Player Matchup

Bakasura
Bakasura
SEzzrie
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 226L
1,569 Elo+
Solo
Sol
Sol
Snuffie
Sol
Level 15
God Stats
5W - 4L
1,500 SR
Queue Stats
24W - 16L
1,533 Elo+
Party 2
Jormungandr
Jormungandr
Sucrón
Jormungandr
Level 17
God Stats
1W - 3L
1,243 SR
Queue Stats
11W - 7L
1,676 Elo+
Solo
Gilgamesh
Gilgamesh
deleelite
Gilgamesh
Level 26
God Stats
0W - 2L
1,462 SR
Queue Stats
87W - 65L
1,523 Elo+
Solo
Anhur
Anhur
zanat
Anhur
Level 16
God Stats
4W - 4L
1,559 SR
Queue Stats
37W - 22L
1,489 Elo+
Party 2
Team Averages
Level 18
1,453 SR
1,558 Elo+

VS

Team Averages
Level 21
1,533 SR
1,565 Elo+
Artio
Artio
PlayofFool
Artio
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 163L
1,498 Elo+
Party 3
Anhur
Anhur
Trimmix
Anhur
Level 17
God Stats
7W - 11L
1,812 SR
Queue Stats
91W - 71L
1,511 Elo+
Party 1
Loki
Loki
VazeR124
Loki
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,682 Elo+
Party 3
Cerberus
Cerberus
WORLDSBESTOTTER
Cerberus
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 72L
1,511 Elo+
Party 1
Bakasura
Bakasura
kalpuchinator
Bakasura
Level 28
God Stats
5W - 5L
1,355 SR
Queue Stats
51W - 39L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
SEzzrie
Bakasura
16
6 / 5 / 3
10,153
534
9,253
17,120
7,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
15
3 / 3 / 2
9,912
522
11,421
9,540
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Sucrón
Jormungandr
12
2 / 7 / 4
8,016
422
6,392
13,330
7,189
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
deleelite
Gilgamesh
13
1 / 3 / 3
8,150
429
6,193
9,390
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
zanat
Anhur
15
4 / 8 / 4
9,267
488
7,581
14,533
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
1 / 5 / 7
9,640
507
4,946
14,046
11,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Trimmix
Anhur
15
3 / 3 / 10
9,569
504
5,463
9,241
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
15
4 / 4 / 9
10,105
532
7,299
11,174
3,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
13
1 / 3 / 11
8,484
447
5,644
13,244
7,154
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
kalpuchinator
Bakasura
20
17 / 1 / 3
13,381
704
20,694
17,265
9,813
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
16
Kills
26
26
Deaths
16
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Artio
1
5
7
0.9
L
Bakasura
SEzzrie
Bakasura
6
5
3
1.5
L
Sol
3
3
2
1.33
L
Jormungandr
Sucrón
Jormungandr
2
7
4
0.57
W
Anhur
Trimmix
Anhur
3
3
10
2.67
W
Loki
4
4
9
2.13
W
Cerberus
1
3
11
2.17
L
Gilgamesh
deleelite
Gilgamesh
1
3
3
0.83
W
Bakasura
kalpuchinator
Bakasura
17
1
3
18.5
L
Anhur
zanat
Anhur
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,840
Damage
44,046
63,913
Taken
64,970
26,102
Mitigated
34,820
12,059
Healing
15,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
4,946
776
187
3,675
14,046
11,936
0
2,822
10,239
42,893
0
L
Bakasura
SEzzrie
Bakasura
9,253
6,426
0
4,677
17,120
7,910
0
2,363
14,217
0
57,903
L
Sol
11,421
3,037
0
2,948
9,540
2,692
85
2,163
6,954
54,606
0
L
Jormungandr
Sucrón
Jormungandr
6,392
1,260
329
646
13,330
7,189
333
1,198
10,487
38,687
0
W
Anhur
Trimmix
Anhur
5,463
2,288
0
2,667
9,241
2,311
838
2,361
6,490
0
46,754
W
Loki
7,299
1,266
0
646
11,174
3,606
0
4,103
6,800
0
42,826
W
Cerberus
5,644
232
0
2,930
13,244
7,154
282
4,843
8,346
26,563
0
L
Gilgamesh
deleelite
Gilgamesh
6,193
1,672
0
809
9,390
4,575
273
2,707
6,333
0
33,575
W
Bakasura
kalpuchinator
Bakasura
20,694
14,750
0
5,791
17,265
9,813
2,250
6,216
10,799
0
120,645
L
Anhur
zanat
Anhur
7,581
3,255
0
2,650
14,533
3,736
540
2,159
11,482
0
50,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,498
Gold Earned
51,179
450
Minions Killed
506
0
Camps Cleared
0
1,684,009
Distance Traveled
1,855,180
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,640
507
84
4
0
335,894
3
L
Bakasura
10,153
534
119
6
0
363,343
0
L
Sol
9,912
522
125
7
0
363,337
3
L
Jormungandr
8,016
422
58
3
0
289,160
2
W
Anhur
9,569
504
92
5
0
353,207
5
W
Loki
10,105
532
66
3
0
355,163
1
W
Cerberus
8,484
447
50
3
0
359,287
8
L
Gilgamesh
8,150
429
58
3
0
372,648
2
W
Bakasura
13,381
704
214
11
0
451,629
2
L
Anhur
9,267
488
90
5
0
295,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role