Player Matchup

Hercules
Hercules
Bronze III
Bradforton
Hercules
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,242 MMR
Solo
Geb
Geb
Silver I
Obelaf
Geb
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
ReeceRoberts
Merlin
Gold I
Level 104
God Stats
19W - 16L
1,470 SR
Queue Stats
319W - 315L
1,341 MMR
Solo
Thanatos
Thanatos
Bronze IV
dreadsou1
Thanatos
Bronze IV
Level 32
God Stats
42W - 34L
1,474 SR
Queue Stats
146W - 170L
1,217 MMR
Solo
Medusa
Medusa
Gold V
пицамајстор
Medusa
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,489 SR
1,360 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,630 SR
1,284 MMR
Izanami
Izanami
Silver I
Blocke
Izanami
Silver I
Level 127
God Stats
6W - 4L
1,578 SR
Queue Stats
206W - 209L
1,098 MMR
Party 1
Bacchus
Bacchus
Silver I
Lisamauste
Bacchus
Silver I
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
273W - 265L
1,212 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
Nanoubg
Cu Chulainn
Gold V
Level 155
God Stats
8W - 7L
1,600 SR
Queue Stats
142W - 146L
1,246 MMR
Party 2
Scylla
Scylla
Gold I
Vladisone
Scylla
Gold I
Level 107
God Stats
42W - 30L
1,742 SR
Queue Stats
137W - 131L
1,499 MMR
Party 1
Apollo
Apollo
Gold V
kdiabo
Apollo
Gold V
Level 137
God Stats
4W - 1L
1,730 SR
Queue Stats
62W - 75L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bradforton
Hercules
13
0 / 6 / 5
8,247
434
5,661
18,392
12,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Geb
Obelaf
Geb
13
0 / 3 / 2
8,267
435
5,058
16,491
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
12
2 / 6 / 0
8,276
436
6,040
9,485
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
dreadsou1
Thanatos
13
4 / 6 / 1
9,083
478
7,548
15,063
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 7 / 1
11,259
593
9,940
17,085
6,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AthenaTsukuyomiTiamatSetGilgamesh

VS

Bans
JanusNemesisSobekLokiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blocke
Izanami
16
2 / 3 / 4
10,368
546
5,312
9,356
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Lisamauste
Bacchus
15
4 / 1 / 8
10,758
566
7,323
13,095
11,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
Nanoubg
Cu Chulainn
17
5 / 4 / 8
10,931
575
16,059
14,253
13,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Vladisone
Scylla
17
9 / 2 / 4
11,541
607
12,160
13,393
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
kdiabo
Apollo
18
8 / 2 / 7
11,489
605
13,049
10,074
3,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
12
Kills
28
28
Deaths
12
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blocke
Izanami
2
3
4
1.33
L
Hercules
Bradforton
Hercules
0
6
5
0.42
W
Bacchus
Lisamauste
Bacchus
4
1
8
8
W
Cu Chulainn
Nanoubg
Cu Chulainn
5
4
8
2.25
L
Geb
Obelaf
Geb
0
3
2
0.33
L
Merlin
2
6
0
0.33
W
Scylla
Vladisone
Scylla
9
2
4
5.5
L
Thanatos
dreadsou1
Thanatos
4
6
1
0.75
W
Apollo
kdiabo
Apollo
8
2
7
5.75
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,247
Damage
53,903
76,516
Taken
60,171
36,896
Mitigated
36,387
22,175
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blocke
Izanami
5,312
3,874
0
2,692
9,356
3,073
1,128
730
8,626
0
66,266
L
Hercules
Bradforton
Hercules
5,661
1,331
0
7,250
18,392
12,216
0
3,647
14,695
0
34,059
W
Bacchus
Lisamauste
Bacchus
7,323
1,076
0
1,898
13,095
11,700
0
3,328
9,656
27,026
0
W
Cu Chulainn
Nanoubg
Cu Chulainn
16,059
3,142
0
4,171
14,253
13,208
1,625
1,417
12,451
12,342
54,256
L
Geb
Obelaf
Geb
5,058
372
0
3,480
16,491
9,232
0
4,930
11,473
36,988
0
L
Merlin
6,040
382
0
1,018
9,485
3,680
0
4,828
4,409
42,685
0
W
Scylla
Vladisone
Scylla
12,160
2,217
0
1,654
13,393
4,562
715
4,801
8,238
72,528
0
L
Thanatos
dreadsou1
Thanatos
7,548
1,803
0
8,085
15,063
5,431
0
3,964
10,993
0
42,346
W
Apollo
kdiabo
Apollo
13,049
8,703
0
555
10,074
3,844
3,998
1,765
8,209
0
89,264
L
9,940
4,772
0
2,342
17,085
6,337
62
4,605
12,460
0
78,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,132
Gold Earned
55,087
438
Minions Killed
554
0
Camps Cleared
0
1,599,495
Distance Traveled
1,796,453
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,368
546
126
7
0
307,462
3
L
Hercules
8,247
434
56
3
0
344,131
9
W
Bacchus
10,758
566
31
2
0
378,587
10
W
Cu Chulainn
10,931
575
108
6
0
355,425
3
L
Geb
8,267
435
54
3
0
395,264
14
L
Merlin
8,276
436
92
5
0
225,056
3
W
Scylla
11,541
607
145
8
0
366,647
3
L
Thanatos
9,083
478
94
5
0
331,400
0
W
Apollo
11,489
605
144
8
0
388,332
8
L
Medusa
11,259
593
142
7
0
303,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role