Player Matchup

Danzaburou
Danzaburou
HolenderJK
Danzaburou
Level 33
God Stats
9W - 9L
1,544 SR
Queue Stats
244W - 272L
1,464 Elo+
Solo
Nike
Nike
MRSALT1432
Nike
Level 59
God Stats
1W - 2L
1,534 SR
Queue Stats
158W - 165L
1,444 Elo+
Party 4
Merlin
Merlin
Pun-Szu
Merlin
Level 49
God Stats
0W - 3L
1,312 SR
Queue Stats
114W - 152L
1,459 Elo+
Party 1
Hera
Hera
a_required_field
Hera
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
220W - 254L
1,497 Elo+
Party 1
Chaac
Chaac
thegodofdeath71
Chaac
Level 20
God Stats
3W - 10L
1,325 SR
Queue Stats
7W - 13L
1,434 Elo+
Party 4
Team Averages
Level 42
1,443 SR
1,460 Elo+

VS

Team Averages
Level 42
1,563 SR
1,558 Elo+
Merlin
Merlin
FentanylFloyd420
Merlin
Level 36
God Stats
725W - 342L
1,829 SR
Queue Stats
836W - 429L
1,788 Elo+
Party 2
Zeus
Zeus
Lingerboys
Zeus
Level 59
God Stats
37W - 41L
1,454 SR
Queue Stats
204W - 267L
1,410 Elo+
Party 3
Chaac
Chaac
Melindaboo24
Chaac
Level 49
God Stats
177W - 24L
1,994 SR
Queue Stats
724W - 178L
1,822 Elo+
Party 2
Susano
Susano
starangelofdeath
Susano
Level 38
God Stats
2W - 11L
978 SR
Queue Stats
151W - 155L
1,411 Elo+
Solo
Ymir
Ymir
tensei100
Ymir
Level 29
God Stats
17W - 15L
1,562 SR
Queue Stats
42W - 64L
1,359 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HolenderJK
Danzaburou
13
3 / 3 / 0
8,381
1,048
6,229
8,564
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 2 / 0
7,593
949
3,523
16,262
12,057
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Pun-Szu
Merlin
13
0 / 4 / 2
7,502
938
8,273
11,399
4,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 1
7,341
918
8,877
7,067
2,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 2
7,059
882
3,436
6,406
3,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

230

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
9,820
1,228
20,522
7,282
2,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 6
7,651
956
7,230
6,420
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 10
8,319
1,040
11,429
7,447
6,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 5
7,832
979
3,565
5,618
2,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
14
2 / 1 / 8
8,107
1,013
2,915
7,923
6,027
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
16
16
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
L
Danzaburou
HolenderJK
Danzaburou
3
3
0
1
W
1
2
6
2
L
2
2
0
1
W
2
0
10
7
L
Merlin
Pun-Szu
Merlin
0
4
2
0.25
L
0
3
1
0.17
W
2
1
5
4.5
W
Ymir
2
1
8
6
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,338
Damage
45,661
49,698
Taken
34,690
25,132
Mitigated
19,687
3,549
Healing
8,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,522
768
0
815
7,282
2,945
0
3,767
3,515
36,977
0
L
Danzaburou
HolenderJK
Danzaburou
6,229
2,707
0
1,074
8,564
3,244
0
4,939
3,541
0
15,023
W
7,230
451
207
2,524
6,420
2,220
0
2,504
3,916
20,219
0
L
3,523
263
450
1,225
16,262
12,057
0
9,578
6,444
0
12,616
W
11,429
1,624
1,094
3,092
7,447
6,442
0
3,579
3,868
0
23,204
L
Merlin
Pun-Szu
Merlin
8,273
452
0
0
11,399
4,009
0
7,051
4,264
15,911
0
L
8,877
1,671
0
0
7,067
2,806
0
4,742
2,285
32,098
0
W
3,565
278
0
0
5,618
2,053
0
3,053
2,565
0
10,938
W
Ymir
2,915
331
414
539
7,923
6,027
0
4,247
3,676
15,200
0
L
3,436
708
0
800
6,406
3,016
0
3,851
2,497
0
6,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,876
Gold Earned
41,729
115
Minions Killed
143
5
Camps Cleared
6
684,096
Distance Traveled
770,443
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,820
1,228
46
6
2
151,229
1
L
Danzaburou
8,381
1,048
27
3
2
133,242
0
W
Zeus
7,651
956
29
4
1
134,546
0
L
Nike
7,593
949
19
2
0
145,616
0
W
Chaac
8,319
1,040
21
3
2
178,310
0
L
Merlin
7,502
938
14
2
1
142,496
0
L
Hera
7,341
918
51
6
2
142,884
1
W
Susano
7,832
979
14
2
1
165,030
0
W
Ymir
8,107
1,013
33
4
0
141,328
0
L
Chaac
7,059
882
4
1
0
119,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role