Player Matchup

Merlin
Merlin
Dobbster
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,346 Elo+
Party 2
Cerberus
Cerberus
Julcreeper
Cerberus
Level 7
God Stats
0W - 4L
1,153 SR
Queue Stats
1W - 5L
1,223 Elo+
Party 3
Bellona
Bellona
Marcel111
Bellona
Level 14
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 5L
1,223 Elo+
Party 3
Artemis
Artemis
Patremo
Artemis
Level 5
God Stats
0W - 2L
1,247 SR
Queue Stats
4W - 8L
1,200 Elo+
Party 2
Nemesis
Nemesis
Xenøn
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,346 Elo+
Party 2
Team Averages
Level 8
1,409 SR
1,268 Elo+

VS

Team Averages
Level 28
1,501 SR
1,379 Elo+
Zeus
Zeus
Cobz94
Zeus
Level 41
God Stats
1W - 0L
1,466 SR
Queue Stats
80W - 103L
1,358 Elo+
Party 1
Neith
Neith
peelyo
Neith
Level 18
God Stats
3W - 0L
1,736 SR
Queue Stats
18W - 21L
1,396 Elo+
Party 1
Yemoja
Yemoja
prawnyybabyy
Yemoja
Level 25
God Stats
8W - 6L
1,546 SR
Queue Stats
13W - 23L
1,316 Elo+
Party 1
Bellona
Bellona
supersumo22
Bellona
Level 27
God Stats
22W - 42L
1,257 SR
Queue Stats
51W - 77L
1,323 Elo+
Party 1
Anubis
Anubis
xabodx
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dobbster
Merlin
20
12 / 6 / 6
16,198
623
26,680
21,805
9,639
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Julcreeper
Cerberus
13
1 / 13 / 2
9,497
365
2,564
20,576
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
Marcel111
Bellona
13
2 / 17 / 0
9,402
362
8,611
29,053
24,072
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Patremo
Artemis
17
3 / 13 / 5
11,134
428
17,804
19,790
8,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Xenøn
Nemesis
20
6 / 10 / 5
13,297
511
12,416
26,752
12,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cobz94
Zeus
20
11 / 4 / 7
14,988
576
19,516
16,153
6,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
peelyo
Neith
19
10 / 5 / 15
13,600
523
17,104
18,717
8,806
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
20
6 / 2 / 23
14,744
567
9,799
18,540
15,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bellona
supersumo22
Bellona
19
9 / 8 / 7
14,026
539
12,329
27,727
21,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
xabodx
Anubis
20
23 / 5 / 3
17,885
688
36,035
26,080
14,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
114
24
Kills
59
59
Deaths
24
18
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Zeus
Cobz94
Zeus
11
4
7
3.63
L
Merlin
Dobbster
Merlin
12
6
6
2.5
L
Cerberus
Julcreeper
Cerberus
1
13
2
0.15
L
Bellona
Marcel111
Bellona
2
17
0
0.12
L
Artemis
Patremo
Artemis
3
13
5
0.42
L
Nemesis
Xenøn
Nemesis
6
10
5
0.85
W
Neith
peelyo
Neith
10
5
15
3.5
W
Yemoja
6
2
23
8.75
W
Bellona
supersumo22
Bellona
9
8
7
1.56
W
Anubis
xabodx
Anubis
23
5
3
4.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,075
Damage
94,783
117,976
Taken
107,217
63,196
Mitigated
67,430
12,415
Healing
45,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Cobz94
Zeus
19,516
4,492
960
4,619
16,153
6,272
634
7,252
8,487
98,743
0
L
Merlin
Dobbster
Merlin
26,680
1,008
172
1,722
21,805
9,639
0
11,246
10,283
83,592
0
L
Cerberus
Julcreeper
Cerberus
2,564
473
0
2,659
20,576
8,093
365
10,885
9,581
16,410
0
L
Bellona
Marcel111
Bellona
8,611
2,915
0
602
29,053
24,072
151
17,426
11,585
0
32,117
L
Artemis
Patremo
Artemis
17,804
6,198
0
30
19,790
8,471
363
9,254
10,398
0
50,498
L
Nemesis
Xenøn
Nemesis
12,416
4,491
0
7,230
26,752
12,921
0
15,869
10,779
0
88,953
W
Neith
peelyo
Neith
17,104
10,638
569
6,105
18,717
8,806
2,899
4,548
13,915
0
87,536
W
Yemoja
9,799
1,787
2,098
4,805
18,540
15,959
649
5,623
12,763
55,666
0
W
Bellona
supersumo22
Bellona
12,329
4,853
127
7,737
27,727
21,787
3,483
8,273
19,228
0
79,939
W
Anubis
xabodx
Anubis
36,035
3,022
0
18,261
26,080
14,606
6,027
6,964
18,974
130,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,528
Gold Earned
75,243
410
Minions Killed
667
0
Camps Cleared
0
1,930,326
Distance Traveled
2,140,933
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,988
576
158
6
0
462,992
4
L
Merlin
16,198
623
144
6
0
438,696
4
L
Cerberus
9,497
365
21
1
0
333,233
0
L
Bellona
9,402
362
44
2
0
392,414
0
L
Artemis
11,134
428
60
2
0
386,711
0
L
Nemesis
13,297
511
141
5
0
379,272
0
W
Neith
13,600
523
125
5
0
434,315
0
W
Yemoja
14,744
567
62
2
0
450,650
2
W
Bellona
14,026
539
108
4
0
449,163
0
W
Anubis
17,885
688
214
8
0
343,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role