Player Matchup

Neith
Neith
Carlsman
Neith
Level 160
God Stats
16W - 7L
1,696 SR
Queue Stats
83W - 78L
1,641 Elo+
Party 2
Artio
Artio
Dodolino
Artio
Level 135
God Stats
3W - 2L
1,451 SR
Queue Stats
53W - 47L
1,627 Elo+
Party 2
Chang'e
Chang'e
Enginenilla
Chang'e
Level 147
God Stats
1W - 2L
1,323 SR
Queue Stats
43W - 25L
1,694 Elo+
Solo
Zhong Kui
Zhong Kui
PopEyePanda
Zhong Kui
Level 139
God Stats
7W - 0L
1,810 SR
Queue Stats
256W - 234L
1,645 Elo+
Party 2
Thanatos
Thanatos
RoguishPanda
Thanatos
Level 160
God Stats
4W - 1L
1,269 SR
Queue Stats
305W - 294L
1,634 Elo+
Party 2
Team Averages
Level 148
1,510 SR
1,648 Elo+

VS

Team Averages
Level 144
1,536 SR
1,613 Elo+
Xbalanque
Xbalanque
DervisDennis
Xbalanque
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
271W - 278L
1,603 Elo+
Solo
Loki
Loki
H1ddeÑ
Loki
Level 128
God Stats
7W - 3L
1,618 SR
Queue Stats
26W - 17L
1,706 Elo+
Solo
Cerberus
Cerberus
JackeyBrody
Cerberus
Level 133
God Stats
8W - 6L
1,520 SR
Queue Stats
58W - 64L
1,564 Elo+
Party 1
Achilles
Achilles
Seawn
Achilles
Level 157
God Stats
0W - 1L
1,307 SR
Queue Stats
72W - 81L
1,629 Elo+
Party 1
Sol
Sol
jumb1e
Sol
Level 158
God Stats
0W - 2L
1,735 SR
Queue Stats
99W - 99L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Carlsman
Neith
20
9 / 3 / 8
14,281
571
23,801
21,186
9,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Dodolino
Artio
19
3 / 2 / 16
13,416
537
7,651
22,501
24,138
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Enginenilla
Chang'e
20
4 / 3 / 10
13,386
535
21,803
27,561
11,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
PopEyePanda
Zhong Kui
20
5 / 3 / 3
13,857
554
11,888
16,286
15,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
RoguishPanda
Thanatos
20
7 / 6 / 7
13,626
545
11,429
19,075
10,352
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DervisDennis
Xbalanque
18
1 / 8 / 2
11,527
461
12,214
23,260
7,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
H1ddeÑ
Loki
18
7 / 4 / 1
12,546
502
17,540
20,026
17,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
JackeyBrody
Cerberus
17
3 / 5 / 3
11,585
463
11,900
22,103
21,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
Seawn
Achilles
20
5 / 4 / 1
12,575
503
11,506
18,828
10,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
jumb1e
Sol
16
1 / 7 / 3
10,575
423
16,874
18,192
6,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
27
28
Kills
17
17
Deaths
28
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Carlsman
Neith
9
3
8
4.33
L
Xbalanque
DervisDennis
Xbalanque
1
8
2
0.25
W
Artio
Dodolino
Artio
3
2
16
5.5
W
Chang'e
Enginenilla
Chang'e
4
3
10
3
L
Loki
H1ddeÑ
Loki
7
4
1
1.88
L
Cerberus
JackeyBrody
Cerberus
3
5
3
0.9
W
Zhong Kui
PopEyePanda
Zhong Kui
5
3
3
2.17
W
Thanatos
RoguishPanda
Thanatos
7
6
7
1.75
L
Achilles
Seawn
Achilles
5
4
1
1.38
L
Sol
jumb1e
Sol
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,572
Damage
70,034
106,609
Taken
102,409
70,217
Mitigated
62,792
61,656
Healing
34,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Carlsman
Neith
23,801
12,533
0
6,789
21,186
9,034
4,794
3,839
17,299
0
126,664
L
Xbalanque
DervisDennis
Xbalanque
12,214
7,488
0
9,425
23,260
7,463
0
4,855
18,329
0
106,416
W
Artio
Dodolino
Artio
7,651
1,379
1,486
4,049
22,501
24,138
105
6,815
15,388
26,922
0
W
Chang'e
Enginenilla
Chang'e
21,803
1,034
7,454
16,139
27,561
11,366
530
11,198
16,013
107,805
0
L
Loki
H1ddeÑ
Loki
17,540
4,542
0
4,809
20,026
17,180
343
9,774
10,025
337
82,170
L
Cerberus
JackeyBrody
Cerberus
11,900
513
0
6,297
22,103
21,877
470
9,589
12,183
41,113
0
W
Zhong Kui
PopEyePanda
Zhong Kui
11,888
1,110
0
9,529
16,286
15,327
256
3,434
12,722
94,508
0
W
Thanatos
RoguishPanda
Thanatos
11,429
3,619
0
16,210
19,075
10,352
477
3,311
15,664
0
108,412
L
Achilles
Seawn
Achilles
11,506
3,538
0
7,834
18,828
10,107
0
6,169
12,543
0
109,562
L
Sol
jumb1e
Sol
16,874
5,029
0
6,024
18,192
6,165
534
9,774
7,987
74,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,566
Gold Earned
58,808
703
Minions Killed
673
0
Camps Cleared
0
2,420,294
Distance Traveled
2,366,199
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,281
571
177
7
0
413,003
3
L
Xbalanque
11,527
461
157
6
0
394,426
1
W
Artio
13,416
537
23
1
0
512,094
10
W
Chang'e
13,386
535
178
7
0
491,730
8
L
Loki
12,546
502
137
5
0
517,760
6
L
Cerberus
11,585
463
64
3
0
477,891
6
W
Zhong Kui
13,857
554
177
7
0
472,924
6
W
Thanatos
13,626
545
148
6
0
530,543
6
L
Achilles
12,575
503
177
7
0
533,484
4
L
Sol
10,575
423
138
6
0
442,638
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role