Player Matchup

Bellona
Bellona
BadMOTE
Bellona
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,663 Elo+
Solo
Pele
Pele
BrummbleBee
Pele
Level 5
God Stats
9W - 13L
1,500 SR
Queue Stats
72W - 74L
1,758 Elo+
Party 1
Khepri
Khepri
ShrektedSon
Khepri
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Zeus
Zeus
THee_ShADoW4
Zeus
Level 28
God Stats
2W - 0L
2,014 SR
Queue Stats
20W - 22L
1,446 Elo+
Solo
Neith
Neith
ToeSuckLover69
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,758 Elo+
Party 1
Team Averages
Level 13
1,603 SR
1,625 Elo+

VS

Team Averages
Level 17
1,539 SR
1,568 Elo+
Nemesis
Nemesis
Allenwalker_2312
Nemesis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,585 Elo+
Solo
Danzaburou
Danzaburou
Barchi987
Danzaburou
Level 24
God Stats
2W - 1L
1,341 SR
Queue Stats
25W - 23L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
IRunUI
Gilgamesh
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 75L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Lamue
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,609 Elo+
Solo
Ra
Ra
Noteable_Plug
Ra
Level 27
God Stats
2W - 1L
1,853 SR
Queue Stats
86W - 81L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BadMOTE
Bellona
14
3 / 3 / 6
9,514
432
3,449
11,275
8,204
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 6 / 7
10,343
470
6,323
19,780
8,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
14
3 / 1 / 8
10,536
479
4,487
12,995
14,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
7 / 3 / 5
13,692
622
19,516
13,301
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 1 / 7
12,092
550
15,283
15,268
7,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 0
9,330
424
4,562
19,340
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Barchi987
Danzaburou
17
3 / 3 / 1
10,957
498
13,353
17,906
6,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
IRunUI
Gilgamesh
3
0 / 3 / 0
6,128
279
0
2,461
802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Boots

Boots

+6%
Movement Speed

Cthulhu
Lamue
Cthulhu
14
3 / 7 / 2
9,399
427
10,659
18,309
13,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
8 / 3 / 1
10,796
491
14,282
14,102
10,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
20
Kills
14
14
Deaths
23
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Bellona
BadMOTE
Bellona
3
3
6
2
L
Danzaburou
Barchi987
Danzaburou
3
3
1
1.17
W
0
6
7
0.58
L
Gilgamesh
IRunUI
Gilgamesh
0
3
0
0
L
Cthulhu
Lamue
Cthulhu
3
7
2
0.57
L
8
3
1
2.83
W
Khepri
3
1
8
7
W
7
3
5
3.17
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,058
Damage
42,856
72,619
Taken
72,118
43,929
Mitigated
39,391
19,981
Healing
23,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,562
2,603
0
4,178
19,340
7,343
0
6,366
12,974
0
68,581
W
Bellona
BadMOTE
Bellona
3,449
767
0
570
11,275
8,204
454
5,285
5,870
0
15,916
L
Danzaburou
Barchi987
Danzaburou
13,353
4,427
0
9,035
17,906
6,796
901
3,947
13,959
0
82,935
W
6,323
2,875
0
6,135
19,780
8,120
0
5,154
14,596
0
79,174
L
Gilgamesh
IRunUI
Gilgamesh
0
0
0
180
2,461
802
0
940
1,521
0
4,371
L
Cthulhu
Lamue
Cthulhu
10,659
656
520
4,012
18,309
13,841
51
6,129
12,180
40,269
0
L
14,282
1,325
581
4,588
14,102
10,609
410
6,621
7,481
66,588
0
W
Khepri
4,487
466
0
1,272
12,995
14,214
705
5,680
7,075
22,582
0
W
19,516
1,310
0
3,457
13,301
6,028
3,738
4,820
8,331
88,503
0
W
15,283
7,756
0
8,547
15,268
7,363
5,255
3,132
11,806
0
85,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,177
Gold Earned
46,610
463
Minions Killed
445
0
Camps Cleared
0
2,031,857
Distance Traveled
1,467,765
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,330
424
119
5
0
340,122
0
W
Bellona
9,514
432
17
1
0
380,458
0
L
Danzaburou
10,957
498
135
6
0
347,280
3
W
Pele
10,343
470
118
5
0
425,319
0
L
Gilgamesh
6,128
279
10
0
0
54,505
1
L
Cthulhu
9,399
427
55
3
0
398,302
1
L
Ra
10,796
491
126
6
0
327,556
1
W
Khepri
10,536
479
19
1
0
409,775
4
W
Zeus
13,692
622
164
7
0
370,222
2
W
Neith
12,092
550
145
7
0
446,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role