Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ckno
Mercury
Level 160
God Stats
1W - 0L
1,633 SR
Queue Stats
141W - 64L
1,821 Elo+
Solo
Medusa
Medusa
Devilhunters
Medusa
Level 146
God Stats
52W - 32L
1,625 SR
Queue Stats
251W - 245L
1,583 Elo+
Solo
Agni
Agni
Redaytius
Agni
Level 149
God Stats
3W - 0L
1,728 SR
Queue Stats
409W - 385L
1,515 Elo+
Solo
Odin
Odin
king P syCHO936
Odin
Level 160
God Stats
3W - 1L
1,657 SR
Queue Stats
72W - 65L
1,608 Elo+
Solo
Team Averages
Level 155
1,629 SR
1,605 Elo+

VS

Team Averages
Level 143
1,502 SR
1,542 Elo+
Hera
Hera
DaIynn
Hera
Level 160
God Stats
0W - 2L
1,301 SR
Queue Stats
141W - 143L
1,559 Elo+
Solo
Da Ji
Da Ji
Lisarba
Da Ji
Level 144
God Stats
0W - 3L
1,718 SR
Queue Stats
184W - 169L
1,509 Elo+
Solo
Mulan
Mulan
MrIruam
Mulan
Level 138
God Stats
48W - 47L
1,573 SR
Queue Stats
341W - 323L
1,549 Elo+
Solo
Tiamat
Tiamat
POLLO07
Tiamat
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 168L
1,528 Elo+
Solo
Terra
Terra
frutosmariofrut0
Terra
Level 127
God Stats
0W - 3L
1,419 SR
Queue Stats
301W - 279L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 3 / 10
8,962
498
7,885
13,247
14,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Ckno
Mercury
18
9 / 3 / 6
10,781
599
10,410
13,891
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
16
4 / 3 / 4
9,323
518
10,468
9,272
5,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
17
6 / 3 / 9
10,620
590
16,482
10,704
4,051
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 1 / 6
9,211
512
8,454
11,623
10,292
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
DaIynn
Hera
16
4 / 4 / 5
9,966
554
9,109
11,633
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Lisarba
Da Ji
16
3 / 5 / 2
9,282
516
8,445
16,140
7,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
MrIruam
Mulan
16
2 / 3 / 2
10,014
556
10,024
13,604
9,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
POLLO07
Tiamat
14
2 / 7 / 3
8,292
461
4,818
13,034
8,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 4
8,879
493
4,931
18,011
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
24
Kills
13
13
Deaths
24
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
3
10
2.67
W
Mercury
Ckno
Mercury
9
3
6
4
L
Hera
DaIynn
Hera
4
4
5
1.63
W
Medusa
4
3
4
2
L
Da Ji
Lisarba
Da Ji
3
5
2
0.8
L
Mulan
MrIruam
Mulan
2
3
2
1
L
Tiamat
POLLO07
Tiamat
2
7
3
0.5
W
Agni
6
3
9
3.5
L
2
5
4
0.8
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,699
Damage
37,327
58,737
Taken
72,422
39,427
Mitigated
43,360
10,904
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,885
1,229
0
1,866
13,247
14,411
0
6,090
6,829
22,050
0
W
Mercury
Ckno
Mercury
10,410
6,312
0
4,047
13,891
5,447
0
3,428
10,417
0
81,589
L
Hera
DaIynn
Hera
9,109
3,596
114
1,843
11,633
4,641
0
2,490
9,143
61,148
0
W
Medusa
10,468
3,988
0
422
9,272
5,226
640
3,803
5,353
0
80,169
L
Da Ji
Lisarba
Da Ji
8,445
2,144
0
570
16,140
7,168
0
3,729
12,411
0
72,175
L
Mulan
MrIruam
Mulan
10,024
1,191
0
4,027
13,604
9,234
352
3,685
9,919
0
68,406
L
Tiamat
POLLO07
Tiamat
4,818
626
140
2,632
13,034
8,198
0
7,051
5,983
42,875
0
W
Agni
16,482
1,245
0
1,980
10,704
4,051
503
3,381
7,275
82,746
0
L
4,931
547
1,459
2,731
18,011
14,119
0
7,412
10,599
28,972
0
W
8,454
2,022
0
2,589
11,623
10,292
466
1,572
10,005
0
51,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,897
Gold Earned
46,433
557
Minions Killed
532
0
Camps Cleared
0
1,744,971
Distance Traveled
1,613,408
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,962
498
31
2
0
311,055
1
W
Mercury
10,781
599
135
8
0
421,847
3
L
Hera
9,966
554
122
7
0
323,167
3
W
Medusa
9,323
518
129
7
0
296,111
7
L
Da Ji
9,282
516
119
7
0
334,895
3
L
Mulan
10,014
556
142
8
0
323,663
4
L
Tiamat
8,292
461
83
5
0
317,776
5
W
Agni
10,620
590
159
9
0
346,993
5
L
Terra
8,879
493
66
4
0
313,907
2
W
Odin
9,211
512
103
6
0
368,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role