Player Matchup

Scylla
Scylla
Bolke
Scylla
Level 125
God Stats
1W - 1L
1,471 SR
Queue Stats
101W - 85L
1,568 Elo+
Party 3
Chiron
Chiron
Deftweed
Chiron
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Lil Ginger5139
Awilix
Level 107
God Stats
37W - 33L
1,566 SR
Queue Stats
91W - 76L
1,562 Elo+
Party 3
Hercules
Hercules
PestufoStyle
Hercules
Level 128
God Stats
48W - 56L
1,465 SR
Queue Stats
295W - 268L
1,450 Elo+
Party 1
Cerberus
Cerberus
Raptiger
Cerberus
Level 57
God Stats
34W - 32L
1,579 SR
Queue Stats
116W - 118L
1,480 Elo+
Solo
Team Averages
Level 103
1,516 SR
1,512 Elo+

VS

Team Averages
Level 95
1,525 SR
1,442 Elo+
Ymir
Ymir
BmcRensuh
Ymir
Level 82
God Stats
12W - 16L
1,519 SR
Queue Stats
89W - 89L
1,525 Elo+
Party 2
Gilgamesh
Gilgamesh
FauxSwitched
Gilgamesh
Level 78
God Stats
8W - 7L
1,530 SR
Queue Stats
65W - 77L
1,444 Elo+
Party 2
Fenrir
Fenrir
Nagisuh
Fenrir
Level 121
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 5L
1,233 Elo+
Solo
Rama
Rama
Udyrr
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
eStyle Chaos
Sol
Level 107
God Stats
3W - 5L
1,343 SR
Queue Stats
162W - 167L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bolke
Scylla
12
2 / 1 / 1
7,156
550
5,105
3,698
1,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Deftweed
Chiron
13
4 / 2 / 3
7,799
600
5,435
6,825
2,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 1 / 6
7,780
598
5,327
7,513
2,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
PestufoStyle
Hercules
10
3 / 1 / 4
6,917
532
5,184
9,679
6,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
Raptiger
Cerberus
15
2 / 0 / 2
8,038
618
4,624
6,341
4,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 2 / 2
6,699
515
1,292
8,805
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
FauxSwitched
Gilgamesh
13
0 / 3 / 1
7,516
578
4,090
8,300
3,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Nagisuh
Fenrir
12
2 / 3 / 1
7,197
554
5,796
10,839
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Udyrr
Rama
12
1 / 3 / 0
7,314
563
1,366
5,658
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
6,490
499
4,765
6,739
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
15
Kills
4
5
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
2
0.5
W
Scylla
Bolke
Scylla
2
1
1
2.5
W
Chiron
Deftweed
Chiron
4
2
3
2.75
L
Gilgamesh
FauxSwitched
Gilgamesh
0
3
1
0.17
W
4
1
6
7
L
Fenrir
Nagisuh
Fenrir
2
3
1
0.83
W
Hercules
PestufoStyle
Hercules
3
1
4
5
W
Cerberus
Raptiger
Cerberus
2
0
2
3
L
Rama
Udyrr
Rama
1
3
0
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,675
Damage
17,309
34,056
Taken
40,341
16,822
Mitigated
15,522
14,034
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,292
31
0
1,159
8,805
4,262
0
1,896
6,780
28,378
0
W
Scylla
Bolke
Scylla
5,105
687
0
680
3,698
1,016
683
44
3,654
39,125
0
W
Chiron
Deftweed
Chiron
5,435
1,868
383
2,200
6,825
2,298
1,463
2,380
4,445
0
48,407
L
Gilgamesh
FauxSwitched
Gilgamesh
4,090
620
0
1,386
8,300
3,684
152
4,146
4,154
0
44,562
W
5,327
1,825
0
1,520
7,513
2,310
395
0
7,513
0
45,560
L
Fenrir
Nagisuh
Fenrir
5,796
1,317
0
4,297
10,839
3,968
0
2,141
8,536
0
40,784
W
Hercules
PestufoStyle
Hercules
5,184
1,549
0
5,184
9,679
6,251
89
3,633
6,046
0
17,643
W
Cerberus
Raptiger
Cerberus
4,624
357
0
4,067
6,341
4,947
501
0
6,341
48,333
0
L
Rama
Udyrr
Rama
1,366
591
0
800
5,658
2,225
0
1,105
4,403
0
44,198
L
4,765
800
0
1,329
6,739
1,383
0
0
6,739
27,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,690
Gold Earned
35,216
389
Minions Killed
402
0
Camps Cleared
0
1,300,427
Distance Traveled
1,277,019
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,699
515
46
4
0
252,345
3
W
Scylla
7,156
550
92
7
0
259,788
2
W
Chiron
7,799
600
94
7
0
232,290
3
L
Gilgamesh
7,516
578
100
8
0
232,970
1
W
Awilix
7,780
598
72
6
0
273,797
0
L
Fenrir
7,197
554
79
6
0
290,545
3
W
Hercules
6,917
532
20
2
0
289,966
4
W
Cerberus
8,038
618
111
9
0
244,586
6
L
Rama
7,314
563
109
8
0
241,503
2
L
Sol
6,490
499
68
5
0
259,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role