Player Matchup

Nemesis
Nemesis
Ghostknife101
Nemesis
Level 29
God Stats
0W - 1L
1,704 SR
Queue Stats
18W - 9L
1,599 Elo+
Party 1
Izanami
Izanami
Tomto
Izanami
Level 16
God Stats
6W - 5L
1,532 SR
Queue Stats
13W - 7L
1,490 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tufteh
Kumbhakarna
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 38L
1,429 Elo+
Party 1
Amaterasu
Amaterasu
Ventria
Amaterasu
Level 26
God Stats
6W - 5L
1,637 SR
Queue Stats
27W - 25L
1,465 Elo+
Party 1
Ra
Ra
pipina69
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,675 Elo+
Solo
Team Averages
Level 19
1,575 SR
1,532 Elo+

VS

Team Averages
Level 16
1,533 SR
1,476 Elo+
Tiamat
Tiamat
Anto1608
Tiamat
Level 18
God Stats
3W - 2L
1,847 SR
Queue Stats
96W - 101L
1,380 Elo+
Party 2
Chaac
Chaac
Mercenari0
Chaac
Level 13
God Stats
6W - 2L
1,668 SR
Queue Stats
34W - 26L
1,544 Elo+
Solo
Ymir
Ymir
NikolaGX
Ymir
Level 15
God Stats
4W - 1L
1,369 SR
Queue Stats
42W - 36L
1,521 Elo+
Solo
Apollo
Apollo
Qlix1337
Apollo
Level 7
God Stats
1W - 2L
1,214 SR
Queue Stats
16W - 17L
1,470 Elo+
Solo
Arachne
Arachne
pilouyojo
Arachne
Level 25
God Stats
10W - 7L
1,566 SR
Queue Stats
140W - 146L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
2 / 4 / 3
6,651
475
4,657
9,626
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Tomto
Izanami
10
1 / 5 / 2
6,544
467
3,279
9,012
2,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
Tufteh
Kumbhakarna
11
4 / 6 / 4
7,813
558
4,189
13,041
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
Ventria
Amaterasu
12
4 / 2 / 4
7,273
520
7,692
9,173
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 8 / 2
5,463
390
1,360
7,466
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anto1608
Tiamat
12
4 / 4 / 3
8,296
593
6,022
9,210
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
16
2 / 2 / 2
9,396
671
3,871
7,889
4,716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
12
0 / 2 / 13
7,964
569
6,405
9,734
11,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Qlix1337
Apollo
13
11 / 2 / 2
8,856
633
9,189
7,282
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
pilouyojo
Arachne
15
8 / 1 / 2
8,978
641
8,460
9,663
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
25
25
Deaths
11
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Anto1608
Tiamat
4
4
3
1.38
L
Nemesis
2
4
3
0.88
W
Chaac
2
2
2
1.5
W
Ymir
0
2
13
3.25
W
Apollo
Qlix1337
Apollo
11
2
2
6
L
Izanami
Tomto
Izanami
1
5
2
0.4
L
Kumbhakarna
Tufteh
Kumbhakarna
4
6
4
1
L
Amaterasu
Ventria
Amaterasu
4
2
4
3
W
Arachne
pilouyojo
Arachne
8
1
2
9
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,177
Damage
33,947
48,318
Taken
43,778
21,202
Mitigated
28,468
3,833
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Anto1608
Tiamat
6,022
382
227
2,253
9,210
4,353
646
1,610
7,493
34,229
0
L
Nemesis
4,657
1,982
0
110
9,626
3,468
0
1,289
8,287
0
34,997
W
Chaac
3,871
446
0
2,180
7,889
4,716
2,512
131
7,758
0
59,330
W
Ymir
6,405
1,023
0
1,652
9,734
11,702
794
1,884
7,850
27,097
0
W
Apollo
Qlix1337
Apollo
9,189
6,253
0
1,949
7,282
2,802
3,332
830
6,452
0
49,223
L
Izanami
Tomto
Izanami
3,279
2,287
0
1,726
9,012
2,478
0
1,558
7,454
0
30,446
L
Kumbhakarna
Tufteh
Kumbhakarna
4,189
813
0
457
13,041
8,598
0
4,408
8,513
20,383
0
L
Amaterasu
Ventria
Amaterasu
7,692
2,629
0
1,370
9,173
4,541
8
2,147
6,945
0
21,625
W
Arachne
pilouyojo
Arachne
8,460
5,679
0
4,927
9,663
4,895
219
907
8,676
0
54,717
L
1,360
496
0
170
7,466
2,117
0
2,524
4,692
13,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,744
Gold Earned
43,490
224
Minions Killed
425
0
Camps Cleared
0
1,330,608
Distance Traveled
1,273,849
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,296
593
72
5
0
265,542
2
L
Nemesis
6,651
475
67
5
0
298,396
1
W
Chaac
9,396
671
130
9
0
260,466
4
W
Ymir
7,964
569
36
3
0
222,568
4
W
Apollo
8,856
633
91
7
0
246,566
2
L
Izanami
6,544
467
61
4
0
261,866
0
L
Kumbhakarna
7,813
558
32
2
0
270,324
0
L
Amaterasu
7,273
520
39
3
0
317,503
2
W
Arachne
8,978
641
96
7
0
278,707
0
L
Ra
5,463
390
25
2
0
182,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role