Player Matchup

Serqet
Serqet
XxDulxFactorxX
Serqet
Level 144
God Stats
4W - 5L
1,151 SR
Queue Stats
423W - 312L
1,627 Elo+
Party 1
Mulan
Mulan
aTryhardinPC
Mulan
Level 69
God Stats
2W - 0L
1,621 SR
Queue Stats
349W - 246L
1,714 Elo+
Party 1
Nox
Nox
eloyyylr
Nox
Level 145
God Stats
4W - 1L
1,744 SR
Queue Stats
171W - 111L
1,663 Elo+
Party 1
Sol
Sol
hunterstuntman
Sol
Level 22
God Stats
7W - 5L
1,742 SR
Queue Stats
155W - 142L
1,619 Elo+
Party 1
Ymir
Ymir
jodeculos-guis00
Ymir
Level 69
God Stats
1W - 1L
1,529 SR
Queue Stats
108W - 58L
1,681 Elo+
Party 1
Team Averages
Level 90
1,557 SR
1,661 Elo+

VS

Team Averages
Level 76
1,576 SR
1,475 Elo+
Heimdallr
Heimdallr
Andreja05
Heimdallr
Level 55
God Stats
0W - 4L
1,307 SR
Queue Stats
172W - 198L
1,388 Elo+
Party 3
He Bo
He Bo
HRz_SnIIp-u
He Bo
Level 125
God Stats
0W - 1L
1,600 SR
Queue Stats
299W - 236L
1,545 Elo+
Party 2
Olorun
Olorun
KrayTallus
Olorun
Level 43
God Stats
4W - 3L
1,552 SR
Queue Stats
105W - 78L
1,557 Elo+
Party 2
Nemesis
Nemesis
SurgeonofSleep
Nemesis
Level 107
God Stats
2W - 1L
1,926 SR
Queue Stats
93W - 89L
1,518 Elo+
Party 2
Horus
Horus
Tanasijeee
Horus
Level 49
God Stats
10W - 12L
1,494 SR
Queue Stats
77W - 91L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
8,549
611
2,749
7,620
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 0 / 6
7,892
564
5,520
7,434
3,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 3
7,747
553
3,348
5,631
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 5
9,047
646
9,887
8,376
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 0 / 3
8,058
576
7,397
12,311
6,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Andreja05
Heimdallr
10
0 / 3 / 0
6,141
439
5,181
8,574
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 2 / 0
6,136
438
3,173
4,845
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
KrayTallus
Olorun
12
0 / 5 / 1
7,000
500
4,583
12,202
3,626
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 1
6,998
500
3,136
9,575
3,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
9
1 / 5 / 0
6,394
457
3,085
8,106
3,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
17
Kills
1
1
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Andreja05
Heimdallr
0
3
0
0
L
0
2
0
0
L
Olorun
KrayTallus
Olorun
0
5
1
0.1
L
0
2
1
0.25
L
Horus
1
5
0
0.2
W
5
0
3
6.5
W
3
0
6
6
W
2
0
3
3.5
W
5
1
5
7.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,901
Damage
19,158
41,372
Taken
43,302
18,885
Mitigated
15,010
20,294
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Andreja05
Heimdallr
5,181
1,991
0
1,971
8,574
3,327
0
5,200
3,275
0
29,289
L
3,173
370
0
956
4,845
1,118
0
1,650
2,811
33,048
0
L
Olorun
KrayTallus
Olorun
4,583
2,296
198
4,659
12,202
3,626
0
7,746
4,217
45,996
0
L
3,136
817
0
4,207
9,575
3,528
856
3,549
6,026
0
39,053
L
Horus
3,085
1,339
178
2,756
8,106
3,411
0
2,041
6,065
0
21,095
W
2,749
900
0
4,960
7,620
3,209
0
1,301
6,319
0
59,474
W
5,520
885
0
2,726
7,434
3,773
0
1,892
5,542
0
24,274
W
3,348
430
0
1,792
5,631
2,178
0
1,298
4,333
48,764
0
W
9,887
3,921
0
5,736
8,376
3,113
1,146
3,192
5,184
60,280
4,337
W
7,397
1,388
74
5,006
12,311
6,612
88
73
12,238
48,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,293
Gold Earned
32,669
476
Minions Killed
347
0
Camps Cleared
0
1,440,300
Distance Traveled
1,236,858
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,141
439
67
5
0
248,321
0
L
He Bo
6,136
438
63
5
0
275,073
3
L
Olorun
7,000
500
101
7
0
224,584
3
L
Nemesis
6,998
500
82
6
0
291,952
1
L
Horus
6,394
457
34
2
0
196,928
1
W
Serqet
8,549
611
121
9
0
343,356
0
W
Mulan
7,892
564
34
2
0
314,656
5
W
Nox
7,747
553
113
8
0
274,874
4
W
Sol
9,047
646
110
8
0
250,913
3
W
Ymir
8,058
576
98
7
0
256,501
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role