Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
DeltaFalco
Jormungandr
Level 15
God Stats
2W - 5L
1,276 SR
Queue Stats
19W - 25L
1,217 Elo+
Party 2
Thanatos
Thanatos
EternaL__K1ll3R
Thanatos
Level 22
God Stats
4W - 17L
1,332 SR
Queue Stats
204W - 258L
1,417 Elo+
Party 3
Neith
Neith
Keyjimenez
Neith
Level 19
God Stats
93W - 97L
1,562 SR
Queue Stats
168W - 225L
1,378 Elo+
Party 3
Gilgamesh
Gilgamesh
Mts_770
Gilgamesh
Level 12
God Stats
7W - 7L
1,094 SR
Queue Stats
21W - 24L
1,263 Elo+
Party 2
Team Averages
Level 16
1,353 SR
1,355 Elo+

VS

Team Averages
Level 20
1,512 SR
1,349 Elo+
Ymir
Ymir
FlowMarok1ry
Ymir
Level 27
God Stats
11W - 8L
1,541 SR
Queue Stats
287W - 292L
1,340 Elo+
Solo
Pele
Pele
Try_HaRtZ_TwIxX
Pele
Level 20
God Stats
26W - 11L
1,520 SR
Queue Stats
56W - 44L
1,286 Elo+
Party 1
Hel
Hel
Wxxeexxd_
Hel
Level 22
God Stats
10W - 8L
1,500 SR
Queue Stats
261W - 263L
1,434 Elo+
Solo
Izanami
Izanami
cXeno
Izanami
Level 17
God Stats
21W - 4L
1,500 SR
Queue Stats
41W - 33L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
temp-712179
Gilgamesh
Level 15
God Stats
11W - 6L
1,500 SR
Queue Stats
105W - 99L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
2 / 6 / 2
8,050
503
4,830
11,599
4,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
DeltaFalco
Jormungandr
12
3 / 4 / 2
7,556
472
3,484
10,281
3,769
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
11
4 / 9 / 2
7,832
490
7,688
15,004
4,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
12
4 / 7 / 4
8,187
512
9,638
11,177
3,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Mts_770
Gilgamesh
12
1 / 7 / 0
7,440
465
3,184
11,946
3,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 12
9,014
563
4,619
14,189
9,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
11 / 1 / 1
10,805
675
10,739
7,176
2,860
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 4 / 5
8,773
548
7,935
10,642
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
cXeno
Izanami
16
11 / 3 / 7
10,232
640
13,738
8,404
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
temp-712179
Gilgamesh
14
6 / 2 / 7
9,052
566
6,204
8,043
4,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
14
Kills
32
33
Deaths
14
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
6
2
0.5
L
Jormungandr
DeltaFalco
Jormungandr
3
4
2
1
L
Thanatos
4
9
2
0.56
W
3
4
12
2.25
L
Neith
4
7
4
0.86
L
Gilgamesh
Mts_770
Gilgamesh
1
7
0
0.14
W
11
1
1
11.5
W
1
4
5
0.88
W
Izanami
cXeno
Izanami
11
3
7
4.83
W
Gilgamesh
temp-712179
Gilgamesh
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,824
Damage
43,235
60,007
Taken
48,454
20,410
Mitigated
23,617
13,902
Healing
10,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,830
616
118
1,277
11,599
4,601
1,062
3,536
7,773
36,180
0
L
Jormungandr
DeltaFalco
Jormungandr
3,484
949
295
1,463
10,281
3,769
555
3,679
6,498
31,585
0
L
Thanatos
7,688
2,422
0
6,338
15,004
4,969
0
2,590
12,330
0
32,315
W
4,619
993
123
2,277
14,189
9,931
432
3,016
11,105
14,908
0
L
Neith
9,638
5,255
0
2,451
11,177
3,450
191
2,207
8,906
0
37,212
L
Gilgamesh
Mts_770
Gilgamesh
3,184
940
219
1,741
11,946
3,621
548
0
11,946
0
35,353
W
10,739
2,672
0
541
7,176
2,860
1,817
36
7,140
0
69,554
W
7,935
731
812
3,362
10,642
3,408
949
2,756
7,807
55,162
0
W
Izanami
cXeno
Izanami
13,738
10,229
0
1,185
8,404
3,364
3,435
1,667
6,634
0
57,154
W
Gilgamesh
temp-712179
Gilgamesh
6,204
1,475
426
1,495
8,043
4,054
1,975
537
7,454
0
33,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
47,876
313
Minions Killed
394
0
Camps Cleared
0
1,336,035
Distance Traveled
1,508,496
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,050
503
63
4
0
243,058
0
L
Jormungandr
7,556
472
54
3
0
268,247
0
L
Thanatos
7,832
490
65
4
0
304,589
0
W
Ymir
9,014
563
19
1
0
324,427
4
L
Neith
8,187
512
53
3
0
255,528
0
L
Gilgamesh
7,440
465
78
5
0
264,613
0
W
Pele
10,805
675
120
8
0
324,971
3
W
Hel
8,773
548
93
6
0
267,091
4
W
Izanami
10,232
640
106
7
0
290,117
1
W
Gilgamesh
9,052
566
56
4
0
301,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role