Player Matchup

Guan Yu
Guan Yu
AlikLuchador
Guan Yu
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
147W - 184L
1,445 Elo+
Party 3
Thanatos
Thanatos
KITRITOAMV
Thanatos
Level 5
God Stats
6W - 6L
1,538 SR
Queue Stats
22W - 21L
1,450 Elo+
Party 1
Sol
Sol
RushThenCrush
Sol
Level 56
God Stats
256W - 289L
1,565 SR
Queue Stats
287W - 336L
1,533 Elo+
Party 3
Horus
Horus
SuRRendeR78
Horus
Level 65
God Stats
18W - 20L
1,715 SR
Queue Stats
164W - 151L
1,552 Elo+
Party 1
Ra
Ra
xLEAFEONx
Ra
Level 64
God Stats
6W - 4L
1,493 SR
Queue Stats
321W - 320L
1,534 Elo+
Party 1
Team Averages
Level 43
1,562 SR
1,503 Elo+

VS

Team Averages
Level 43
1,531 SR
1,369 Elo+
Bellona
Bellona
VenitoKamelas2
Bellona
Level 29
God Stats
9W - 10L
1,492 SR
Queue Stats
410W - 581L
1,362 Elo+
Party 2
Anhur
Anhur
almansa000
Anhur
Level 48
God Stats
3W - 12L
1,516 SR
Queue Stats
460W - 633L
1,363 Elo+
Party 2
Tsukuyomi
Tsukuyomi
chukizieza
Tsukuyomi
Level 21
God Stats
2W - 12L
1,414 SR
Queue Stats
398W - 558L
1,284 Elo+
Party 2
Ares
Ares
fosqui21
Ares
Level 91
God Stats
3W - 6L
1,500 SR
Queue Stats
114W - 157L
1,401 Elo+
Party 2
Janus
Janus
venitokamela
Janus
Level 24
God Stats
1W - 1L
1,734 SR
Queue Stats
44W - 65L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlikLuchador
Guan Yu
11
6 / 2 / 3
8,196
546
5,341
12,539
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
KITRITOAMV
Thanatos
12
4 / 4 / 6
7,949
530
3,014
9,861
3,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 2 / 9
7,929
529
9,274
9,404
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
7 / 1 / 0
8,149
543
10,007
15,481
19,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
6 / 2 / 3
9,007
600
11,417
10,639
4,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,179
479
5,278
12,694
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
11
1 / 6 / 1
6,464
431
5,746
10,103
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
chukizieza
Tsukuyomi
12
1 / 4 / 5
6,974
465
6,531
12,660
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
12
3 / 4 / 2
7,581
505
7,532
13,731
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 4 / 3
8,410
561
10,621
9,030
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
24
Kills
11
11
Deaths
24
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AlikLuchador
Guan Yu
6
2
3
3.75
W
Thanatos
KITRITOAMV
Thanatos
4
4
6
1.75
W
1
2
9
2.75
W
7
1
0
7
L
1
6
0
0.17
L
Anhur
1
6
1
0.25
L
Tsukuyomi
chukizieza
Tsukuyomi
1
4
5
0.88
L
Ares
3
4
2
1
L
5
4
3
1.63
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,053
Damage
35,708
57,924
Taken
58,218
37,859
Mitigated
28,477
29,863
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AlikLuchador
Guan Yu
5,341
1,349
2,111
4,326
12,539
7,867
75
5,024
7,379
0
19,440
W
Thanatos
KITRITOAMV
Thanatos
3,014
1,191
0
5,152
9,861
3,530
816
2,766
6,969
0
27,739
W
9,274
2,285
0
5,105
9,404
2,820
1,972
4,042
5,224
55,662
0
W
10,007
3,959
315
7,137
15,481
19,380
156
1,366
14,035
527
33,235
L
5,278
1,769
0
3,980
12,694
6,198
50
279
12,415
0
33,664
L
Anhur
5,746
3,720
0
1,476
10,103
3,622
0
5,406
4,629
0
30,406
L
Tsukuyomi
chukizieza
Tsukuyomi
6,531
2,161
0
2,434
12,660
4,521
0
5,037
7,513
0
36,366
L
Ares
7,532
315
0
1,978
13,731
10,943
0
5,904
7,707
20,678
0
L
10,621
519
0
938
9,030
3,193
0
3,895
4,925
53,166
0
W
11,417
1,720
403
5,314
10,639
4,262
1,217
4,263
6,164
54,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,230
Gold Earned
36,608
319
Minions Killed
313
0
Camps Cleared
0
1,435,121
Distance Traveled
1,400,715
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,196
546
23
2
0
287,572
5
W
Thanatos
7,949
530
49
3
0
273,786
0
W
Sol
7,929
529
97
6
0
257,625
5
W
Horus
8,149
543
43
3
0
311,261
3
L
Bellona
7,179
479
70
5
0
255,747
1
L
Anhur
6,464
431
61
4
0
258,346
0
L
Tsukuyomi
6,974
465
69
5
0
295,639
0
L
Ares
7,581
505
11
1
0
296,521
3
L
Janus
8,410
561
102
7
0
294,462
1
W
Ra
9,007
600
107
7
0
304,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role