Player Matchup

He Bo
He Bo
Diamond8Sparton
He Bo
Level 28
God Stats
3W - 5L
1,523 SR
Queue Stats
157W - 153L
1,514 Elo+
Solo
Pele
Pele
Falstaud
Pele
Level 7
God Stats
6W - 3L
1,401 SR
Queue Stats
25W - 14L
1,482 Elo+
Party 1
Sol
Sol
Snuffie
Sol
Level 16
God Stats
5W - 4L
1,547 SR
Queue Stats
24W - 16L
1,524 Elo+
Party 1
Artio
Artio
Splafnat
Artio
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,706 Elo+
Party 1
Izanami
Izanami
zanat
Izanami
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 22L
1,490 Elo+
Party 1
Team Averages
Level 15
1,494 SR
1,543 Elo+

VS

Team Averages
Level 30
1,689 SR
1,547 Elo+
Jormungandr
Jormungandr
DebilusSerpantus
Jormungandr
Level 21
God Stats
7W - 2L
1,628 SR
Queue Stats
27W - 11L
1,620 Elo+
Party 2
Anubis
Anubis
DerArxchbohrer
Anubis
Level 27
God Stats
38W - 26L
1,597 SR
Queue Stats
65W - 64L
1,456 Elo+
Solo
Set
Set
Puulsek
Set
Level 18
God Stats
4W - 2L
1,827 SR
Queue Stats
24W - 11L
1,571 Elo+
Party 2
Jing Wei
Jing Wei
SnowmanInWinter
Jing Wei
Level 70
God Stats
1W - 0L
1,700 SR
Queue Stats
45W - 44L
1,508 Elo+
Party 2
Achilles
Achilles
Volaft
Achilles
Level 12
God Stats
8W - 3L
1,692 SR
Queue Stats
12W - 6L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 5
9,977
454
13,645
15,785
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
17
3 / 6 / 5
10,551
480
15,549
17,210
7,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
18
2 / 5 / 5
11,410
519
15,403
13,946
4,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
Splafnat
Artio
13
0 / 7 / 10
8,452
384
5,772
18,047
14,428
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
zanat
Izanami
18
11 / 4 / 3
11,794
536
17,641
19,146
6,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DebilusSerpantus
Jormungandr
19
9 / 2 / 9
12,267
558
15,291
19,171
10,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 2 / 7
11,113
505
10,249
14,450
6,230
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
19
11 / 3 / 3
13,552
616
17,893
25,966
15,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
16
2 / 6 / 2
10,386
472
12,315
18,316
6,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
Volaft
Achilles
15
5 / 5 / 6
9,529
433
7,396
14,900
10,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
57
18
Kills
30
30
Deaths
18
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DebilusSerpantus
Jormungandr
9
2
9
6.75
W
3
2
7
3.25
L
2
8
5
0.56
L
Pele
3
6
5
0.92
W
Set
11
3
3
4.17
W
Jing Wei
2
6
2
0.5
L
Sol
2
5
5
0.9
L
Artio
Splafnat
Artio
0
7
10
0.71
W
Achilles
Volaft
Achilles
5
5
6
1.6
L
Izanami
zanat
Izanami
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,010
Damage
63,144
84,134
Taken
92,803
37,645
Mitigated
49,163
20,563
Healing
32,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DebilusSerpantus
Jormungandr
15,291
1,443
0
4,868
19,171
10,023
0
6,775
12,396
84,896
0
W
10,249
488
0
4,979
14,450
6,230
412
6,648
7,802
65,708
0
L
13,645
1,141
1
2,067
15,785
4,854
165
4,639
11,146
65,494
0
L
Pele
15,549
3,965
0
1,212
17,210
7,843
1,022
4,306
12,678
0
74,820
W
Set
17,893
9,172
0
13,333
25,966
15,940
422
12,426
13,540
0
95,506
W
Jing Wei
12,315
10,337
0
5,446
18,316
6,288
24
2,802
15,514
0
81,912
L
Sol
15,403
3,267
0
3,609
13,946
4,088
294
8,344
5,399
75,176
0
L
Artio
Splafnat
Artio
5,772
641
864
3,311
18,047
14,428
0
5,608
12,439
18,763
0
W
Achilles
Volaft
Achilles
7,396
2,036
0
3,458
14,900
10,682
0
6,169
8,731
0
19,003
L
Izanami
zanat
Izanami
17,641
13,015
0
9,499
19,146
6,432
1,134
2,643
16,412
0
97,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,184
Gold Earned
56,847
491
Minions Killed
575
0
Camps Cleared
0
1,974,579
Distance Traveled
2,059,407
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,267
558
118
5
0
412,421
1
W
Anubis
11,113
505
118
5
0
366,522
0
L
He Bo
9,977
454
98
4
0
398,522
3
L
Pele
10,551
480
99
5
0
418,508
1
W
Set
13,552
616
190
9
0
439,004
3
W
Jing Wei
10,386
472
122
6
0
402,361
7
L
Sol
11,410
519
139
6
0
419,551
2
L
Artio
8,452
384
21
1
0
392,346
2
W
Achilles
9,529
433
27
1
0
439,099
2
L
Izanami
11,794
536
134
6
0
345,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role