Player Matchup

Olorun
Olorun
Ayrshi
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Exosision03
Osiris
Level 64
God Stats
1W - 3L
1,776 SR
Queue Stats
149W - 133L
1,602 Elo+
Solo
He Bo
He Bo
Nufious
He Bo
Level 141
God Stats
1W - 3L
1,760 SR
Queue Stats
124W - 119L
1,583 Elo+
Solo
Sylvanus
Sylvanus
Ryszardzislaw
Sylvanus
Level 148
God Stats
0W - 1L
1,344 SR
Queue Stats
102W - 96L
1,542 Elo+
Party 2
Bacchus
Bacchus
Sazarys
Bacchus
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
305W - 285L
1,582 Elo+
Solo
Team Averages
Level 116
1,576 SR
1,562 Elo+

VS

Team Averages
Level 126
1,524 SR
1,585 Elo+
Chang'e
Chang'e
Nisashikamon
Chang'e
Level 160
God Stats
5W - 2L
1,732 SR
Queue Stats
228W - 182L
1,599 Elo+
Party 3
Ares
Ares
WrightyNo1
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,666 Elo+
Party 3
Nu Wa
Nu Wa
Yasmín
Nu Wa
Level 160
God Stats
2W - 3L
1,346 SR
Queue Stats
105W - 100L
1,560 Elo+
Party 1
Sun Wukong
Sun Wukong
YepKock
Sun Wukong
Level 72
God Stats
2W - 0L
1,544 SR
Queue Stats
21W - 13L
1,601 Elo+
Party 1
Thoth
Thoth
hamsterspeedy
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ayrshi
Olorun
18
7 / 7 / 6
12,836
802
13,702
22,413
11,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
19
6 / 6 / 13
11,432
715
18,798
20,665
17,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

He Bo
Nufious
He Bo
17
4 / 6 / 8
10,802
675
16,454
20,417
9,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Ryszardzislaw
Sylvanus
18
0 / 4 / 15
11,614
726
9,122
24,081
31,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
Sazarys
Bacchus
20
3 / 5 / 15
11,141
696
10,230
27,828
48,689
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Nisashikamon
Chang'e
20
3 / 3 / 19
11,990
749
15,194
17,057
16,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 5 / 17
12,186
762
11,807
23,025
24,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
Yasmín
Nu Wa
19
10 / 5 / 11
12,962
810
21,727
15,362
7,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
YepKock
Sun Wukong
20
10 / 5 / 14
12,810
801
24,450
24,289
19,760
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 2 / 19
12,281
768
31,289
10,159
4,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
108
20
Kills
28
28
Deaths
20
57
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ayrshi
Olorun
7
7
6
1.43
L
Osiris
6
6
13
2.08
W
Chang'e
Nisashikamon
Chang'e
3
3
19
4.17
L
He Bo
Nufious
He Bo
4
6
8
1.33
L
Sylvanus
Ryszardzislaw
Sylvanus
0
4
15
1.88
L
Bacchus
Sazarys
Bacchus
3
5
15
2.1
W
2
5
17
2.1
W
Nu Wa
Yasmín
Nu Wa
10
5
11
3.1
W
Sun Wukong
YepKock
Sun Wukong
10
5
14
3.4
W
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,306
Damage
104,467
115,404
Taken
89,892
118,986
Mitigated
72,301
50,829
Healing
44,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ayrshi
Olorun
13,702
6,458
8,289
4,403
22,413
11,689
1,060
15,021
7,392
38,473
0
L
Osiris
18,798
5,299
3,282
2,732
20,665
17,384
224
12,749
7,916
0
35,256
W
Chang'e
Nisashikamon
Chang'e
15,194
1,316
13,965
7,348
17,057
16,118
1,122
10,915
6,142
26,782
0
L
He Bo
Nufious
He Bo
16,454
529
876
2,605
20,417
9,450
619
15,414
5,003
40,526
0
L
Sylvanus
Ryszardzislaw
Sylvanus
9,122
963
15,726
7,027
24,081
31,774
27
16,124
7,957
18,239
0
L
Bacchus
Sazarys
Bacchus
10,230
894
3,271
2,618
27,828
48,689
0
20,709
7,119
23,664
0
W
11,807
547
3,556
2,559
23,025
24,702
346
11,812
11,213
14,086
0
W
Nu Wa
Yasmín
Nu Wa
21,727
6,091
2,368
1,138
15,362
7,416
1,316
9,310
6,052
36,420
0
W
Sun Wukong
YepKock
Sun Wukong
24,450
2,599
2,771
7,298
24,289
19,760
894
11,906
12,383
0
35,444
W
31,289
916
2,062
1,102
10,159
4,305
2,346
5,565
4,594
75,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,825
Gold Earned
62,229
166
Minions Killed
176
0
Camps Cleared
0
1,320,198
Distance Traveled
1,475,349
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,836
802
57
4
0
232,816
1
L
Osiris
11,432
715
18
1
0
305,661
1
W
Chang'e
11,990
749
28
2
0
298,665
1
L
He Bo
10,802
675
56
4
0
287,080
2
L
Sylvanus
11,614
726
18
1
0
240,427
0
L
Bacchus
11,141
696
17
1
0
254,214
0
W
Ares
12,186
762
3
0
0
300,268
0
W
Nu Wa
12,962
810
48
3
0
256,466
0
W
Sun Wukong
12,810
801
22
1
0
302,921
0
W
Thoth
12,281
768
75
5
0
317,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role