Player Matchup

Cthulhu
Cthulhu
JiPsnider
Cthulhu
Level 28
God Stats
10W - 13L
1,513 SR
Queue Stats
43W - 36L
1,326 Elo+
Solo
Zeus
Zeus
LDS Tufty lz
Zeus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,280 Elo+
Solo
Sol
Sol
SUS_Slayer12
Sol
Level 6
God Stats
1W - 3L
1,106 SR
Queue Stats
1W - 5L
1,133 Elo+
Party 1
Nemesis
Nemesis
spiderdweb
Nemesis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
986 Elo+
Party 1
Thanatos
Thanatos
wout77-_-
Thanatos
Level 7
God Stats
1W - 2L
1,239 SR
Queue Stats
4W - 10L
1,149 Elo+
Solo
Team Averages
Level 12
1,372 SR
1,175 Elo+

VS

Team Averages
Level 8
1,447 SR
1,293 Elo+
Ra
Ra
Jasesh bart
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,012 Elo+
Solo
Guan Yu
Guan Yu
Player95064743
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Skadi
Skadi
Sh4dow_Rid3
Skadi
Level 28
God Stats
16W - 8L
1,638 SR
Queue Stats
23W - 16L
1,480 Elo+
Solo
Ares
Ares
gabby giffords
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
murtiylmaz
Neith
Level 6
God Stats
4W - 9L
1,096 SR
Queue Stats
22W - 26L
974 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JiPsnider
Cthulhu
12
6 / 2 / 4
8,281
552
7,492
11,581
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

11
4 / 2 / 1
7,382
492
4,005
5,265
1,497
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 5 / 3
7,803
520
5,458
8,930
2,998
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
spiderdweb
Nemesis
11
0 / 8 / 2
6,505
434
350
7,718
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
wout77-_-
Thanatos
11
2 / 4 / 1
7,297
486
3,898
9,833
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 9 / 3
7,335
489
5,296
8,913
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 5 / 4
6,681
445
2,757
9,252
6,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 1 / 2
10,049
670
9,491
7,843
2,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

2
0 / 2 / 0
4,554
304
54
1,485
575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
10
2 / 4 / 2
6,664
444
3,392
5,963
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
18
Kills
19
21
Deaths
21
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
W
Cthulhu
JiPsnider
Cthulhu
6
2
4
4
W
4
2
1
2.25
L
3
5
4
1
W
6
5
3
1.5
L
10
1
2
11
L
0
2
0
0
L
Neith
2
4
2
0.75
W
Nemesis
spiderdweb
Nemesis
0
8
2
0.13
W
Thanatos
wout77-_-
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,203
Damage
20,990
43,327
Taken
33,456
18,317
Mitigated
14,753
13,612
Healing
6,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,296
1,173
169
1,495
8,913
2,523
357
3,639
5,228
22,745
0
W
Cthulhu
JiPsnider
Cthulhu
7,492
313
601
2,617
11,581
7,862
669
325
10,943
35,692
0
W
4,005
1,176
0
600
5,265
1,497
1,741
0
5,235
27,241
0
L
2,757
836
85
1,230
9,252
6,466
0
5,084
4,102
0
9,755
W
5,458
3,127
0
3,589
8,930
2,998
3,608
2,379
6,165
26,766
1,247
L
9,491
5,733
0
3,177
7,843
2,671
2,735
4,013
3,830
0
58,032
L
54
54
0
0
1,485
575
0
273
1,212
383
0
L
Neith
3,392
1,361
0
812
5,963
2,518
237
3,550
2,369
0
23,582
W
Nemesis
spiderdweb
Nemesis
350
256
0
0
7,718
2,750
1,027
1,055
6,561
0
15,476
W
Thanatos
wout77-_-
Thanatos
3,898
1,722
0
6,205
9,833
3,210
933
1,273
8,330
0
40,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
35,283
311
Minions Killed
202
0
Camps Cleared
0
1,223,795
Distance Traveled
1,074,360
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,335
489
37
2
0
250,643
5
W
Cthulhu
8,281
552
64
4
0
281,732
2
W
Zeus
7,382
492
63
4
0
248,247
3
L
Guan Yu
6,681
445
17
1
0
263,058
0
W
Sol
7,803
520
61
4
0
187,117
0
L
Skadi
10,049
670
99
7
0
277,608
2
L
Ares
4,554
304
0
0
0
63,513
0
L
Neith
6,664
444
49
3
0
219,538
2
W
Nemesis
6,505
434
40
3
0
262,439
2
W
Thanatos
7,297
486
83
6
0
244,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role