Player Matchup

Neith
Neith
Bobsth
Neith
Level 33
God Stats
12W - 10L
1,470 SR
Queue Stats
140W - 145L
1,595 Elo+
Solo
Fenrir
Fenrir
BolzenKoenig
Fenrir
Level 154
God Stats
9W - 12L
1,531 SR
Queue Stats
59W - 58L
1,536 Elo+
Party 4
Ymir
Ymir
F1zzler
Ymir
Level 17
God Stats
0W - 2L
1,314 SR
Queue Stats
0W - 2L
1,388 Elo+
Party 4
Vamana
Vamana
Tadesky
Vamana
Level 29
God Stats
86W - 82L
1,543 SR
Queue Stats
148W - 154L
1,481 Elo+
Party 2
Agni
Agni
ZIKNS
Agni
Level 104
God Stats
101W - 64L
1,589 SR
Queue Stats
156W - 154L
1,446 Elo+
Party 2
Team Averages
Level 67
1,490 SR
1,489 Elo+

VS

Team Averages
Level 40
1,622 SR
1,528 Elo+
Loki
Loki
Jacon
Loki
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 11L
1,558 Elo+
Party 3
Achilles
Achilles
Maniac848
Achilles
Level 45
God Stats
3W - 5L
1,588 SR
Queue Stats
286W - 301L
1,414 Elo+
Party 3
The Morrigan
The Morrigan
Obtainedzero
The Morrigan
Level 42
God Stats
11W - 8L
1,505 SR
Queue Stats
86W - 92L
1,459 Elo+
Party 3
Izanami
Izanami
Pwachiche
Izanami
Level 48
God Stats
10W - 8L
1,569 SR
Queue Stats
132W - 90L
1,602 Elo+
Party 1
Xing Tian
Xing Tian
Vanish30
Xing Tian
Level 57
God Stats
5W - 2L
1,946 SR
Queue Stats
128W - 84L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bobsth
Neith
19
6 / 7 / 2
12,903
538
9,444
14,111
5,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
19
9 / 5 / 7
12,169
507
10,507
22,720
10,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
F1zzler
Ymir
16
1 / 7 / 13
10,813
451
10,411
19,980
20,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
Tadesky
Vamana
16
3 / 3 / 10
11,315
471
15,087
21,764
25,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Agni
ZIKNS
Agni
18
10 / 7 / 10
12,604
525
19,031
16,581
6,476
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Jacon
Loki
20
8 / 8 / 8
13,675
570
10,202
20,539
8,935
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Maniac848
Achilles
19
2 / 5 / 8
12,114
505
7,283
23,175
27,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
Obtainedzero
The Morrigan
18
3 / 11 / 13
12,155
506
20,001
13,743
6,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Pwachiche
Izanami
20
13 / 1 / 7
15,854
661
22,212
17,085
7,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xing Tian
Vanish30
Xing Tian
17
3 / 4 / 13
12,276
512
11,300
22,743
27,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
78
29
Kills
29
29
Deaths
29
42
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Neith
Bobsth
Neith
6
7
2
1
L
Fenrir
9
5
7
2.5
L
Ymir
F1zzler
Ymir
1
7
13
1.07
W
Loki
Jacon
Loki
8
8
8
1.5
W
Achilles
Maniac848
Achilles
2
5
8
1.2
W
The Morrigan
Obtainedzero
The Morrigan
3
11
13
0.86
W
Izanami
Pwachiche
Izanami
13
1
7
16.5
L
Vamana
Tadesky
Vamana
3
3
10
2.67
W
Xing Tian
Vanish30
Xing Tian
3
4
13
2.38
L
Agni
ZIKNS
Agni
10
7
10
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,480
Damage
70,998
95,156
Taken
97,285
68,982
Mitigated
78,604
20,107
Healing
25,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bobsth
Neith
9,444
4,236
0
2,933
14,111
5,575
1,038
2,727
11,384
0
88,875
L
Fenrir
10,507
1,667
0
8,118
22,720
10,908
504
5,235
17,365
0
71,875
L
Ymir
F1zzler
Ymir
10,411
1,694
0
1,859
19,980
20,321
444
9,817
10,018
48,649
0
W
Loki
Jacon
Loki
10,202
2,255
0
5,223
20,539
8,935
633
8,599
11,940
0
73,218
W
Achilles
Maniac848
Achilles
7,283
1,116
0
5,756
23,175
27,887
278
6,024
17,151
0
59,499
W
The Morrigan
Obtainedzero
The Morrigan
20,001
1,517
0
346
13,743
6,334
598
4,856
8,887
76,929
3,459
W
Izanami
Pwachiche
Izanami
22,212
16,951
0
9,386
17,085
7,859
7,632
2,693
14,392
0
160,920
L
Vamana
Tadesky
Vamana
15,087
6,128
0
6,774
21,764
25,702
128
9,074
11,950
1,257
68,856
W
Xing Tian
Vanish30
Xing Tian
11,300
531
0
4,391
22,743
27,589
540
8,128
14,615
35,676
0
L
Agni
ZIKNS
Agni
19,031
696
0
423
16,581
6,476
0
4,206
12,315
78,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,804
Gold Earned
66,074
610
Minions Killed
617
0
Camps Cleared
0
2,182,201
Distance Traveled
2,204,942
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,903
538
171
7
0
414,323
3
L
Fenrir
12,169
507
112
5
0
444,232
8
L
Ymir
10,813
451
77
3
0
459,954
5
W
Loki
13,675
570
121
5
0
436,167
2
W
Achilles
12,114
505
106
4
0
432,503
2
W
The Morrigan
12,155
506
98
4
0
405,744
1
W
Izanami
15,854
661
266
11
0
466,706
4
L
Vamana
11,315
471
125
5
0
435,497
3
W
Xing Tian
12,276
512
26
1
0
463,822
12
L
Agni
12,604
525
125
5
0
428,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role