou
xX_sanndee_Xx
Danzaburou
4,678
2,323
270
1,816
8,884
2,404
318
711
8,073
0
19,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,797
Gold Earned
39,255
439
Minions Killed
246
0
Camps Cleared
0
1,781,874
Distance Traveled
1,422,836
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,072
425
62
3
0
295,445
0
W
Hercules
10,791
568
93
5
0
382,123
0
W
Ullr
10,743
565
86
5
0
353,032
2
L
Yemoja
8,871
467
17
1
0
321,441
2
L
Odin
8,368
440
76
4
0
329,073
0
L
Loki
7,267
382
56
3
0
287,280
2
W
Hera
10,191
536
99
5
0
303,862
1
W
Guan Yu
8,786
462
44
2
0
359,254
0
W
Thanatos
12,286
647
117
6
0
383,603
1
L
Danzaburou
6,677
351
35
2
0
189,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role