Player Matchup

Danzaburou
Danzaburou
Bos_die_Sjimmie
Danzaburou
Level 32
God Stats
2W - 0L
1,301 SR
Queue Stats
89W - 82L
1,491 Elo+
Party 2
He Bo
He Bo
Reecerb5994
He Bo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,537 Elo+
Solo
Janus
Janus
SmallKemps11
Janus
Level 28
God Stats
14W - 12L
1,714 SR
Queue Stats
56W - 48L
1,602 Elo+
Solo
Chaac
Chaac
Smit-sie
Chaac
Level 29
God Stats
7W - 12L
1,533 SR
Queue Stats
84W - 91L
1,485 Elo+
Party 2
Ymir
Ymir
janmartenwakker
Ymir
Level 25
God Stats
5W - 2L
1,583 SR
Queue Stats
58W - 39L
1,517 Elo+
Party 2
Team Averages
Level 23
1,526 SR
1,527 Elo+

VS

Team Averages
Level 19
1,549 SR
1,513 Elo+
Nemesis
Nemesis
BlueReaper6561
Nemesis
Level 12
God Stats
9W - 9L
1,249 SR
Queue Stats
23W - 22L
1,140 Elo+
Party 3
Medusa
Medusa
DinoJoe93
Medusa
Level 17
God Stats
1W - 4L
1,499 SR
Queue Stats
129W - 121L
1,667 Elo+
Solo
Cthulhu
Cthulhu
Eboy150
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,195 Elo+
Party 3
Janus
Janus
cHeEkYgAnKs420m9
Janus
Level 24
God Stats
27W - 7L
1,766 SR
Queue Stats
205W - 62L
1,794 Elo+
Party 1
King Arthur
King Arthur
m9AbuHajaar
King Arthur
Level 29
God Stats
24W - 15L
1,730 SR
Queue Stats
265W - 103L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bos_die_Sjimmie
Danzaburou
16
6 / 1 / 9
11,825
563
17,748
10,725
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 0 / 8
13,219
629
18,338
13,219
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 0 / 3
13,731
654
18,043
12,243
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Smit-sie
Chaac
19
0 / 1 / 4
11,715
558
6,230
12,592
10,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 3 / 9
10,498
500
5,574
14,986
12,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
8,128
387
6,303
17,486
6,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
DinoJoe93
Medusa
9
4 / 14 / 0
7,442
354
2,861
19,815
6,437
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Eboy150
Cthulhu
13
0 / 11 / 2
7,920
377
8,403
26,891
17,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
0 / 2 / 0
10,135
483
2,808
6,959
2,323
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
m9AbuHajaar
King Arthur
14
1 / 2 / 0
9,259
441
7,274
14,561
7,810
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
36
Kills
5
5
Deaths
37
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Danzaburou
Bos_die_Sjimmie
Danzaburou
6
1
9
10.5
L
Medusa
DinoJoe93
Medusa
4
14
0
0.29
L
Cthulhu
Eboy150
Cthulhu
0
11
2
0.09
W
9
0
8
13
W
15
0
3
16.5
W
Chaac
Smit-sie
Chaac
0
1
4
2
L
0
2
0
0
W
6
3
9
3.5
L
King Arthur
m9AbuHajaar
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,933
Damage
27,649
63,765
Taken
85,712
37,056
Mitigated
40,772
25,209
Healing
15,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,303
3,198
0
4,270
17,486
6,656
0
8,738
8,748
0
57,729
W
Danzaburou
Bos_die_Sjimmie
Danzaburou
17,748
10,577
0
4,964
10,725
3,581
5,080
3,306
6,788
0
68,379
L
Medusa
DinoJoe93
Medusa
2,861
1,067
0
1,340
19,815
6,437
288
11,235
8,580
0
19,786
L
Cthulhu
Eboy150
Cthulhu
8,403
846
52
3,220
26,891
17,546
31
14,174
12,717
36,467
0
W
18,338
2,295
163
6,065
13,219
5,836
1,760
1,311
11,806
114,453
0
W
18,043
2,526
97
7,214
12,243
5,216
2,370
2,945
8,942
118,527
0
W
Chaac
Smit-sie
Chaac
6,230
339
0
3,562
12,592
10,281
3,648
494
12,043
0
63,679
L
2,808
172
0
1,351
6,959
2,323
0
4,120
2,839
77,954
0
W
5,574
569
0
3,144
14,986
12,142
802
2,027
12,729
34,102
0
L
King Arthur
m9AbuHajaar
King Arthur
7,274
885
0
5,067
14,561
7,810
0
3,688
10,873
0
48,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,988
Gold Earned
42,884
642
Minions Killed
483
0
Camps Cleared
0
2,079,042
Distance Traveled
1,651,703
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,128
387
98
5
0
377,666
6
W
Danzaburou
11,825
563
91
4
0
390,262
7
L
Medusa
7,442
354
30
1
0
304,464
0
L
Cthulhu
7,920
377
75
4
0
332,072
2
W
He Bo
13,219
629
179
9
0
445,073
3
W
Janus
13,731
654
193
9
0
442,916
4
W
Chaac
11,715
558
133
6
0
385,753
3
L
Janus
10,135
483
177
8
0
356,723
3
W
Ymir
10,498
500
46
2
0
415,038
0
L
King Arthur
9,259
441
103
5
0
280,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role