Player Matchup

Ymir
Ymir
ApocalypseGG
Ymir
Level 27
God Stats
31W - 14L
1,665 SR
Queue Stats
86W - 54L
1,557 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Flame
Tsukuyomi
Level 111
God Stats
22W - 14L
1,673 SR
Queue Stats
315W - 253L
1,516 Elo+
Party 3
Chiron
Chiron
Joo98
Chiron
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Sharklider
Scylla
Level 149
God Stats
6W - 4L
1,655 SR
Queue Stats
139W - 136L
1,526 Elo+
Party 2
Ravana
Ravana
Silv3rstain
Ravana
Level 49
God Stats
1W - 2L
1,496 SR
Queue Stats
29W - 31L
1,509 Elo+
Party 2
Team Averages
Level 85
1,598 SR
1,522 Elo+

VS

Team Averages
Level 43
1,466 SR
1,422 Elo+
Geb
Geb
CCFlamez
Geb
Level 27
God Stats
23W - 32L
1,462 SR
Queue Stats
48W - 85L
1,398 Elo+
Party 1
Xbalanque
Xbalanque
TetraFlavasaver
Xbalanque
Level 39
God Stats
0W - 3L
1,229 SR
Queue Stats
286W - 278L
1,460 Elo+
Solo
Arachne
Arachne
astroRobotic
Arachne
Level 25
God Stats
12W - 16L
1,581 SR
Queue Stats
38W - 64L
1,421 Elo+
Party 1
Sun Wukong
Sun Wukong
noodlebot
Sun Wukong
Level 93
God Stats
26W - 31L
1,488 SR
Queue Stats
54W - 97L
1,397 Elo+
Party 1
Janus
Janus
noodlebot10
Janus
Level 29
God Stats
10W - 9L
1,570 SR
Queue Stats
119W - 153L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
7,009
539
2,917
6,754
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Flame
Tsukuyomi
15
7 / 1 / 0
8,743
673
8,899
7,241
2,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
Joo98
Chiron
11
4 / 1 / 2
6,872
529
6,460
7,911
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Sharklider
Scylla
15
5 / 1 / 4
8,817
678
9,902
5,444
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
12
4 / 0 / 4
7,586
584
2,933
4,904
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,007
462
2,102
7,355
3,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
TetraFlavasaver
Xbalanque
9
1 / 4 / 0
5,718
440
5,344
8,210
1,979
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
astroRobotic
Arachne
10
2 / 3 / 0
6,177
475
2,595
9,632
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
noodlebot
Sun Wukong
10
0 / 5 / 2
5,622
432
3,737
10,540
5,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 6 / 0
5,840
449
1,973
8,508
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
20
Kills
3
4
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
0
2
1
0.25
W
Tsukuyomi
Flame
Tsukuyomi
7
1
0
7
W
Chiron
Joo98
Chiron
4
1
2
5
W
Scylla
Sharklider
Scylla
5
1
4
7
W
Ravana
4
0
4
6
L
Xbalanque
TetraFlavasaver
Xbalanque
1
4
0
0.25
L
Arachne
astroRobotic
Arachne
2
3
0
0.67
L
Sun Wukong
noodlebot
Sun Wukong
0
5
2
0.2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,111
Damage
15,751
32,254
Taken
44,245
12,477
Mitigated
16,778
15,964
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,917
346
0
1,909
6,754
3,728
99
1,163
5,591
18,440
0
L
2,102
93
341
2,277
7,355
3,117
224
1,555
5,754
19,135
0
W
Tsukuyomi
Flame
Tsukuyomi
8,899
1,580
0
4,158
7,241
2,958
1,638
293
6,574
0
59,121
W
Chiron
Joo98
Chiron
6,460
3,191
666
4,265
7,911
2,278
1,060
939
6,942
0
40,520
W
Scylla
Sharklider
Scylla
9,902
1,105
0
1,510
5,444
1,778
1,524
1,361
3,837
60,422
0
W
Ravana
2,933
697
0
3,456
4,904
1,735
297
135
4,755
0
36,838
L
Xbalanque
TetraFlavasaver
Xbalanque
5,344
2,713
0
2,342
8,210
1,979
0
2,076
6,094
0
26,130
L
Arachne
astroRobotic
Arachne
2,595
1,391
0
2,358
9,632
3,428
0
1,841
7,767
0
31,179
L
Sun Wukong
noodlebot
Sun Wukong
3,737
405
0
3,071
10,540
5,668
0
2,111
8,349
0
24,254
L
1,973
152
0
572
8,508
2,586
204
4,760
3,462
30,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,027
Gold Earned
29,364
415
Minions Killed
250
0
Camps Cleared
0
1,249,327
Distance Traveled
1,179,753
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,009
539
19
1
0
246,490
4
L
Geb
6,007
462
26
2
0
248,053
4
W
Tsukuyomi
8,743
673
118
9
0
277,050
0
W
Chiron
6,872
529
81
6
0
205,365
2
W
Scylla
8,817
678
123
9
0
241,389
4
W
Ravana
7,586
584
74
6
0
279,033
2
L
Xbalanque
5,718
440
59
5
0
187,660
1
L
Arachne
6,177
475
55
4
0
270,040
2
L
Sun Wukong
5,622
432
50
4
0
248,032
0
L
Janus
5,840
449
60
5
0
225,968
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role