Player Matchup

Sun Wukong
Sun Wukong
ApocalypseGG
Sun Wukong
Level 27
God Stats
54W - 36L
1,593 SR
Queue Stats
86W - 54L
1,564 Elo+
Party 3
Ares
Ares
BestFromUA
Ares
Level 32
God Stats
2W - 2L
1,618 SR
Queue Stats
18W - 26L
1,457 Elo+
Solo
Tiamat
Tiamat
Flame
Tiamat
Level 111
God Stats
3W - 2L
1,605 SR
Queue Stats
315W - 253L
1,524 Elo+
Party 3
Tsukuyomi
Tsukuyomi
RyuKScuti
Tsukuyomi
Level 14
God Stats
2W - 2L
1,728 SR
Queue Stats
12W - 10L
1,572 Elo+
Party 2
Cupid
Cupid
XvARKANTOSvX
Cupid
Level 139
God Stats
1W - 2L
1,621 SR
Queue Stats
313W - 288L
1,563 Elo+
Party 2
Team Averages
Level 65
1,633 SR
1,536 Elo+

VS

Team Averages
Level 90
1,573 SR
1,604 Elo+
Nu Wa
Nu Wa
G3NESIIS
Nu Wa
Level 129
God Stats
1W - 0L
1,737 SR
Queue Stats
204W - 178L
1,626 Elo+
Party 1
Jormungandr
Jormungandr
Thenightore
Jormungandr
Level 107
God Stats
2W - 3L
1,290 SR
Queue Stats
47W - 55L
1,476 Elo+
Party 1
Anhur
Anhur
Xehur
Anhur
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,544 Elo+
Solo
Guan Yu
Guan Yu
covi69
Guan Yu
Level 27
God Stats
11W - 2L
1,716 SR
Queue Stats
57W - 25L
1,706 Elo+
Party 1
Arachne
Arachne
erthia
Arachne
Level 157
God Stats
6W - 5L
1,622 SR
Queue Stats
716W - 434L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ApocalypseGG
Sun Wukong
13
0 / 4 / 0
7,408
463
4,736
13,628
6,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 5 / 3
7,324
458
5,328
12,718
6,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Flame
Tiamat
13
1 / 5 / 0
7,613
476
8,210
10,916
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
RyuKScuti
Tsukuyomi
13
2 / 4 / 2
7,432
465
5,044
10,421
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 7 / 1
7,423
464
7,031
13,904
3,291
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
G3NESIIS
Nu Wa
17
5 / 1 / 7
10,641
665
11,974
9,151
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Thenightore
Jormungandr
16
2 / 0 / 3
9,912
620
8,108
9,155
7,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
Xehur
Anhur
14
4 / 4 / 4
8,913
557
8,714
11,033
3,865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
covi69
Guan Yu
13
0 / 2 / 10
8,965
560
3,991
13,429
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
erthia
Arachne
18
14 / 0 / 0
10,929
683
10,781
13,823
6,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
25
25
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ApocalypseGG
Sun Wukong
0
4
0
0
L
2
5
3
0.7
L
Tiamat
Flame
Tiamat
1
5
0
0.2
W
Nu Wa
G3NESIIS
Nu Wa
5
1
7
8.5
L
Tsukuyomi
RyuKScuti
Tsukuyomi
2
4
2
0.75
W
Jormungandr
Thenightore
Jormungandr
2
0
3
3.5
W
Anhur
Xehur
Anhur
4
4
4
1.5
L
2
7
1
0.36
W
Guan Yu
covi69
Guan Yu
0
2
10
2.5
W
Arachne
erthia
Arachne
14
0
0
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,349
Damage
43,568
61,587
Taken
56,591
22,807
Mitigated
31,819
16,512
Healing
25,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ApocalypseGG
Sun Wukong
4,736
1,222
0
4,519
13,628
6,112
0
7,492
5,410
0
46,686
L
5,328
494
0
2,011
12,718
6,995
0
1,679
10,939
26,169
0
L
Tiamat
Flame
Tiamat
8,210
774
0
3,159
10,916
3,523
16
5,453
5,179
56,532
0
W
Nu Wa
G3NESIIS
Nu Wa
11,974
2,324
0
2,653
9,151
3,111
719
5,315
3,318
68,216
0
L
Tsukuyomi
RyuKScuti
Tsukuyomi
5,044
1,242
0
2,808
10,421
2,886
0
3,424
6,833
0
41,256
W
Jormungandr
Thenightore
Jormungandr
8,108
2,142
0
4,110
9,155
7,801
418
0
9,155
61,397
0
W
Anhur
Xehur
Anhur
8,714
4,387
0
4,399
11,033
3,865
1,288
3,279
7,754
0
57,206
L
7,031
3,758
557
3,458
13,904
3,291
0
726
13,144
0
49,986
W
Guan Yu
covi69
Guan Yu
3,991
755
1,735
6,238
13,429
10,441
0
2,346
11,045
0
23,213
W
Arachne
erthia
Arachne
10,781
6,762
0
6,066
13,823
6,601
119
1,874
11,781
0
87,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
49,360
424
Minions Killed
519
0
Camps Cleared
0
1,420,050
Distance Traveled
1,535,563
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,408
463
100
6
0
275,311
4
L
Ares
7,324
458
27
2
0
276,104
0
L
Tiamat
7,613
476
122
8
0
263,340
1
W
Nu Wa
10,641
665
161
10
0
287,325
3
L
Tsukuyomi
7,432
465
83
5
0
315,586
4
W
Jormungandr
9,912
620
109
7
0
289,541
2
W
Anhur
8,913
557
108
7
0
273,497
2
L
Cupid
7,423
464
92
6
0
289,709
8
W
Guan Yu
8,965
560
19
1
0
322,716
6
W
Arachne
10,929
683
122
8
0
362,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role