Player Matchup

Scylla
Scylla
Gold III
FrAnCoFrAnCo
Scylla
Gold III
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 28L
1,727 MMR
Solo
Aphrodite
Aphrodite
Gold IV
InchBy
Aphrodite
Gold IV
Level 37
God Stats
3W - 1L
1,806 SR
Queue Stats
21W - 21L
1,580 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Lima
Gilgamesh
Gold II
Level 142
God Stats
2W - 2L
1,712 SR
Queue Stats
443W - 443L
1,521 MMR
Solo
Ravana
Ravana
Gold II
MoronicTroll
Ravana
Gold II
Level 147
God Stats
4W - 7L
1,389 SR
Queue Stats
400W - 413L
1,580 MMR
Solo
Chiron
Chiron
Gold I
Sh3eep
Chiron
Gold I
Level 142
God Stats
1W - 2L
1,494 SR
Queue Stats
231W - 248L
1,640 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,580 SR
1,610 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,577 SR
1,601 MMR
Hercules
Hercules
Gold I
Alcanker
Hercules
Gold I
Level 138
God Stats
8W - 7L
1,572 SR
Queue Stats
166W - 158L
1,624 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
CroKiller9876
Ao Kuang
Gold II
Level 108
God Stats
4W - 6L
1,529 SR
Queue Stats
266W - 255L
1,574 MMR
Solo
Anhur
Anhur
Gold IV
Jait7
Anhur
Gold IV
Level 160
God Stats
4W - 4L
1,619 SR
Queue Stats
60W - 47L
1,579 MMR
Solo
Ymir
Ymir
Gold II
NRGFLASHER
Ymir
Gold II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 79L
1,567 MMR
Solo
Janus
Janus
Gold I
alex27092001
Janus
Gold I
Level 121
God Stats
1W - 2L
1,667 SR
Queue Stats
154W - 142L
1,662 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
9 / 3 / 9
12,682
604
16,085
14,276
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
InchBy
Aphrodite
16
0 / 2 / 17
10,586
504
4,356
8,845
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Lima
Gilgamesh
18
2 / 6 / 5
11,136
530
6,141
16,647
10,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
19
6 / 2 / 13
12,386
590
10,935
12,643
8,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Sh3eep
Chiron
20
9 / 1 / 11
12,739
607
20,945
14,416
5,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
TsukuyomiSetAthenaTiamatApollo

VS

Bans
SobekKhepriKaliGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alcanker
Hercules
17
5 / 4 / 3
10,788
514
12,624
19,198
17,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
CroKiller9876
Ao Kuang
16
4 / 3 / 4
10,408
496
9,210
16,581
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Jait7
Anhur
17
1 / 6 / 1
10,857
517
6,759
13,168
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 6
9,336
445
5,751
20,488
12,810
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 7 / 3
10,148
483
12,527
11,754
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
26
Kills
14
14
Deaths
26
55
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alcanker
Hercules
5
4
3
1.63
L
Ao Kuang
CroKiller9876
Ao Kuang
4
3
4
2
W
Scylla
9
3
9
4.5
W
Aphrodite
InchBy
Aphrodite
0
2
17
4.25
L
Anhur
Jait7
Anhur
1
6
1
0.25
W
Gilgamesh
Lima
Gilgamesh
2
6
5
0.75
W
Ravana
6
2
13
6.25
L
0
6
6
0.5
W
Chiron
Sh3eep
Chiron
9
1
11
14.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,462
Damage
46,871
66,827
Taken
81,189
37,939
Mitigated
43,290
34,853
Healing
22,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alcanker
Hercules
12,624
3,873
0
4,917
19,198
17,434
0
4,255
14,860
0
64,807
L
Ao Kuang
CroKiller9876
Ao Kuang
9,210
1,591
0
7,940
16,581
5,494
0
4,398
12,045
77,363
0
W
Scylla
16,085
3,142
0
5,753
14,276
5,412
604
8,805
5,053
101,892
0
W
Aphrodite
InchBy
Aphrodite
4,356
477
5,665
5,464
8,845
7,768
356
4,445
4,290
23,600
0
L
Anhur
Jait7
Anhur
6,759
2,956
0
4,122
13,168
4,063
3,646
1,173
11,980
0
77,272
W
Gilgamesh
Lima
Gilgamesh
6,141
1,575
0
4,331
16,647
10,811
0
2,732
13,801
0
58,714
W
Ravana
10,935
4,506
0
5,679
12,643
8,324
243
4,942
7,519
0
78,143
L
5,751
1,172
0
4,214
20,488
12,810
0
5,993
14,377
23,474
0
W
Chiron
Sh3eep
Chiron
20,945
8,767
1,225
6,736
14,416
5,624
4,741
6,119
8,225
0
108,547
L
12,527
887
0
1,707
11,754
3,489
0
4,071
7,486
67,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,529
Gold Earned
51,537
596
Minions Killed
573
0
Camps Cleared
0
2,119,695
Distance Traveled
1,941,836
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,788
514
120
6
0
396,769
4
L
Ao Kuang
10,408
496
127
6
0
417,893
2
W
Scylla
12,682
604
163
8
0
406,583
5
W
Aphrodite
10,586
504
33
2
0
437,002
8
L
Anhur
10,857
517
158
8
0
336,388
6
W
Gilgamesh
11,136
530
111
5
0
427,715
6
W
Ravana
12,386
590
138
7
0
435,116
9
L
Ymir
9,336
445
25
1
0
379,823
4
W
Chiron
12,739
607
151
7
0
413,279
0
L
Janus
10,148
483
143
7
0
410,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role